177858b055
Signed-off-by: Andrea Odetti <mariofutire@gmail.com>
462 lines
11 KiB
C++
462 lines
11 KiB
C++
#include "StdAfx.h"
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#include "frontends/sdl/sdlframe.h"
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#include "frontends/sdl/utils.h"
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#include "frontends/sdl/sdirectsound.h"
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#include "frontends/common2/programoptions.h"
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#include "CardManager.h"
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#include "Core.h"
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#include "Utilities.h"
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#include "SaveState.h"
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#include "Speaker.h"
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#include "SoundCore.h"
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#include "Interface.h"
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#include "NTSC.h"
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#include "CPU.h"
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#include "Mockingboard.h"
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#include "linux/paddle.h"
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#include "linux/keyboard.h"
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#include <iostream>
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#include <algorithm>
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#include <SDL_image.h>
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// #define KEY_LOGGING_VERBOSE
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namespace
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{
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void processAppleKey(const SDL_KeyboardEvent & key, const bool forceCapsLock)
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{
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// using keycode (or scan code) one takes a physical view of the keyboard
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// ignoring non US layouts
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// SHIFT-3 on a A2 keyboard in # while on my UK keyboard is £?
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// so for now all ASCII keys are handled as text below
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// but this makes it impossible to detect CTRL-ASCII... more to follow
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BYTE ch = 0;
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switch (key.keysym.sym)
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{
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case SDLK_RETURN:
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case SDLK_KP_ENTER:
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{
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ch = 0x0d;
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break;
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}
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case SDLK_BACKSPACE: // same as AppleWin
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case SDLK_LEFT:
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{
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ch = 0x08;
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break;
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}
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case SDLK_RIGHT:
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{
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ch = 0x15;
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break;
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}
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case SDLK_UP:
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{
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ch = 0x0b;
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break;
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}
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case SDLK_DOWN:
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{
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ch = 0x0a;
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break;
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}
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case SDLK_DELETE:
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{
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ch = 0x7f;
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break;
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}
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case SDLK_ESCAPE:
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{
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ch = 0x1b;
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break;
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}
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case SDLK_TAB:
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{
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ch = 0x09;
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break;
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}
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case SDLK_a ... SDLK_z:
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{
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// same logic as AW
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// CAPS is forced when the emulator starts
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// until is used the first time
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const bool capsLock = forceCapsLock || (SDL_GetModState() & KMOD_CAPS);
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const bool upper = capsLock || (key.keysym.mod & KMOD_SHIFT);
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ch = (key.keysym.sym - SDLK_a) + 0x01;
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if (key.keysym.mod & KMOD_CTRL)
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{
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// ok
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}
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else if (upper)
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{
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ch += 0x40; // upper case
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}
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else
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{
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ch += 0x60; // lower case
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}
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break;
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}
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}
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if (ch)
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{
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addKeyToBuffer(ch);
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std::cerr << "SDL KeyboardEvent: " << std::hex << (int)ch << std::dec << std::endl;
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}
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}
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}
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namespace sa2
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{
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SDLFrame::SDLFrame(const common2::EmulatorOptions & options)
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: myForceCapsLock(true)
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, myMultiplier(1)
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, myFullscreen(false)
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, mySpeed(options.fixedSpeed)
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{
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}
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void SDLFrame::FrameRefreshStatus(int drawflags)
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{
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if (drawflags & DRAW_TITLE)
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{
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GetAppleWindowTitle();
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SDL_SetWindowTitle(myWindow.get(), g_pAppTitle.c_str());
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}
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}
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void SDLFrame::SetApplicationIcon()
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{
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const std::string path = myResourcePath + "APPLEWIN.ICO";
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std::shared_ptr<SDL_Surface> icon(IMG_Load(path.c_str()), SDL_FreeSurface);
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if (icon)
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{
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SDL_SetWindowIcon(myWindow.get(), icon.get());
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}
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}
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void SDLFrame::VideoPresentScreen()
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{
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UpdateTexture();
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RenderPresent();
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}
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const std::shared_ptr<SDL_Window> & SDLFrame::GetWindow() const
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{
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return myWindow;
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}
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void SDLFrame::GetBitmap(LPCSTR lpBitmapName, LONG cb, LPVOID lpvBits)
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{
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const std::string filename = getBitmapFilename(lpBitmapName);
