- Fixed joycon-to-joycon mapping
- thanks TheZBlock
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parent
2678c8775e
commit
77913a8562
1 changed files with 6 additions and 12 deletions
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@ -563,9 +563,7 @@ namespace BetterJoyForCemu {
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Simulate(Config.Value("capture"));
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if (buttons_down[(int)Button.HOME])
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Simulate(Config.Value("home"));
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if (buttons[(int)Button.CAPTURE])
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SimulateContinous((int)Button.CAPTURE, Config.Value("capture"));
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if (buttons[(int)Button.HOME])
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SimulateContinous((int)Button.HOME, Config.Value("home"));
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if (isLeft) {
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@ -578,9 +576,7 @@ namespace BetterJoyForCemu {
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if (buttons_up[(int)Button.SR])
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Simulate(Config.Value("sr_l"), false, true);
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if (buttons[(int)Button.SL])
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SimulateContinous((int)Button.SL, Config.Value("sl_l"));
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if (buttons[(int)Button.SR])
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SimulateContinous((int)Button.SR, Config.Value("sr_l"));
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} else {
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if (buttons_down[(int)Button.SL])
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@ -592,9 +588,7 @@ namespace BetterJoyForCemu {
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if (buttons_up[(int)Button.SR])
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Simulate(Config.Value("sr_r"), false, true);
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if (buttons[(int)Button.SL])
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SimulateContinous((int)Button.SL, Config.Value("sl_r"));
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if (buttons[(int)Button.SR])
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SimulateContinous((int)Button.SR, Config.Value("sr_r"));
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}
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