update screenshots
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5 changed files with 25 additions and 20 deletions
27
BetterJoyForCemu/MainForm.Designer.cs
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27
BetterJoyForCemu/MainForm.Designer.cs
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@ -43,13 +43,13 @@
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this.con2 = new System.Windows.Forms.Button();
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this.con1 = new System.Windows.Forms.Button();
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this.btnTip = new System.Windows.Forms.ToolTip(this.components);
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this.foldLbl = new System.Windows.Forms.Label();
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this.startInTrayBox = new System.Windows.Forms.CheckBox();
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this.btn_open3rdP = new System.Windows.Forms.Button();
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this.groupBox1 = new System.Windows.Forms.GroupBox();
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this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
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this.rightPanel = new System.Windows.Forms.Panel();
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this.button1 = new System.Windows.Forms.Button();
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this.foldLbl = new System.Windows.Forms.Label();
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this.contextMenu.SuspendLayout();
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this.conCntrls.SuspendLayout();
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this.groupBox1.SuspendLayout();
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@ -251,6 +251,18 @@
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this.btnTip.SetToolTip(this.con1, "Click on Joycons to join/split them");
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this.con1.UseVisualStyleBackColor = true;
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//
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// foldLbl
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//
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this.foldLbl.Location = new System.Drawing.Point(411, 27);
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this.foldLbl.Margin = new System.Windows.Forms.Padding(4, 0, 0, 0);
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this.foldLbl.Name = "foldLbl";
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this.foldLbl.Size = new System.Drawing.Size(20, 328);
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this.foldLbl.TabIndex = 12;
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this.foldLbl.Text = ">";
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this.foldLbl.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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this.btnTip.SetToolTip(this.foldLbl, "Config");
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this.foldLbl.Click += new System.EventHandler(this.label2_Click);
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//
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// startInTrayBox
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//
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this.startInTrayBox.AutoSize = true;
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@ -309,6 +321,7 @@
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this.rightPanel.Name = "rightPanel";
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this.rightPanel.Size = new System.Drawing.Size(347, 388);
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this.rightPanel.TabIndex = 11;
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this.rightPanel.Visible = false;
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//
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// button1
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//
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@ -322,18 +335,6 @@
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this.button1.UseVisualStyleBackColor = true;
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this.button1.Click += new System.EventHandler(this.button1_Click);
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//
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// foldLbl
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//
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this.foldLbl.Location = new System.Drawing.Point(411, 27);
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this.foldLbl.Margin = new System.Windows.Forms.Padding(4, 0, 0, 0);
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this.foldLbl.Name = "foldLbl";
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this.foldLbl.Size = new System.Drawing.Size(20, 328);
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this.foldLbl.TabIndex = 12;
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this.foldLbl.Text = "<";
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this.foldLbl.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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this.btnTip.SetToolTip(this.foldLbl, "Config");
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this.foldLbl.Click += new System.EventHandler(this.label2_Click);
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//
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// MainForm
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 20F);
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Examples/example2.png
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Examples/example2.png
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Examples/example3.png
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Examples/example3.png
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Examples/example4.png
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Examples/example4.png
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18
README.md
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README.md
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@ -1,7 +1,11 @@
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# BetterJoyForCemu v6.1 (based on v6 Nightly)
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Automatically enumerate options and enable to control them directly from the UI. Any further options can be supported. -- by StarryTony
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![Example](/Examples/example1.png)
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Click the arrow to open config panel.
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Collapse | Expand
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:-------------------------:|:-------------------------:
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![Example](./Examples/example2.png)|![Example](./Examples/example3.png)
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# BetterJoyForCemu v5 (v6 Nightly)
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Allows the Nintendo Switch Pro Controller and Joycons to be used with [Cemu](http://cemu.info/) using [Cemuhook](https://sshnuke.net/cemuhook/), [Citra](https://citra-emu.org/), and system-wide with generic XInput support.
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@ -88,15 +92,15 @@ Due to popular request (and my fear of releasing full builds without many new fe
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# How to use
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1. Install drivers
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1. Run *! Driver Install (Run as Admin).bat*
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1. Run BetterJoyForCemu.exe
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2. Run BetterJoyForCemu.exe
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1. If running for the first time, things might glitch out - just close BetterJoyForCemu normally and restart your computer for the drivers to take effect.
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1. If not, see the __Problems__ section.
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1. Connect your controllers.
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1. Start Cemu and ensure CemuHook has the controller selected.
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2. If not, see the __Problems__ section.
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3. Connect your controllers.
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4. Start Cemu and ensure CemuHook has the controller selected.
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1. If using Joycons, CemuHook will detect two controllers - each will give all buttons, but choosing one over the other just chooses preference for which hand to use for gyro controls.
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1. Go into *Input Settings*, choose XInput as a source and assign buttons normally.
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5. Go into *Input Settings*, choose XInput as a source and assign buttons normally.
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1. If you don't want to do this for some reason, just have one input profile set up with *Wii U Gamepad* as the controller and enable "Also use for buttons/axes" under *GamePad motion source*. **This is no longer required as of version 3**
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1. Turn rumble up to 70-80% if you want rumble.
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2. Turn rumble up to 70-80% if you want rumble.
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* As of version 3, you can use the pro controller and Joycons as normal xbox controllers on your PC - try it with Steam!
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