BetterJoy/BetterJoyForCemu/Joycon.cs
David Khachaturov 9509e44ae3 Fixed Pro Controller timing out on USB mode due to new rumble implementation.
Fixed Pro Controller sticks. (broken due to single joycon mode)

Finally made program close correctly every time / start correctly every time.
2018-08-14 10:42:00 +03:00

846 lines
34 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net.NetworkInformation;
using System.Numerics;
using System.Configuration;
using System.Threading;
using System.Threading.Tasks;
using Nefarius.ViGEm.Client;
using Nefarius.ViGEm.Client.Targets;
using Nefarius.ViGEm.Client.Targets.Xbox360;
namespace BetterJoyForCemu {
public class Joycon {
float timing = 60.0f;
public bool isPro = false;
bool isUSB = false;
public Joycon other;
public bool send = true;
public enum DebugType : int {
NONE,
ALL,
COMMS,
THREADING,
IMU,
RUMBLE,
};
public DebugType debug_type = DebugType.NONE;
public bool isLeft;
public enum state_ : uint {
NOT_ATTACHED,
DROPPED,
NO_JOYCONS,
ATTACHED,
INPUT_MODE_0x30,
IMU_DATA_OK,
};
public state_ state;
public enum Button : int {
DPAD_DOWN = 0,
DPAD_RIGHT = 1,
DPAD_LEFT = 2,
DPAD_UP = 3,
SL = 4,
SR = 5,
MINUS = 6,
HOME = 7,
PLUS = 8,
CAPTURE = 9,
STICK = 10,
SHOULDER_1 = 11,
SHOULDER_2 = 12,
// For pro controller
B = 13,
A = 14,
Y = 15,
X = 16,
STICK2 = 17,
SHOULDER2_1 = 18,
SHOULDER2_2 = 19,
};
private bool[] buttons_down = new bool[20];
private bool[] buttons_up = new bool[20];
private bool[] buttons = new bool[20];
private bool[] down_ = new bool[20];
private float[] stick = { 0, 0 };
private float[] stick2 = { 0, 0 };
private
IntPtr handle;
byte[] default_buf = { 0x0, 0x1, 0x40, 0x40, 0x0, 0x1, 0x40, 0x40 };
private byte[] stick_raw = { 0, 0, 0 };
private UInt16[] stick_cal = { 0, 0, 0, 0, 0, 0 };
private UInt16 deadzone;
private UInt16[] stick_precal = { 0, 0 };
private byte[] stick2_raw = { 0, 0, 0 };
private UInt16[] stick2_cal = { 0, 0, 0, 0, 0, 0 };
private UInt16 deadzone2;
private UInt16[] stick2_precal = { 0, 0 };
private bool stop_polling = false;
private int timestamp;
private bool first_imu_packet = true;
private bool imu_enabled = false;
private Int16[] acc_r = { 0, 0, 0 };
private Int16[] acc_neutral = { 0, 0, 0 };
private Int16[] acc_sensiti = { 0, 0, 0 };
private Vector3 acc_g;
private Int16[] gyr_r = { 0, 0, 0 };
private Int16[] gyr_neutral = { 0, 0, 0 };
private Int16[] gyr_sensiti = { 0, 0, 0 };
private Vector3 gyr_g;
private Int16[] pro_hor_offset = { -710, 0, 0 };
private Int16[] left_hor_offset = { 0, 0, 0 };
private Int16[] right_hor_offset = { 0, 0, 0 };
private bool do_localize;
private float filterweight;
private const uint report_len = 49;
private struct Rumble {
private float h_f, l_f;
public float t, amp, fullamp;
public bool timed_rumble;
public void set_vals(float low_freq, float high_freq, float amplitude, int time = 0) {
h_f = high_freq;
amp = amplitude;
fullamp = amplitude;
l_f = low_freq;
timed_rumble = false;
t = 0;
if (time != 0) {
