- implemented inactivity timeout poweroff setting

- updated version
This commit is contained in:
David Khachaturov 2020-05-22 16:44:43 +01:00
parent d539425b7b
commit 04055aa97a
4 changed files with 113 additions and 93 deletions

View file

@ -1,97 +1,100 @@
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
<appSettings>
<!--Motion Server IP: the default is localhost; you can change it to 0.0.0.0 (all interfaces) or a specific LAN IP
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
</startup>
<appSettings>
<!--Motion Server IP: the default is localhost; you can change it to 0.0.0.0 (all interfaces) or a specific LAN IP
which is **useful if you want to access the server from another computer in a network.** Default: 127.0.0.1-->
<add key="IP" value="127.0.0.1" />
<!--Motion Server port: the default is 26760; if it conflicts with another server set it to anything valid
<add key="IP" value="127.0.0.1" />
<!--Motion Server port: the default is 26760; if it conflicts with another server set it to anything valid
but in that case also change the port in PadTest and cemuhook.ini accordingly. Default: 26760 -->
<add key="Port" value="26760" />
<!--Whether the Motion Server is enabled or not. Default: true -->
<add key="MotionServer" value="true" />
<!--Rumble motor period in millisec. Lower means more granular vibration, higher is more stable.-->
<!--The response of rumble does not only depend on this setting and it's always high. Default: 300 -->
<add key="RumblePeriod" value="300" />
<!--The controller's HD rumble settings for the low/high frequency rumble. Change to change the pitch of the rumble.-->
<!--Don't set above ~1200. Default: 20 and 400 -->
<add key="LowFreqRumble" value="20" />
<add key="HighFreqRumble" value="400" />
<!--Rumble Setting. Turns rumble on or off.-->
<!--On is "true"; off is "false". Default: true -->
<add key="EnableRumble" value="true" />
<!--Swap A-B buttons; if on, this mimicks the (half of) Xbox layout by the button name, rather than by the physical layout.-->
<!--Also swaps buttons when using "Also use for buttons/axes"-->
<!--On is "true"; off is "false". Default: false -->
<add key="SwapAB" value="false" />
<!--Swap X-Y buttons; if on, this mimicks the (other half of) Xbox layout by the button name, rather than by the physical layout.-->
<!--Also swaps buttons when using "Also use for buttons/axes"-->
<!--On is "true"; off is "false". Default: false -->
<add key="SwapXY" value="false" />
<!--Allows use of gyroscope tilting to get full control of the slider values (big triggers)-->
<!--Works on pro controller and joined joycons (pro controller case - triggers combined, joycons case - separate tilt)-->
<!--Default: false -->
<add key="GyroAnalogSliders" value="true" />
<!--Change to -20 to change direction of tilt needed. Positive is ramp up if pointing up-->
<!--Default: 20 -->
<add key="GyroAnalogSensitivity" value="20" />
<add key="Port" value="26760" />
<!--Whether the Motion Server is enabled or not. Default: true -->
<add key="MotionServer" value="true" />
<!-- Determines whether or not the program should purge the affected devices list upon exit -->
<!-- Should prevent any more issues of the controller being unusable after the program (even though this can be fixed if you read the README) -->
<!-- Default: true -->
<add key="PurgeAffectedDevices" value="false" />
<!-- Determines whether or not HidGuardian's process whitelist is purged on start-up -->
<!-- Can interfere with other programs using HidGuardian, but prevents whitelist from being clogged from crashed instances -->
<!-- Default: true -->
<add key="PurgeWhitelist" value="false" />
<!-- Determines whether or not to use HidGuardian (improves compatibility with other programs, like Steam, when set to "false") -->
<!-- When "true", BetterJoyForCemu will hide the Pro/Joycons from other programs to prevent glitching out on exit and to prevent DI/XI clashes in certain programs -->
<!-- Default: false -->
<add key="UseHIDG" value="true" />
<!--Rumble motor period in millisec. Lower means more granular vibration, higher is more stable.-->
<!--The response of rumble does not only depend on this setting and it's always high. Default: 300 -->
<add key="RumblePeriod" value="300" />
<!--The controller's HD rumble settings for the low/high frequency rumble. Change to change the pitch of the rumble.-->
<!--Don't set above ~1200. Default: 20 and 400 -->
<add key="LowFreqRumble" value="20" />
<add key="HighFreqRumble" value="400" />
<!--Rumble Setting. Turns rumble on or off.-->
<!--On is "true"; off is "false". Default: true -->
<add key="EnableRumble" value="true" />
<!-- Determines whether or not to enable (experimental - currently default controller to pro) support for 3rd-party controllers. Adds a "Calibrate" button. -->
<!-- When "true", click "Calibrate" button once to get gyro calibrate data. -->
<!-- When enabled, can only calibrate one controller at a time. -->
<!-- Default: false -->
<add key="NonOriginalController" value="false" />
<!-- The program will keep the HOME button LED ring light on at all times. -->
<!-- Default: true -->
<add key="HomeLEDOn" value="true"/>
<!--Swap A-B buttons; if on, this mimicks the (half of) Xbox layout by the button name, rather than by the physical layout.-->
<!--Also swaps buttons when using "Also use for buttons/axes"-->
<!--On is "true"; off is "false". Default: false -->
<add key="SwapAB" value="false" />
<!--Swap X-Y buttons; if on, this mimicks the (other half of) Xbox layout by the button name, rather than by the physical layout.-->
