43 lines
782 B
C++
43 lines
782 B
C++
#pragma once
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#include "frontends/sdl/imgui/gles.h"
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#include "frontends/sdl/sdirectsound.h"
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namespace sa2
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{
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class SDLFrame;
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class ImGuiSettings
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{
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public:
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void show(SDLFrame* frame);
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float drawMenuBar();
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bool windowed = false;
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private:
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bool myShowDemo = false;
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bool myShowSettings = false;
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bool myShowMemory = false;
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bool myShowDebugger = false;
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bool mySyncCPU = true;
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int myStepCycles = 0;
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int mySpeakerVolume;
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int myMockingboardVolume;
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MemoryEditor myMainMemoryEditor;
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MemoryEditor myAuxMemoryEditor;
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std::vector<SoundInfo> myAudioInfo;
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void showSettings(SDLFrame* frame);
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void showDebugger(SDLFrame* frame);
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void showMemory();
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void drawDisassemblyTable();
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void drawConsole();
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};
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}
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