AppleWin/source/frontends/sa2/emulator.h
Andrea Odetti b360d27f22 split
2020-11-12 19:31:35 +00:00

32 lines
740 B
C++

#pragma once
#include <SDL.h>
#include <memory>
class Emulator
{
public:
Emulator(
const std::shared_ptr<SDL_Window> & window,
const std::shared_ptr<SDL_Renderer> & renderer,
const std::shared_ptr<SDL_Texture> & texture
);
void executeOneFrame();
void refreshVideo();
void processEvents(bool & quit);
private:
void processKeyDown(const SDL_KeyboardEvent & key, bool & quit);
void processKeyUp(const SDL_KeyboardEvent & key);
void processText(const SDL_TextInputEvent & text);
const std::shared_ptr<SDL_Window> myWindow;
const std::shared_ptr<SDL_Renderer> myRenderer;
const std::shared_ptr<SDL_Texture> myTexture;
const int myFPS;
int myMultiplier;
bool myFullscreen;
int myExtraCycles;
};