41 lines
730 B
C++
41 lines
730 B
C++
#pragma once
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#include "frontends/sdl/sdlframe.h"
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#include "frontends/sdl/imgui/gles.h"
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class EmulatorOptions;
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class SDLImGuiFrame : public SDLFrame
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{
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public:
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SDLImGuiFrame(const EmulatorOptions & options);
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~SDLImGuiFrame() override;
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void UpdateTexture() override;
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void RenderPresent() override;
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private:
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void DrawAppleVideo();
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void ShowSettings();
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struct ImGuiSettings
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{
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std::string iniFileLocation;
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bool windowed = false;
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bool showDemo = false;
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int speakerVolume = 50;
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int mockingboardVolume = 50;
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};
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size_t myPitch;
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size_t myOffset;
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size_t myBorderlessWidth;
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size_t myBorderlessHeight;
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SDL_GLContext myGLContext;
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ImTextureID myTexture;
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ImGuiSettings mySettings;
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};
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