<!--Also swaps buttons when using "Also use for buttons/axes"-->
<!--On is "true"; off is "false". Default: false -->
<add key="SwapXY" value="false" />
<!-- Determines whether or not to translate gyro movements into joystick ("joy") or mouse movement ("mouse"), or have no effect ("none") -->
<!-- When "joy", turn gyro movements into joystick movement (left/right depends on setting) [not yet implemented]-->
<!-- When "mouse", turn gyro movements into mouse movement. Press either stick-button to reset to middle of primary display -->
<!-- Default: none -->
<add key="GyroToJoyOrMouse" value="none"/>
<!-- Sensitivity of gyro-to-mouse movements -->
<!-- Default: 50 -->
<add key="GyroMouseSensitivity" value="50"/>
<!-- When two joycons are connected, it would take the gyro movement of the right joycon for mouse movement. This swaps that -->
<!-- Default: false -->
<add key="GyroMouseLeftHanded" value="false"/>
<!-- Changes drag behaviour. -->
<!-- Will only apply to mouse buttons being mapped -->
<!-- Default: false -->
<add key="DragToggle" value="false"/>
<!--Allows use of gyroscope tilting to get full control of the slider values (big triggers)-->
<!--Works on pro controller and joined joycons (pro controller case - triggers combined, joycons case - separate tilt)-->
<!--Default: false -->
<add key="GyroAnalogSliders" value="false" />
<!--Change to -20 to change direction of tilt needed. Positive is ramp up if pointing up-->
<!--Default: 20 -->
<add key="GyroAnalogSensitivity" value="20" />
<!-- Determines whether or not the program will expose detected controllers as Xbox 360 controllers -->
<!-- When "false", BetterJoyForCemu is only usable with CEMU. -->
<!-- Default: true -->
<add key="ShowAsXInput" value="true" />
<!-- Have ShowAsXInput as false if using this -->
<!-- Default: false -->
<add key="ShowAsDS4" value="false"/>
<!-- Automatically power off joycons at program exit -->
<!-- Default: false -->
<add key="AutoPowerOff" value="false" />
<!-- Power off joycons when Capture (left only) or Home (right only or combined) buttons are pressed for a long interval (2s) -->
<!-- Default: true -->
<add key="HomeLongPowerOff" value="true" />
</appSettings>
<!-- Determines whether or not the program should purge the affected devices list upon exit -->
<!-- Should prevent any more issues of the controller being unusable after the program (even though this can be fixed if you read the README) -->
<!-- Default: true -->
<add key="PurgeAffectedDevices" value="false" />
<!-- Determines whether or not HidGuardian's process whitelist is purged on start-up -->
<!-- Can interfere with other programs using HidGuardian, but prevents whitelist from being clogged from crashed instances -->
<!-- Default: true -->
<add key="PurgeWhitelist" value="false" />
<!-- Determines whether or not to use HidGuardian (improves compatibility with other programs, like Steam, when set to "false") -->
<!-- When "true", BetterJoyForCemu will hide the Pro/Joycons from other programs to prevent glitching out on exit and to prevent DI/XI clashes in certain programs -->
<!-- Default: false -->
<add key="UseHIDG" value="true" />
<!-- Determines whether or not to enable (experimental - currently default controller to pro) support for 3rd-party controllers. Adds a "Calibrate" button. -->
<!-- When "true", click "Calibrate" button once to get gyro calibrate data. -->
<!-- When enabled, can only calibrate one controller at a time. -->
<!-- Default: false -->
<add key="NonOriginalController" value="false" />
<!-- The program will keep the HOME button LED ring light on at all times. -->
<!-- Default: true -->
<add key="HomeLEDOn" value="true"/>
<!-- Determines whether or not to translate gyro movements into joystick ("joy") or mouse movement ("mouse"), or have no effect ("none") -->
<!-- When "joy", turn gyro movements into joystick movement (left/right depends on setting) [not yet implemented]-->
<!-- When "mouse", turn gyro movements into mouse movement. Press either stick-button to reset to middle of primary display -->
<!-- Default: none -->
<add key="GyroToJoyOrMouse" value="none"/>
<!-- Sensitivity of gyro-to-mouse movements -->
<!-- Default: 50 -->
<add key="GyroMouseSensitivity" value="50"/>
<!-- When two joycons are connected, it would take the gyro movement of the right joycon for mouse movement. This swaps that -->
<!-- Default: false -->
<add key="GyroMouseLeftHanded" value="false"/>
<!-- Changes drag behaviour. -->
<!-- Will only apply to mouse buttons being mapped -->
<!-- Default: false -->
<add key="DragToggle" value="false"/>
<!-- Determines whether or not the program will expose detected controllers as Xbox 360 controllers -->
<!-- When "false", BetterJoyForCemu is only usable with CEMU. -->
<!-- Default: true -->
<add key="ShowAsXInput" value="true" />
<!-- Have ShowAsXInput as false if using this -->
<!-- Default: false -->
<add key="ShowAsDS4" value="false"/>
<!-- Automatically power off controllers at program exit -->
<!-- Default: false -->
<add key="AutoPowerOff" value="false" />
<!-- Automatically power off controllers after a period of inactivity (in minutes) -->
<!-- Default: 30 (-1 indicates infinite time) -->
<add key="PowerOffInactivity" value="30" />
<!-- Power off controllers when Capture (left only) or Home (right only or combined) buttons are pressed for a long interval (2s) -->
<!-- Default: true -->
<add key="HomeLongPowerOff" value="true" />
</appSettings>
</configuration>