t = time / 1000f;
timed_rumble = true;
}
}
public Rumble(float low_freq, float high_freq, float amplitude, int time = 0) {
h_f = high_freq;
amp = amplitude;
fullamp = amplitude;
l_f = low_freq;
timed_rumble = false;
t = 0;
if (time != 0) {
t = time / 1000f;
timed_rumble = true;
}
}
private float clamp(float x, float min, float max) {
if (x < min) return min;
if (x > max) return max;
return x;
}
public byte[] GetData() {
byte[] rumble_data = new byte[8];
if (amp == 0.0f) {
rumble_data[0] = 0x0;
rumble_data[1] = 0x1;
rumble_data[2] = 0x40;
rumble_data[3] = 0x40;
} else {
l_f = clamp(l_f, 40.875885f, 626.286133f);
amp = clamp(amp, 0.0f, 1.0f);
h_f = clamp(h_f, 81.75177f, 1252.572266f);
UInt16 hf = (UInt16)((Math.Round(32f * Math.Log(h_f * 0.1f, 2)) - 0x60) * 4);
byte lf = (byte)(Math.Round(32f * Math.Log(l_f * 0.1f, 2)) - 0x40);
byte hf_amp;
if (amp == 0) hf_amp = 0;
else if (amp < 0.117) hf_amp = (byte)(((Math.Log(amp * 1000, 2) * 32) - 0x60) / (5 - Math.Pow(amp, 2)) - 1);
else if (amp < 0.23) hf_amp = (byte)(((Math.Log(amp * 1000, 2) * 32) - 0x60) - 0x5c);
else hf_amp = (byte)((((Math.Log(amp * 1000, 2) * 32) - 0x60) * 2) - 0xf6);
UInt16 lf_amp = (UInt16)(Math.Round((double)hf_amp) * .5);
byte parity = (byte)(lf_amp % 2);
if (parity > 0) {
--lf_amp;
}
lf_amp = (UInt16)(lf_amp >> 1);
lf_amp += 0x40;
if (parity > 0) lf_amp |= 0x8000;
rumble_data = new byte[8];
rumble_data[0] = (byte)(hf & 0xff);
rumble_data[1] = (byte)((hf >> 8) & 0xff);
rumble_data[2] = lf;
rumble_data[1] += hf_amp;
rumble_data[2] += (byte)((lf_amp >> 8) & 0xff);
rumble_data[3] += (byte)(lf_amp & 0xff);
}
for (int i = 0; i < 4; ++i) {
rumble_data[4 + i] = rumble_data[i];
}
return rumble_data;
}
}
private Rumble rumble_obj;
private byte global_count = 0;
private string debug_str;
// For UdpServer
public int PadId = 0;
public int battery = 4;
public int model = 2;
public int constate = 2;
public int connection = 3;
public PhysicalAddress PadMacAddress = new PhysicalAddress(new byte[] { 01, 02, 03, 04, 05, 06 });
public ulong Timestamp = 0;
public int packetCounter = 0;
public Xbox360Controller xin;
Xbox360Report report;
int rumblePeriod = Int32.Parse(ConfigurationSettings.AppSettings["RumblePeriod"]);
int lowFreq = Int32.Parse(ConfigurationSettings.AppSettings["LowFreqRumble"]);
int highFreq = Int32.Parse(ConfigurationSettings.AppSettings["HighFreqRumble"]);
bool toRumble = Boolean.Parse(ConfigurationSettings.AppSettings["EnableRumble"]);
bool showAsXInput = Boolean.Parse(ConfigurationSettings.AppSettings["ShowAsXInput"]);
public MainForm form;
public byte LED = 0x0;
public Joycon(IntPtr handle_, bool imu, bool localize, float alpha, bool left, int id = 0, bool isPro=false, bool usb = false) {
handle = handle_;
imu_enabled = imu;
do_localize = localize;
rumble_obj = new Rumble(160, 320, 0);
filterweight = alpha;
isLeft = left;
PadId = id;
this.isPro = isPro;
isUSB = usb;
connection = isUSB ? 0x01 : 0x02;
if (showAsXInput) {
