AppleWin/source/frontends/sa2/emulator.h
mariofutire@gmail.com bc029dee97 sa2: make the keyboard "work" (no CTRL-ASCII codes for the time being).
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2020-10-11 20:16:07 +01:00

30 lines
696 B
C++

#pragma once
#include <SDL.h>
#include <memory>
class Emulator
{
public:
Emulator(
const std::shared_ptr<SDL_Window> & window,
const std::shared_ptr<SDL_Renderer> & renderer,
const std::shared_ptr<SDL_Texture> & texture
);
void executeOneFrame();
void processEvents(bool & quit);
private:
void processKeyDown(const SDL_KeyboardEvent & key, bool & quit);
void processKeyUp(const SDL_KeyboardEvent & key);
void processText(const SDL_TextInputEvent & text);
const std::shared_ptr<SDL_Window> myWindow;
const std::shared_ptr<SDL_Renderer> myRenderer;
const std::shared_ptr<SDL_Texture> myTexture;
const int myFPS;
int myMultiplier;
bool myFullscreen;
};