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const std::string path = myResourcePath + filename;
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std::shared_ptr<SDL_Surface> surface(SDL_LoadBMP(path.c_str()), SDL_FreeSurface);
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if (surface)
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{
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SDL_LockSurface(surface.get());
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const char * source = static_cast<char *>(surface->pixels);
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const size_t size = surface->h * surface->w / 8;
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const size_t requested = cb;
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const size_t copied = std::min(requested, size);
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char * dest = static_cast<char *>(lpvBits);
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for (size_t i = 0; i < copied; ++i)
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{
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const size_t offset = i * 8;
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char val = 0;
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for (size_t j = 0; j < 8; ++j)
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{
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const char pixel = *(source + offset + j);
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val = (val << 1) | pixel;
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}
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dest[i] = val;
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}
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SDL_UnlockSurface(surface.get());
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}
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else
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{
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CommonFrame::GetBitmap(lpBitmapName, cb, lpvBits);
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}
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}
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int SDLFrame::FrameMessageBox(LPCSTR lpText, LPCSTR lpCaption, UINT uType)
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{
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// tabs do not render properly
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std::string s(lpText);
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std::replace(s.begin(), s.end(), '\t', ' ');
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_INFORMATION, lpCaption, s.c_str(), nullptr);
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return IDOK;
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}
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void SDLFrame::ProcessEvents(bool &quit)
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{
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SDL_Event e;
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while (SDL_PollEvent(&e) != 0)
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{
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ProcessSingleEvent(e, quit);
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}
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}
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void SDLFrame::ProcessSingleEvent(const SDL_Event & e, bool &quit)
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{
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switch (e.type)
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{
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case SDL_QUIT:
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{
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quit = true;
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break;
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}
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case SDL_KEYDOWN:
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{
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ProcessKeyDown(e.key);
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break;
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}
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case SDL_KEYUP:
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{
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ProcessKeyUp(e.key);
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break;
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}
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case SDL_TEXTINPUT:
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{
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ProcessText(e.text);
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break;
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}
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case SDL_DROPFILE:
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{
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ProcessDropEvent(e.drop);
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SDL_free(e.drop.file);
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break;
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}
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}
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}
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void SDLFrame::ProcessDropEvent(const SDL_DropEvent & drop)
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{
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CardManager & cardManager = GetCardMgr();
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if (cardManager.QuerySlot(SLOT6) == CT_Disk2)
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{
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// for now we insert in DRIVE_1
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Disk2InterfaceCard * card2 = dynamic_cast<Disk2InterfaceCard*>(cardManager.GetObj(SLOT6));
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const ImageError_e error = card2->InsertDisk(DRIVE_1, drop.file, IMAGE_USE_FILES_WRITE_PROTECT_STATUS, IMAGE_DONT_CREATE);
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if (error != eIMAGE_ERROR_NONE)
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{
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card2->NotifyInvalidImage(DRIVE_1, drop.file, error);
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}
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}
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}
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void SDLFrame::ProcessKeyDown(const SDL_KeyboardEvent & key)
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{
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// scancode vs keycode
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// scancode is relative to the position on the keyboard
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// keycode is what the os maps it to
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// if the user has decided to change the layout, we just go with it and use the keycode
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if (!key.repeat)
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{
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switch (key.keysym.sym)
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{
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case SDLK_F12:
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{
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Snapshot_LoadState();
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mySpeed.reset();
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break;
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}
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case SDLK_F11:
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{
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const std::string & pathname = Snapshot_GetPathname();
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const std::string message = "Do you want to save the state to " + pathname + "?";
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SoundCore_SetFade(FADE_OUT);
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if (show_yes_no_dialog(myWindow, "Save state", message))
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{
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Snapshot_SaveState();
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}
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SoundCore_SetFade(FADE_IN);
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mySpeed.reset();
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break;
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}
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case SDLK_F9:
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{
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CycleVideoType();
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break;
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}
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case SDLK_F6:
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{
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if ((key.keysym.mod & KMOD_CTRL) && (key.keysym.mod & KMOD_SHIFT))
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{
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Cycle50ScanLines();
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}
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else if (key.keysym.mod & KMOD_CTRL)
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{
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Video & video = GetVideo();
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myMultiplier = myMultiplier == 1 ? 2 : 1;
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const int sw = video.GetFrameBufferBorderlessWidth();
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const int sh = video.GetFrameBufferBorderlessHeight();
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SDL_SetWindowSize(myWindow.get(), sw * myMultiplier, sh * myMultiplier);
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}