xin = new Xbox360Controller(Program.emClient);
if (toRumble)
xin.FeedbackReceived += ReceiveRumble;
report = new Xbox360Report();
}
}
public void ReceiveRumble(object sender, Nefarius.ViGEm.Client.Targets.Xbox360.Xbox360FeedbackReceivedEventArgs e) {
SetRumble(lowFreq, highFreq, (float) e.LargeMotor / (float) 255, rumblePeriod);
if (other != null)
other.SetRumble(lowFreq, highFreq, (float)e.LargeMotor / (float)255, rumblePeriod);
}
public void DebugPrint(String s, DebugType d) {
if (debug_type == DebugType.NONE) return;
if (d == DebugType.ALL || d == debug_type || debug_type == DebugType.ALL) {
form.console.Text += s + "\r\n";
}
}
public bool GetButtonDown(Button b) {
return buttons_down[(int)b];
}
public bool GetButton(Button b) {
return buttons[(int)b];
}
public bool GetButtonUp(Button b) {
return buttons_up[(int)b];
}
public float[] GetStick() {
return stick;
}
public float[] GetStick2() {
return stick2;
}
public Vector3 GetGyro() {
return gyr_g;
}
public Vector3 GetAccel() {
return acc_g;
}
public int Attach(byte leds_ = 0x0) {
state = state_.ATTACHED;
// Make sure command is received
HIDapi.hid_set_nonblocking(handle, 0);
byte[] a = { 0x0 };
// Connect
if (!isUSB) {
// Input report mode
Subcommand(0x03, new byte[] { 0x30 }, 1, false);
a[0] = 0x1;
dump_calibration_data();
} else {
Subcommand(0x03, new byte[] { 0x3f }, 1, false);
a = Enumerable.Repeat((byte)0, 64).ToArray();
form.console.Text += "Using USB.\r\n";
a[0] = 0x80;
a[1] = 0x01;
HIDapi.hid_write(handle, a, new UIntPtr(2));
HIDapi.hid_read(handle, a, new UIntPtr(64));
if (a[2] != 0x3) {
PadMacAddress = new PhysicalAddress(new byte[] { a[9], a[8], a[7], a[6], a[5], a[4] });
}
// USB Pairing
a = Enumerable.Repeat((byte)0, 64).ToArray();
a[0] = 0x80; a[1] = 0x02; // Handshake
HIDapi.hid_write(handle, a, new UIntPtr(2));
a[0] = 0x80; a[1] = 0x03; // 3Mbit baud rate
HIDapi.hid_write(handle, a, new UIntPtr(2));
a[0] = 0x80; a[1] = 0x02; // Handshake at new baud rate
HIDapi.hid_write(handle, a, new UIntPtr(2));
a[0] = 0x80; a[1] = 0x04; // Prevent HID timeout
HIDapi.hid_write(handle, a, new UIntPtr(2));
dump_calibration_data();
}
a = Enumerable.Repeat((byte)0xFF, 25).ToArray(); // LED ring
a[0] = 0x18;
a[1] = 0x01;
Subcommand(0x38, a, 25, false);
a[0] = leds_;
Subcommand(0x30, a, 1);
Subcommand(0x40, new byte[] { (imu_enabled ? (byte)0x1 : (byte)0x0) }, 1, true);
Subcommand(0x3, new byte[] { 0x30 }, 1, true);
Subcommand(0x48, new byte[] { 0x1 }, 1, true);
Subcommand(0x41, new byte[] { 0x03, 0x00, 0x00, 0x01 }, 4, false); // higher gyro performance rate
DebugPrint("Done with init.", DebugType.COMMS);
HIDapi.hid_set_nonblocking(handle, 1);
return 0;
}
public void SetLED(byte leds_ = 0x0) {
Subcommand(0x30, new byte[] { leds_ }, 1);
}
public void SetFilterCoeff(float a) {
filterweight = a;
}
public void Detach() {
stop_polling = true;
if (state > state_.NO_JOYCONS) {
Subcommand(0x40, new byte[] { 0x0 }, 1);
//Subcommand(0x48, new byte[] { 0x0 }, 1); // Would turn off rumble?