View file

@ -22,6 +22,8 @@ namespace BetterJoyForCemu {
public Joycon other;
public bool active_gyro = false;
private long inactivity = Stopwatch.GetTimestamp();
public bool send = true;
public enum DebugType : int {
@ -601,6 +603,7 @@ namespace BetterJoyForCemu {
string extraGyroFeature = ConfigurationManager.AppSettings["GyroToJoyOrMouse"];
int GyroMouseSensitivity = Int32.Parse(ConfigurationManager.AppSettings["GyroMouseSensitivity"]);
bool HomeLongPowerOff = Boolean.Parse(ConfigurationManager.AppSettings["HomeLongPowerOff"]);
long PowerOffInactivityMins = Int32.Parse(ConfigurationManager.AppSettings["PowerOffInactivity"]);
bool GyroAnalogSliders = Boolean.Parse(ConfigurationManager.AppSettings["GyroAnalogSliders"]);
int GyroAnalogSensitivity = Int32.Parse(ConfigurationManager.AppSettings["GyroAnalogSensitivity"]);
@ -608,8 +611,8 @@ namespace BetterJoyForCemu {
private void DoThingsWithButtons() {
int powerOffButton = (int)((isPro || !isLeft || other != null) ? Button.HOME : Button.CAPTURE);
long timestamp = Stopwatch.GetTimestamp();
if (HomeLongPowerOff && buttons[powerOffButton]) {
long timestamp = Stopwatch.GetTimestamp();
if ((timestamp - buttons_down_timestamp[powerOffButton]) / 10000 > 2000.0) {
if (other != null)
other.PowerOff();
@ -619,6 +622,16 @@ namespace BetterJoyForCemu {
}
}
if (PowerOffInactivityMins > 0) {
if ((timestamp - inactivity) / 10000 > PowerOffInactivityMins * 60 * 1000) {
if (other != null)
other.PowerOff();
PowerOff();
return;
}
}
if (buttons_down[(int)Button.CAPTURE])
Simulate(Config.Value("capture"));
if (buttons_down[(int)Button.HOME])
@ -709,8 +722,7 @@ namespace BetterJoyForCemu {
private Thread PollThreadObj; // pro times out over time randomly if it was USB and then bluetooth??
private void Poll() {
int attempts = 0;
Stopwatch watch = new Stopwatch();
watch.Start();
while (!stop_polling & state > state_.NO_JOYCONS) {
if (!isSnes && (rumble_obj.t > 0))
SendRumble(rumble_obj.GetData());
@ -856,12 +868,17 @@ namespace BetterJoyForCemu {
lock (buttons_up) {
lock (buttons_down) {
bool changed = false;
for (int i = 0; i < buttons.Length; ++i) {
buttons_up[i] = (down_[i] & !buttons[i]);
buttons_down[i] = (!down_[i] & buttons[i]);
if (down_[i] != buttons[i])
buttons_down_timestamp[i] = (buttons[i] ? timestamp : -1);
if (buttons_up[i] || buttons_down[i])
changed = true;
}
inactivity = (changed) ? timestamp : inactivity;
}
}
}

View file

@ -109,7 +109,7 @@
this.version_lbl.Name = "version_lbl";
this.version_lbl.Size = new System.Drawing.Size(28, 13);
this.version_lbl.TabIndex = 2;
this.version_lbl.Text = "v6.2";
this.version_lbl.Text = "v6.3";
//
// passiveScanBox
//

View file

@ -2,7 +2,7 @@
<img src="title.png">
</p>
# BetterJoy v6.2
# BetterJoy v6.3
Allows the Nintendo Switch Pro Controller, Joycons, and Switch SNES controller to be used with [Cemu](http://cemu.info/) using [Cemuhook](https://sshnuke.net/cemuhook/), [Citra](https://citra-emu.org/), [Dolphin](https://dolphin-emu.org/), and system-wide with generic XInput support.
It also allows using the gyro to control your mouse and remap the special buttons (SL, SR, Capture) to key bindings of your choice.