AppleWin/source/frontends/sdl/sdlframe.h
Andrea Odetti f61e73b639 Move resources, bitmaps and messageboxes into Frames.
And remove a few windows.h interface functions used before.

Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
2021-01-20 19:07:18 +00:00

32 lines
737 B
C++

#pragma once
#include "frontends/common2/commonframe.h"
#include <SDL.h>
class EmulatorOptions;
class SDLFrame : public CommonFrame
{
public:
SDLFrame(const EmulatorOptions & options);
virtual void VideoPresentScreen();
virtual void FrameRefreshStatus(int drawflags);
virtual int FrameMessageBox(LPCSTR lpText, LPCSTR lpCaption, UINT uType);
virtual void GetBitmap(LPCSTR lpBitmapName, LONG cb, LPVOID lpvBits);
void UpdateTexture();
void RenderPresent();
const std::shared_ptr<SDL_Window> & GetWindow() const;
private:
void SetApplicationIcon();
SDL_Rect myRect;
int myPitch;
std::shared_ptr<SDL_Window> myWindow;
std::shared_ptr<SDL_Renderer> myRenderer;
std::shared_ptr<SDL_Texture> myTexture;
};