348ba1ecd9
This requires an interface as napple uses libevdev. Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
38 lines
659 B
C++
38 lines
659 B
C++
#include "gamepadpaddle.h"
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GamepadPaddle::GamepadPaddle(const std::shared_ptr<QGamepad> & gamepad) : myGamepad(gamepad)
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{
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}
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bool GamepadPaddle::getButton(int i) const
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{
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switch (i)
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{
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case 0:
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return myGamepad->buttonA();
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case 1:
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return myGamepad->buttonB();
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default:
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return 0;
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}
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}
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int GamepadPaddle::getAxis(int i) const
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{
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double value;
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switch (i)
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{
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case 0:
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value = myGamepad->axisLeftX();
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break;
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case 1:
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value = myGamepad->axisLeftY();
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break;
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default:
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value = 0.0;
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}
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const int pdl = int((value + 1.0) / 2.0 * 255.0);
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return pdl;
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}
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