if (isUSB) {
byte[] a = Enumerable.Repeat((byte)0, 64).ToArray();
a[0] = 0x80; a[1] = 0x05; // Allow device to talk to BT again
HIDapi.hid_write(handle, a, new UIntPtr(2));
}
}
if (state > state_.DROPPED) {
HIDapi.hid_close(handle);
}
state = state_.NOT_ATTACHED;
}
private byte ts_en;
private int ReceiveRaw() {
if (handle == IntPtr.Zero) return -2;
HIDapi.hid_set_nonblocking(handle, 0);
byte[] raw_buf = new byte[report_len];
int ret = HIDapi.hid_read(handle, raw_buf, new UIntPtr(report_len));
if (ret > 0) {
if (!isPro)
SendRumble(rumble_obj.GetData()); // make rumble better when on bluetooth
// Process packets as soon as they come
for (int n = 0; n < 3; n++) {
ExtractIMUValues(raw_buf, n);
byte lag = (byte) Math.Max(0, raw_buf[1] - ts_en - 3);
if (n == 0) {
Timestamp += (ulong)lag * 5000; // add lag once
ProcessButtonsAndStick(raw_buf);
}
Timestamp += 5000; // 5ms difference
packetCounter++;
if (Program.server != null)
Program.server.NewReportIncoming(this);
if (xin != null)
xin.SendReport(report);
}
if (ts_en == raw_buf[1]) {
form.console.Text += "Duplicate timestamp enqueued.\r\n";
DebugPrint(string.Format("Duplicate timestamp enqueued. TS: {0:X2}", ts_en), DebugType.THREADING);
}
ts_en = raw_buf[1];
DebugPrint(string.Format("Enqueue. Bytes read: {0:D}. Timestamp: {1:X2}", ret, raw_buf[1]), DebugType.THREADING);
}
return ret;
}
private Thread PollThreadObj;
private void Poll() {
int attempts = 0;
while (!stop_polling & state > state_.NO_JOYCONS) {
if (isPro)
SendRumble(rumble_obj.GetData()); // Needed for USB to not time out
int a = ReceiveRaw();
if (a > 0) {
state = state_.IMU_DATA_OK;
attempts = 0;
} else if (attempts > 1000) {
state = state_.DROPPED;
//form.console.Text += "Dropped\r\n";
DebugPrint("Connection lost. Is the Joy-Con connected?", DebugType.ALL);
break;
} else {
DebugPrint("Pause 5ms", DebugType.THREADING);
Thread.Sleep((Int32)5);
}
++attempts;
}
DebugPrint("End poll loop.", DebugType.THREADING);
}
public void Update() {
if (state > state_.NO_JOYCONS) {
if (rumble_obj.timed_rumble) {
if (rumble_obj.t < 0) {
rumble_obj.set_vals(lowFreq, highFreq, 0, 0);
} else {
rumble_obj.t -= (1 / timing);
//rumble_obj.amp = (float) Math.Sin(((timing - rumble_obj.t * 1000f) / timing) * Math.PI) * rumble_obj.fullamp;
}
}
}
}
public float[] otherStick = { 0, 0 };
bool swapButtons = Boolean.Parse(ConfigurationSettings.AppSettings["SwapButtons"]);
private int ProcessButtonsAndStick(byte[] report_buf) {
if (report_buf[0] == 0x00) return -1;
stick_raw[0] = report_buf[6 + (isLeft ? 0 : 3)];
stick_raw[1] = report_buf[7 + (isLeft ? 0 : 3)];
stick_raw[2] = report_buf[8 + (isLeft ? 0 : 3)];
if (isPro) {
stick2_raw[0] = report_buf[6 + (!isLeft ? 0 : 3)];
stick2_raw[1] = report_buf[7 + (!isLeft ? 0 : 3)];
stick2_raw[2] = report_buf[8 + (!isLeft ? 0 : 3)];
}
stick_precal[0] = (UInt16)(stick_raw[0] | ((stick_raw[1] & 0xf) << 8));
stick_precal[1] = (UInt16)((stick_raw[1] >> 4) | (stick_raw[2] << 4));
stick = CenterSticks(stick_precal, stick_cal, deadzone);