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else if (!(key.keysym.mod & KMOD_SHIFT))
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{
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myFullscreen = !myFullscreen;
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SDL_SetWindowFullscreen(myWindow.get(), myFullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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}
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break;
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}
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case SDLK_F5:
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{
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CardManager & cardManager = GetCardMgr();
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if (cardManager.QuerySlot(SLOT6) == CT_Disk2)
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{
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dynamic_cast<Disk2InterfaceCard*>(cardManager.GetObj(SLOT6))->DriveSwap();
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}
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break;
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}
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case SDLK_F2:
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{
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if (key.keysym.mod & KMOD_CTRL)
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{
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CtrlReset();
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}
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else
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{
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ResetMachineState();
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}
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break;
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}
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case SDLK_F1:
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{
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sa2::printInfo();
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break;
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}
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case SDLK_LALT:
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{
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Paddle::setButtonPressed(Paddle::ourOpenApple);
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break;
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}
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case SDLK_RALT:
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{
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Paddle::setButtonPressed(Paddle::ourSolidApple);
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break;
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}
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case SDLK_PAUSE:
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{
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const AppMode_e newMode = (g_nAppMode == MODE_RUNNING) ? MODE_PAUSED : MODE_RUNNING;
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ChangeMode(newMode);
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break;
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}
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case SDLK_CAPSLOCK:
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{
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myForceCapsLock = false;
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break;
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}
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}
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}
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processAppleKey(key, myForceCapsLock);
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#ifdef KEY_LOGGING_VERBOSE
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std::cerr << "KEY DOWN: " << key.keysym.scancode << "," << key.keysym.sym << "," << key.keysym.mod << "," << bool(key.repeat) << std::endl;
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#endif
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}
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void SDLFrame::ProcessKeyUp(const SDL_KeyboardEvent & key)
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{
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switch (key.keysym.sym)
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{
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case SDLK_LALT:
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{
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Paddle::setButtonReleased(Paddle::ourOpenApple);
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break;
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}
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case SDLK_RALT:
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{
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Paddle::setButtonReleased(Paddle::ourSolidApple);
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break;
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}
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}
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#ifdef KEY_LOGGING_VERBOSE
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std::cerr << "KEY UP: " << key.keysym.scancode << "," << key.keysym.sym << "," << key.keysym.mod << "," << bool(key.repeat) << std::endl;
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#endif
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}
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void SDLFrame::ProcessText(const SDL_TextInputEvent & text)
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{
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if (strlen(text.text) == 1)
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{
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const char key = text.text[0];
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switch (key) {
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case 0x20 ... 0x40:
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case 0x5b ... 0x60:
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case 0x7b ... 0x7e:
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{
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// not the letters
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// this is very simple, but one cannot handle CRTL-key combination.
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addKeyToBuffer(key);
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std::cerr << "SDL TextInputEvent: " << std::hex << (int)key << std::dec << std::endl;
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break;
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}
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}
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}
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}
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void SDLFrame::Execute(const DWORD cyclesToExecute)
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{
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const bool bVideoUpdate = true;
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const UINT dwClksPerFrame = NTSC_GetCyclesPerFrame();
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const DWORD executedCycles = CpuExecute(cyclesToExecute, bVideoUpdate);
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g_dwCyclesThisFrame = (g_dwCyclesThisFrame + executedCycles) % dwClksPerFrame;
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GetCardMgr().GetDisk2CardMgr().UpdateDriveState(executedCycles);
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MB_PeriodicUpdate(executedCycles);
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SpkrUpdate(executedCycles);
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}
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void SDLFrame::ExecuteOneFrame(const size_t msNextFrame)
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{
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// when running in adaptive speed
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// the value msNextFrame is only a hint for when the next frame will arrive
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if (g_nAppMode == MODE_RUNNING)
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{
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const size_t cyclesToExecute = mySpeed.getCyclesTillNext(msNextFrame * 1000);
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Execute(cyclesToExecute);
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}
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// else do nothing, it is either paused, debugged or stepped
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}
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void SDLFrame::ChangeMode(const AppMode_e mode)
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{
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if (mode != g_nAppMode)
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{
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g_nAppMode = mode;
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switch (g_nAppMode)
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{
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case MODE_RUNNING:
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SoundCore_SetFade(FADE_IN);
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mySpeed.reset();
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break;
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default:
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SoundCore_SetFade(FADE_OUT);
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break;
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}
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FrameRefreshStatus(DRAW_TITLE);
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}
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}
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}
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