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README.md
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README.md
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# BetterJoyForCemu v2.0c
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# BetterJoyForCemu v3.0
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Allows the Nintendo Switch Pro Controller to be used with the [Cemu Emulator](http://cemu.info/) and [Cemuhook](https://sshnuke.net/cemuhook/).
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# Changelog
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### v3
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* Added XInput Support using ViGEm.
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* No longer need to use "Also use for axes/buttons"
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* System-wide compatibility (use your Joycons with Steam, or something)
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* Requires ViGEm driver (provided in release)
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* Rumble support
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* Ability to rebind keys
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### v2
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* Added Joycon support
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* Exposes two CemuHook controllers - both have all the buttons, selecting one or the other will just pick whether to use the right or left Joycon for the motion controls
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@ -24,25 +32,33 @@ Allows the Nintendo Switch Pro Controller to be used with the [Cemu Emulator](ht
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* Initial release
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# How to use
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1. Make sure CEMU has at least one input profile set up already (so that CemuHook can feed data into it)
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1. If you don't, go into _Input settings_ (under _Options_) on Cemu and set the first controller to be a Wii U Gamepad, you can leave the rest of the settings blank (or set the device to your keyboard)
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1. Connect pro controller via bluetooth/usb
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1. Install ViGEm drivers
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1. Run *! Install ViGEm Driver (Run as Admin).bat*
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1. Run BetterJoyForCemu.exe
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1. If the controller recongised, the first LED should light up.
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1. If not, see the __Problems__ section.
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1. Start Cemu and ensure CemuHook has the controller selected.
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1. If using Joycons, the program will show two controllers - each will give all buttons, but choosing one over the other just chooses preference for which hand to use for gyro controls.
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1. Enable "Also use for buttons/axes"
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1. If using Joycons, CemuHook will detect two controllers - each will give all buttons, but choosing one over the other just chooses preference for which hand to use for gyro controls.
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1. Go into *Input Settings*, choose XInput as a source and assign buttons normally.
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1. If you don't want to do this for some reason, just have one input profile set up with *Wii U Gamepad* as the controller and enable "Also use for buttons/axes" under *GamePad motion source*. **This is no longer required as of version 3**
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1. Turn rumble up to 70-80% if you want rumble.
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1. Please press enter in the console box once you're done with the program - closing it by clicking "x" does not stop the services correctly.
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* As of version 3, you can use the pro controller and Joycons as normal xbox controllers on your PC - try it with Steam!
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# Problems
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__Make sure you installed the ViGEm drivers!!__
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If the controller does not work after restarting the exe too many times - shut down the exe, disconnect your pro controller and connect it again.
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If you get weird lag/stuttering - restart your computer; or try running the program multiple times, closing it properly (by pressing enter) each time.
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If something isn't working but it looks like it should be - try running the program as administrator.
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__Note that for Joycons to work properly, you need a decent Bluetooth adapter that is comfortable with handling 3/4 connections at a time__
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__Note that for Joycons to work properly, you need a decent Bluetooth adapter that is comfortable with handling 3/4 connections at a time.__
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__If while using a pro controller in USB mode, the program hangs on *Using USB*, just close the console window and open it again.__
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## No Joycons detected
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If using Bluetooth - see the "How to properly disconnect the controller" section and follow the steps listed there. Then, reconnect the controller.
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@ -85,4 +101,6 @@ A massive thanks goes out to [rajkosto](https://github.com/rajkosto/) for puttin
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Also I am very grateful to [mfosse](https://github.com/mfosse/JoyCon-Driver) for pointing me in the right direction and to [Looking-Glass](https://github.com/Looking-Glass/JoyconLib) without whom I would not be able to figure anything out. (being honest here - the joycon code is his)
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Many thanks to [nefarius](https://github.com/nefarius/ViGEm) for his ViGEm project! Also thanks to *WiimoteHook* for the driver idea.
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A last thanks goes out to [dekuNukem](https://github.com/dekuNukem/Nintendo_Switch_Reverse_Engineering) for his documentation, especially on the SPI calibration data and the IMU sensor notes!
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