AppleWin/source/frontends/sdl/emulator.h
2021-01-13 15:28:53 +00:00

33 lines
589 B
C++

#pragma once
#include <SDL.h>
#include <memory>
#include "frontends/common2/speed.h"
class SDLFrame;
class Emulator
{
public:
Emulator(
const std::shared_ptr<SDLFrame> & frame,
const bool fixedSpeed
);
void execute(const size_t milliseconds);
void processEvents(bool & quit);
private:
void processKeyDown(const SDL_KeyboardEvent & key, bool & quit);
void processKeyUp(const SDL_KeyboardEvent & key);
void processText(const SDL_TextInputEvent & text);
const std::shared_ptr<SDLFrame> myFrame;
int myMultiplier;
bool myFullscreen;
Speed mySpeed;
};