if (isPro) {
stick2_precal[0] = (UInt16)(stick2_raw[0] | ((stick2_raw[1] & 0xf) << 8));
stick2_precal[1] = (UInt16)((stick2_raw[1] >> 4) | (stick2_raw[2] << 4));
stick2 = CenterSticks(stick2_precal, stick2_cal, deadzone2);
}
// Read other Joycon's sticks
if (isLeft && other != null) {
stick2 = otherStick;
other.otherStick = stick;
}
if (!isLeft && other != null) {
Array.Copy(stick, stick2, 2);
stick = otherStick;
other.otherStick = stick2;
}
//
lock (buttons) {
lock (down_) {
for (int i = 0; i < buttons.Length; ++i) {
down_[i] = buttons[i];
}
}
buttons[(int)Button.DPAD_DOWN] = (report_buf[3 + (isLeft ? 2 : 0)] & (isLeft ? 0x01 : 0x04)) != 0;
buttons[(int)Button.DPAD_RIGHT] = (report_buf[3 + (isLeft ? 2 : 0)] & (isLeft ? 0x04 : 0x08)) != 0;
buttons[(int)Button.DPAD_UP] = (report_buf[3 + (isLeft ? 2 : 0)] & (isLeft ? 0x02 : 0x02)) != 0;
buttons[(int)Button.DPAD_LEFT] = (report_buf[3 + (isLeft ? 2 : 0)] & (isLeft ? 0x08 : 0x01)) != 0;
buttons[(int)Button.HOME] = ((report_buf[4] & 0x10) != 0);
buttons[(int)Button.CAPTURE] = ((report_buf[4] & 0x20) != 0);
buttons[(int)Button.MINUS] = ((report_buf[4] & 0x01) != 0);
buttons[(int)Button.PLUS] = ((report_buf[4] & 0x02) != 0);
buttons[(int)Button.STICK] = ((report_buf[4] & (isLeft ? 0x08 : 0x04)) != 0);
buttons[(int)Button.SHOULDER_1] = (report_buf[3 + (isLeft ? 2 : 0)] & 0x40) != 0;
buttons[(int)Button.SHOULDER_2] = (report_buf[3 + (isLeft ? 2 : 0)] & 0x80) != 0;
buttons[(int)Button.SR] = (report_buf[3 + (isLeft ? 2 : 0)] & 0x10) != 0;
buttons[(int)Button.SL] = (report_buf[3 + (isLeft ? 2 : 0)] & 0x20) != 0;
if (isPro && xin != null) {
buttons[(int)Button.B] = (report_buf[3 + (!isLeft ? 2 : 0)] & (!isLeft ? 0x01 : 0x04)) != 0;
buttons[(int)Button.A] = (report_buf[3 + (!isLeft ? 2 : 0)] & (!isLeft ? 0x04 : 0x08)) != 0;
buttons[(int)Button.X] = (report_buf[3 + (!isLeft ? 2 : 0)] & (!isLeft ? 0x02 : 0x02)) != 0;
buttons[(int)Button.Y] = (report_buf[3 + (!isLeft ? 2 : 0)] & (!isLeft ? 0x08 : 0x01)) != 0;
buttons[(int)Button.STICK2] = ((report_buf[4] & (!isLeft ? 0x08 : 0x04)) != 0);
buttons[(int)Button.SHOULDER2_1] = (report_buf[3 + (!isLeft ? 2 : 0)] & 0x40) != 0;
buttons[(int)Button.SHOULDER2_2] = (report_buf[3 + (!isLeft ? 2 : 0)] & 0x80) != 0;
report.SetButtonState(Xbox360Buttons.A, buttons[(int)(!swapButtons ? Button.B : Button.A)]);
report.SetButtonState(Xbox360Buttons.B, buttons[(int)(!swapButtons ? Button.A : Button.B)]);
report.SetButtonState(Xbox360Buttons.Y, buttons[(int)(!swapButtons ? Button.X : Button.Y)]);
report.SetButtonState(Xbox360Buttons.X, buttons[(int)(!swapButtons ? Button.Y : Button.X)]);
report.SetButtonState(Xbox360Buttons.Up, buttons[(int)Button.DPAD_UP]);
report.SetButtonState(Xbox360Buttons.Down, buttons[(int)Button.DPAD_DOWN]);
report.SetButtonState(Xbox360Buttons.Left, buttons[(int)Button.DPAD_LEFT]);
report.SetButtonState(Xbox360Buttons.Right, buttons[(int)Button.DPAD_RIGHT]);
report.SetButtonState(Xbox360Buttons.Back, buttons[(int)Button.MINUS]);
