236 lines
4.9 KiB
C++
236 lines
4.9 KiB
C++
#include <iostream>
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#include <SDL.h>
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#include <memory>
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#include "linux/interface.h"
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#include "linux/windows/misc.h"
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#include "linux/data.h"
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#include "linux/paddle.h"
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#include "frontends/common2/configuration.h"
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#include "frontends/common2/utils.h"
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#include "frontends/common2/programoptions.h"
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#include "frontends/sa2/emulator.h"
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#include "frontends/sa2/gamepad.h"
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#include "StdAfx.h"
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#include "Common.h"
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#include "CardManager.h"
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#include "Applewin.h"
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#include "Disk.h"
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#include "Harddisk.h"
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#include "Log.h"
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#include "CPU.h"
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#include "Frame.h"
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#include "Memory.h"
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#include "LanguageCard.h"
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#include "MouseInterface.h"
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#include "ParallelPrinter.h"
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#include "Video.h"
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#include "NTSC.h"
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#include "SaveState.h"
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#include "RGBMonitor.h"
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namespace
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{
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void initialiseEmulator()
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{
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LogFileOutput("Initialisation\n");
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ImageInitialize();
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g_bFullSpeed = false;
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}
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void loadEmulator()
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{
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LoadConfiguration();
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CheckCpu();
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SetWindowTitle();
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FrameRefreshStatus(DRAW_LEDS | DRAW_BUTTON_DRIVES);
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ResetDefaultMachineMemTypes();
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MemInitialize();
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VideoInitialize();
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VideoSwitchVideocardPalette(RGB_GetVideocard(), GetVideoType());
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GetCardMgr().GetDisk2CardMgr().Reset();
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HD_Reset();
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}
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void applyOptions(const EmulatorOptions & options)
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{
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if (options.log)
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{
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LogInit();
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}
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bool disksOk = true;
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if (!options.disk1.empty())
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{
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const bool ok = DoDiskInsert(SLOT6, DRIVE_1, options.disk1, options.createMissingDisks);
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disksOk = disksOk && ok;
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LogFileOutput("Init: DoDiskInsert(D1), res=%d\n", ok);
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}
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if (!options.disk2.empty())
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{
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const bool ok = DoDiskInsert(SLOT6, DRIVE_2, options.disk2, options.createMissingDisks);
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disksOk = disksOk && ok;
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LogFileOutput("Init: DoDiskInsert(D2), res=%d\n", ok);
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}
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if (!options.snapshot.empty())
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{
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setSnapshotFilename(options.snapshot);
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}
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}
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void stopEmulator()
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{
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CMouseInterface* pMouseCard = GetCardMgr().GetMouseCard();
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if (pMouseCard)
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{
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pMouseCard->Reset();
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}
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MemDestroy();
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}
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void uninitialiseEmulator()
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{
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HD_Destroy();
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PrintDestroy();
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CpuDestroy();
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GetCardMgr().GetDisk2CardMgr().Destroy();
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ImageDestroy();
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LogDone();
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}
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}
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int MessageBox(HWND, const char * text, const char * caption, UINT type)
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{
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, caption, text, nullptr);
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return IDOK;
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}
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void FrameDrawDiskLEDS(HDC x)
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{
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}
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void FrameDrawDiskStatus(HDC x)
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{
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}
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void FrameRefreshStatus(int x, bool)
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{
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}
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BYTE SpkrToggle (WORD pc, WORD addr, BYTE bWrite, BYTE d, ULONG uExecutedCycles)
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{
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return MemReadFloatingBus(uExecutedCycles);
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}
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// Mockingboard
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void registerSoundBuffer(IDirectSoundBuffer * buffer)
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{
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}
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void unregisterSoundBuffer(IDirectSoundBuffer * buffer)
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{
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}
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void run_sdl(int argc, const char * argv [])
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{
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EmulatorOptions options;
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options.memclear = g_nMemoryClearType;
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const bool run = getEmulatorOptions(argc, argv, "SDL2", options);
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if (!run)
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return;
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if (options.log)
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{
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LogInit();
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}
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InitializeRegistry(options);
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Paddle::instance().reset(new Gamepad(0));
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g_nMemoryClearType = options.memclear;
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initialiseEmulator();
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loadEmulator();
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applyOptions(options);
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const int width = GetFrameBufferWidth();
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const int height = GetFrameBufferHeight();
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const int sx = GetFrameBufferBorderWidth();
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const int sy = GetFrameBufferBorderHeight();
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const int sw = GetFrameBufferBorderlessWidth();
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const int sh = GetFrameBufferBorderlessHeight();
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std::shared_ptr<SDL_Window> win(SDL_CreateWindow(g_pAppTitle.c_str(), SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, sw, sh, SDL_WINDOW_SHOWN), SDL_DestroyWindow);
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if (!win)
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{
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std::cerr << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
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return;
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}
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std::shared_ptr<SDL_Renderer> ren(SDL_CreateRenderer(win.get(), -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), SDL_DestroyRenderer);
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if (!ren)
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{
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std::cout << "SDL_CreateRenderer Error: " << SDL_GetError() << std::endl;
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return;
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}
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const Uint32 format = SDL_PIXELFORMAT_BGRA32;
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std::shared_ptr<SDL_Texture> tex(SDL_CreateTexture(ren.get(), format, SDL_TEXTUREACCESS_STREAMING, width, height), SDL_DestroyTexture);
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Emulator emulator(win, ren, tex);
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bool quit = false;
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do
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{
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emulator.processEvents(quit);
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emulator.executeOneFrame();
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} while (!quit);
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stopEmulator();
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uninitialiseEmulator();
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}
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int main(int argc, const char * argv [])
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{
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//First we need to start up SDL, and make sure it went ok
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMECONTROLLER) != 0)
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{
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std::cerr << "SDL_Init Error: " << SDL_GetError() << std::endl;
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return 1;
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}
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int exit = 0;
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try
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{
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run_sdl(argc, argv);
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}
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catch (const std::exception & e)
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{
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exit = 2;
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std::cerr << e.what() << std::endl;
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}
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// this must happen BEFORE the SDL_Quit() as otherwise we have a double free (of the game controller).
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Paddle::instance().reset();
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SDL_Quit();
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return exit;
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}
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