- Fix ZL -> L2 and ZR -> R2 not working in many games (implement digital buttons) (#867)
- Remap Pro / combined "Capture" button to PS Share, and Minus -> Touchpad press, as is more logical given the purpose of the Capture button
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f29a8aacb5
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464eda0a79
1 changed files with 7 additions and 4 deletions
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@ -1460,10 +1460,10 @@ namespace BetterJoyForCemu {
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else if (buttons[(int)Button.DPAD_RIGHT])
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else if (buttons[(int)Button.DPAD_RIGHT])
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output.dPad = DpadDirection.East;
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output.dPad = DpadDirection.East;
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output.share = buttons[(int)Button.MINUS];
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output.share = buttons[(int)Button.CAPTURE];
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output.options = buttons[(int)Button.PLUS];
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output.options = buttons[(int)Button.PLUS];
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output.ps = buttons[(int)Button.HOME];
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output.ps = buttons[(int)Button.HOME];
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output.touchpad = buttons[(int)Button.CAPTURE];
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output.touchpad = buttons[(int)Button.MINUS];
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output.shoulder_left = buttons[(int)Button.SHOULDER_1];
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output.shoulder_left = buttons[(int)Button.SHOULDER_1];
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output.shoulder_right = buttons[(int)Button.SHOULDER2_1];
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output.shoulder_right = buttons[(int)Button.SHOULDER2_1];
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output.thumb_left = buttons[(int)Button.STICK];
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output.thumb_left = buttons[(int)Button.STICK];
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@ -1494,10 +1494,10 @@ namespace BetterJoyForCemu {
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else if (buttons[(int)(isLeft ? Button.DPAD_RIGHT : Button.A)])
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else if (buttons[(int)(isLeft ? Button.DPAD_RIGHT : Button.A)])
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output.dPad = DpadDirection.East;
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output.dPad = DpadDirection.East;
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output.share = buttons[(int)Button.MINUS];
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output.share = buttons[(int)Button.CAPTURE];
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output.options = buttons[(int)Button.PLUS];
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output.options = buttons[(int)Button.PLUS];
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output.ps = buttons[(int)Button.HOME];
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output.ps = buttons[(int)Button.HOME];
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output.touchpad = buttons[(int)Button.CAPTURE];
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output.touchpad = buttons[(int)Button.MINUS];
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output.shoulder_left = buttons[(int)(isLeft ? Button.SHOULDER_1 : Button.SHOULDER2_1)];
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output.shoulder_left = buttons[(int)(isLeft ? Button.SHOULDER_1 : Button.SHOULDER2_1)];
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output.shoulder_right = buttons[(int)(isLeft ? Button.SHOULDER2_1 : Button.SHOULDER_1)];
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output.shoulder_right = buttons[(int)(isLeft ? Button.SHOULDER2_1 : Button.SHOULDER_1)];
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output.thumb_left = buttons[(int)(isLeft ? Button.STICK : Button.STICK2)];
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output.thumb_left = buttons[(int)(isLeft ? Button.STICK : Button.STICK2)];
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@ -1543,6 +1543,9 @@ namespace BetterJoyForCemu {
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output.trigger_left_value = (byte)(buttons[(int)(isLeft ? Button.SHOULDER_2 : Button.SHOULDER_1)] ? Byte.MaxValue : 0);
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output.trigger_left_value = (byte)(buttons[(int)(isLeft ? Button.SHOULDER_2 : Button.SHOULDER_1)] ? Byte.MaxValue : 0);
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output.trigger_right_value = (byte)(buttons[(int)(isLeft ? Button.SHOULDER_1 : Button.SHOULDER_2)] ? Byte.MaxValue : 0);
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output.trigger_right_value = (byte)(buttons[(int)(isLeft ? Button.SHOULDER_1 : Button.SHOULDER_2)] ? Byte.MaxValue : 0);
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}
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}
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// Output digital L2 / R2 in addition to analog L2 / R2
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output.trigger_left = output.trigger_left_value > 0 ? output.trigger_left = true : output.trigger_left = false;
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output.trigger_right = output.trigger_right_value > 0 ? output.trigger_right = true : output.trigger_right = false;
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return output;
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return output;
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}
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}
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