report.SetButtonState(Xbox360Buttons.Start, buttons[(int)Button.PLUS]);
report.SetButtonState(Xbox360Buttons.Guide, buttons[(int)Button.HOME]);
report.SetButtonState(Xbox360Buttons.LeftShoulder, buttons[(int)Button.SHOULDER_1]);
report.SetButtonState(Xbox360Buttons.RightShoulder, buttons[(int)Button.SHOULDER2_1]);
report.SetButtonState(Xbox360Buttons.LeftThumb, buttons[(int)Button.STICK]);
report.SetButtonState(Xbox360Buttons.RightThumb, buttons[(int)Button.STICK2]);
}
if (other != null) {
buttons[(int)(Button.B)] = other.buttons[(int)Button.DPAD_DOWN];
buttons[(int)(Button.A)] = other.buttons[(int)Button.DPAD_RIGHT];
buttons[(int)(Button.X)] = other.buttons[(int)Button.DPAD_UP];
buttons[(int)(Button.Y)] = other.buttons[(int)Button.DPAD_LEFT];
buttons[(int)Button.STICK2] = other.buttons[(int)Button.STICK];
buttons[(int)Button.SHOULDER2_1] = other.buttons[(int)Button.SHOULDER_1];
buttons[(int)Button.SHOULDER2_2] = other.buttons[(int)Button.SHOULDER_2];
}
if (isLeft && other != null) {
buttons[(int)Button.HOME] = other.buttons[(int)Button.HOME];
buttons[(int)Button.PLUS] = other.buttons[(int)Button.PLUS];
}
if (!isLeft && other != null) {
buttons[(int)Button.MINUS] = other.buttons[(int)Button.MINUS];
}
if (!isPro && xin != null) {
if (other != null) {
report.SetButtonState(!swapButtons ? Xbox360Buttons.A : Xbox360Buttons.B, buttons[(int)(isLeft ? Button.B : Button.DPAD_DOWN)]);
report.SetButtonState(!swapButtons ? Xbox360Buttons.B : Xbox360Buttons.A, buttons[(int)(isLeft ? Button.A : Button.DPAD_RIGHT)]);
report.SetButtonState(!swapButtons ? Xbox360Buttons.Y : Xbox360Buttons.X, buttons[(int)(isLeft ? Button.X : Button.DPAD_UP)]);
report.SetButtonState(!swapButtons ? Xbox360Buttons.X : Xbox360Buttons.Y, buttons[(int)(isLeft ? Button.Y : Button.DPAD_LEFT)]);
report.SetButtonState(Xbox360Buttons.Up, buttons[(int)(isLeft ? Button.DPAD_UP : Button.X)]);
report.SetButtonState(Xbox360Buttons.Down, buttons[(int)(isLeft ? Button.DPAD_DOWN : Button.B)]);
report.SetButtonState(Xbox360Buttons.Left, buttons[(int)(isLeft ? Button.DPAD_LEFT : Button.Y)]);
report.SetButtonState(Xbox360Buttons.Right, buttons[(int)(isLeft ? Button.DPAD_RIGHT : Button.A)]);
report.SetButtonState(Xbox360Buttons.Back, buttons[(int)Button.MINUS]);
report.SetButtonState(Xbox360Buttons.Start, buttons[(int)Button.PLUS]);
report.SetButtonState(Xbox360Buttons.Guide, buttons[(int)Button.HOME]);
report.SetButtonState(Xbox360Buttons.LeftShoulder, buttons[(int)(isLeft ? Button.SHOULDER_1 : Button.SHOULDER2_1)]);
report.SetButtonState(Xbox360Buttons.RightShoulder, buttons[(int)(isLeft ? Button.SHOULDER2_1 : Button.SHOULDER_1)]);
report.SetButtonState(Xbox360Buttons.LeftThumb, buttons[(int)(isLeft ? Button.STICK : Button.STICK2)]);
report.SetButtonState(Xbox360Buttons.RightThumb, buttons[(int)(isLeft ? Button.STICK2 : Button.STICK)]);
} else { // single joycon mode
report.SetButtonState(!swapButtons ? Xbox360Buttons.A : Xbox360Buttons.B, buttons[(int)(isLeft ? Button.DPAD_LEFT : Button.DPAD_RIGHT)]);
