AppleWin/source/frontends/sdl/gamepad.h
Andrea Odetti cc55d9e681 Modern syntax: virtual -> override.
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2021-01-31 13:55:43 +00:00

23 lines
417 B
C++

#pragma once
#include "linux/paddle.h"
#include <SDL.h>
#include <vector>
#include <memory>
class Gamepad : public Paddle
{
public:
Gamepad(const int index);
bool getButton(int i) const override;
double getAxis(int i) const override;
private:
std::shared_ptr<SDL_GameController> myController;
std::vector<SDL_GameControllerButton> myButtonCodes;
std::vector<SDL_GameControllerAxis> myAxisCodes;
};