Fix dequeuing (#594)
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eda7605739
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57c1680537
1 changed files with 4 additions and 4 deletions
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@ -128,6 +128,10 @@ namespace BetterJoyForCemu {
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public void set_vals(float low_freq, float high_freq, float amplitude) {
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float[] rumbleQueue = new float[] {low_freq, high_freq, amplitude};
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// Keep a queue of 15 items, discard oldest item if queue is full.
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if (queue.Count > 15) {
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queue.Dequeue();
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}
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queue.Enqueue(rumbleQueue);
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}
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public Rumble(float[] rumble_info) {
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@ -767,10 +771,6 @@ namespace BetterJoyForCemu {
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while (!stop_polling & state > state_.NO_JOYCONS) {
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if (rumble_obj.queue.Count > 0) {
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SendRumble(rumble_obj.GetData());
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// Keep a queue of 15 items, discard oldest item if queue is full.
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if (rumble_obj.queue.Count > 15) {
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rumble_obj.queue.Dequeue();
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}
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}
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int a = ReceiveRaw();
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