- Fixed joycon-to-joycon mapping

- thanks TheZBlock
This commit is contained in:
David Khachaturov 2020-04-07 18:02:24 +01:00
parent 2678c8775e
commit 77913a8562

View file

@ -563,9 +563,7 @@ namespace BetterJoyForCemu {
Simulate(Config.Value("capture"));
if (buttons_down[(int)Button.HOME])
Simulate(Config.Value("home"));
if (buttons[(int)Button.CAPTURE])
SimulateContinous((int)Button.CAPTURE, Config.Value("capture"));
if (buttons[(int)Button.HOME])
SimulateContinous((int)Button.HOME, Config.Value("home"));
if (isLeft) {
@ -578,9 +576,7 @@ namespace BetterJoyForCemu {
if (buttons_up[(int)Button.SR])
Simulate(Config.Value("sr_l"), false, true);
if (buttons[(int)Button.SL])
SimulateContinous((int)Button.SL, Config.Value("sl_l"));
if (buttons[(int)Button.SR])
SimulateContinous((int)Button.SR, Config.Value("sr_l"));
} else {
if (buttons_down[(int)Button.SL])
@ -592,9 +588,7 @@ namespace BetterJoyForCemu {
if (buttons_up[(int)Button.SR])
Simulate(Config.Value("sr_r"), false, true);
if (buttons[(int)Button.SL])
SimulateContinous((int)Button.SL, Config.Value("sl_r"));
if (buttons[(int)Button.SR])
SimulateContinous((int)Button.SR, Config.Value("sr_r"));
}