AppleWin/source/frontends/retro/libretro.cpp
Andrea Odetti e6532deea3 Only draw the borderless video buffer.
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2020-12-19 14:17:49 +00:00

231 lines
5.1 KiB
C++

#include "libretro.h"
#include <memory>
#include <cstring>
#include "StdAfx.h"
#include "Frame.h"
#include "linux/version.h"
#include "frontends/retro/game.h"
#include "frontends/retro/environment.h"
namespace
{
std::unique_ptr<Game> game;
}
void retro_init(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
const char *dir = NULL;
if (environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &dir) && dir)
{
retro_base_directory = dir;
}
}
void retro_deinit(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
}
unsigned retro_api_version(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return RETRO_API_VERSION;
}
void retro_set_controller_port_device(unsigned port, unsigned device)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
log_cb(RETRO_LOG_INFO, "Plugging device %u into port %u.\n", device, port);
if (port < RETRO_DEVICES)
retro_devices[port] = device;
}
void retro_get_system_info(retro_system_info *info)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
static std::string version = getVersion();
memset(info, 0, sizeof(*info));
info->library_name = "AppleWin";
info->library_version = version.c_str();
info->need_fullpath = true;
info->valid_extensions = "bin|do|dsk|nib|po|gz|woz|zip|2mg|2img|iie|apl|hdv";
}
void retro_get_system_av_info(retro_system_av_info *info)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
info->geometry.base_width = GetFrameBufferBorderlessWidth();
info->geometry.base_height = GetFrameBufferBorderlessHeight();
info->geometry.max_width = GetFrameBufferBorderlessWidth();
info->geometry.max_height = GetFrameBufferBorderlessHeight();
info->geometry.aspect_ratio = 0;
info->timing.fps = 60;
info->timing.sample_rate = 0;
}
void retro_set_environment(retro_environment_t cb)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
environ_cb = cb;
if (cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &logging))
log_cb = logging.log;
else
log_cb = fallback_log;
/*
static const retro_controller_description controllers[] =
{
{ "Apple Keyboard", RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_KEYBOARD, 0) },
};
static const retro_controller_info ports[] =
{
{ controllers, 1 },
{ NULL, 0 },
};
cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)ports);*/
retro_keyboard_callback callback = {&Game::keyboardCallback};
cb(RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK, &callback);
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
audio_cb = cb;
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
input_poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
input_state_cb = cb;
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
video_cb = cb;
}
void retro_run(void)
{
game->processInputEvents();
game->executeOneFrame();
game->drawVideoBuffer();
}
bool retro_load_game(const retro_game_info *info)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
enum retro_pixel_format fmt = RETRO_PIXEL_FORMAT_XRGB8888;
if (!environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &fmt))
{
log_cb(RETRO_LOG_INFO, "XRGB8888 is not supported.\n");
return false;
}
try
{
game.reset(new Game);
const bool ok = game->loadGame(info->path);
log_cb(RETRO_LOG_INFO, "Game path: %s:%d\n", info->path, ok);
return ok;
}
catch (const std::exception & e)
{
log_cb(RETRO_LOG_INFO, "Exception: %s\n", e.what());
}
catch (const std::string & s)
{
log_cb(RETRO_LOG_INFO, "Exception: %s\n", s.c_str());
}
return false;
}
void retro_unload_game(void)
{
game.reset();
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
}
unsigned retro_get_region(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return RETRO_REGION_NTSC;
}
void retro_reset(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
}
bool retro_load_game_special(unsigned type, const struct retro_game_info *info, size_t num)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return false;
}
size_t retro_serialize_size(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return 0;
}
bool retro_serialize(void *data, size_t size)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return false;
}
bool retro_unserialize(const void *data, size_t size)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return false;
}
void retro_cheat_reset(void)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
}
void retro_cheat_set(unsigned index, bool enabled, const char *code)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
}
void *retro_get_memory_data(unsigned id)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return nullptr;
}
size_t retro_get_memory_size(unsigned id)
{
log_cb(RETRO_LOG_INFO, "RA2: %s\n", __FUNCTION__);
return 0;
}