- Added gyro toggle option
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6d2b4b3918
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2 changed files with 16 additions and 6 deletions
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@ -71,6 +71,9 @@
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<!-- Sensitivity of gyro-to-mouse movements -->
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<!-- Default: 50 -->
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<add key="GyroMouseSensitivity" value="50"/>
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<!-- Gyro Hold/Toggle activation -->
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<!-- Default: true [hold], false [toggle] -->
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<add key="GyroHoldToggle" value="true"/>
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<!-- When two joycons are connected, it would take the gyro movement of the right joycon for mouse movement. This swaps that -->
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<!-- Default: false -->
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<add key="GyroMouseLeftHanded" value="false"/>
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@ -599,11 +599,12 @@ namespace BetterJoyForCemu {
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}
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}
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string extraGyroFeature = ConfigurationManager.AppSettings["GyroToJoyOrMouse"];
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int GyroMouseSensitivity = Int32.Parse(ConfigurationManager.AppSettings["GyroMouseSensitivity"]);
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bool HomeLongPowerOff = Boolean.Parse(ConfigurationManager.AppSettings["HomeLongPowerOff"]);
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long PowerOffInactivityMins = Int32.Parse(ConfigurationManager.AppSettings["PowerOffInactivity"]);
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string extraGyroFeature = ConfigurationManager.AppSettings["GyroToJoyOrMouse"];
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int GyroMouseSensitivity = Int32.Parse(ConfigurationManager.AppSettings["GyroMouseSensitivity"]);
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bool GyroHoldToggle = Boolean.Parse(ConfigurationManager.AppSettings["GyroHoldToggle"]);
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bool GyroAnalogSliders = Boolean.Parse(ConfigurationManager.AppSettings["GyroAnalogSliders"]);
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int GyroAnalogSensitivity = Int32.Parse(ConfigurationManager.AppSettings["GyroAnalogSensitivity"]);
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byte[] sliderVal = new byte[] { 0, 0 };
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@ -689,12 +690,18 @@ namespace BetterJoyForCemu {
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// TODO
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} else if (extraGyroFeature == "mouse" && (isPro || (other == null) || (other != null && (Boolean.Parse(ConfigurationManager.AppSettings["GyroMouseLeftHanded"]) ? isLeft : !isLeft)))) {
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string res_val = Config.Value("active_gyro");
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if (res_val.StartsWith("joy_")) {
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int i = Int32.Parse(res_val.Substring(4));
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if (buttons_down[i] || (other != null && other.buttons_down[i]))
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active_gyro = true;
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else if (buttons_up[i] || (other != null && other.buttons_up[i]))
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active_gyro = false;
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if (GyroHoldToggle) {
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if (buttons_down[i] || (other != null && other.buttons_down[i]))
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active_gyro = true;
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else if (buttons_up[i] || (other != null && other.buttons_up[i]))
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active_gyro = false;
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} else {
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if (buttons_down[i] || (other != null && other.buttons_down[i]))
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active_gyro = !active_gyro;
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}
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}
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float dt = 0.015f; // 15ms
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