report.SetButtonState(!swapButtons ? Xbox360Buttons.B : Xbox360Buttons.A, buttons[(int)(isLeft ? Button.DPAD_DOWN : Button.DPAD_UP)]);
report.SetButtonState(!swapButtons ? Xbox360Buttons.Y : Xbox360Buttons.X, buttons[(int)(isLeft ? Button.DPAD_RIGHT : Button.DPAD_LEFT)]);
report.SetButtonState(!swapButtons ? Xbox360Buttons.X : Xbox360Buttons.Y, buttons[(int)(isLeft ? Button.DPAD_UP : Button.DPAD_DOWN)]);
report.SetButtonState(Xbox360Buttons.Back, buttons[(int)Button.MINUS] | buttons[(int)Button.HOME]);
report.SetButtonState(Xbox360Buttons.Start, buttons[(int)Button.PLUS] | buttons[(int)Button.CAPTURE]);
report.SetButtonState(Xbox360Buttons.LeftShoulder, buttons[(int)Button.SL]);
report.SetButtonState(Xbox360Buttons.RightShoulder, buttons[(int)Button.SR]);
report.SetButtonState(Xbox360Buttons.LeftThumb, buttons[(int)Button.STICK]);
}
}
lock (buttons_up) {
lock (buttons_down) {
for (int i = 0; i < buttons.Length; ++i) {
buttons_up[i] = (down_[i] & !buttons[i]);
buttons_down[i] = (!down_[i] & buttons[i]);
}
}
}
}
if (xin != null) {
if (other != null | isPro) {
report.SetAxis(Xbox360Axes.LeftThumbX, (short)Math.Max(Int16.MinValue, Math.Min(Int16.MaxValue, stick[0] * (stick[0] > 0 ? Int16.MaxValue : -Int16.MinValue))));
report.SetAxis(Xbox360Axes.LeftThumbY, (short)Math.Max(Int16.MinValue, Math.Min(Int16.MaxValue, stick[1] * (stick[1] > 0 ? Int16.MaxValue : -Int16.MinValue))));
report.SetAxis(Xbox360Axes.RightThumbX, (short)Math.Max(Int16.MinValue, Math.Min(Int16.MaxValue, stick2[0] * (stick2[0] > 0 ? Int16.MaxValue : -Int16.MinValue))));
report.SetAxis(Xbox360Axes.RightThumbY, (short)Math.Max(Int16.MinValue, Math.Min(Int16.MaxValue, stick2[1] * (stick2[1] > 0 ? Int16.MaxValue : -Int16.MinValue))));
} else { // single joycon mode
report.SetAxis(Xbox360Axes.LeftThumbY, (short)((isLeft ? 1 : -1) * Math.Max(Int16.MinValue, Math.Min(Int16.MaxValue, stick[0] * (stick[0] > 0 ? Int16.MaxValue : -Int16.MinValue)))));
report.SetAxis(Xbox360Axes.LeftThumbX, (short)((isLeft ? -1 : 1) * Math.Max(Int16.MinValue, Math.Min(Int16.MaxValue, stick[1] * (stick[1] > 0 ? Int16.MaxValue : -Int16.MinValue)))));
}
report.SetAxis(Xbox360Axes.LeftTrigger, (short)(buttons[(int)(isLeft ? Button.SHOULDER_2 : Button.SHOULDER2_2)] ? Int16.MaxValue : 0));
report.SetAxis(Xbox360Axes.RightTrigger, (short)(buttons[(int)(isLeft ? Button.SHOULDER2_2 : Button.SHOULDER_2)] ? Int16.MaxValue : 0));
}
return 0;
}
private void ExtractIMUValues(byte[] report_buf, int n = 0) {
gyr_r[0] = (Int16)(report_buf[19 + n * 12] | ((report_buf[20 + n * 12] << 8) & 0xff00));
gyr_r[1] = (Int16)(report_buf[21 + n * 12] | ((report_buf[22 + n * 12] << 8) & 0xff00));
gyr_r[2] = (Int16)(report_buf[23 + n * 12] | ((report_buf[24 + n * 12] << 8) & 0xff00));
acc_r[0] = (Int16)(report_buf[13 + n * 12] | ((report_buf[14 + n * 12] << 8) & 0xff00));
acc_r[1] = (Int16)(report_buf[15 + n * 12] | ((report_buf[16 + n * 12] << 8) & 0xff00));
acc_r[2] = (Int16)(report_buf[17 + n * 12] | ((report_buf[18 + n * 12] << 8) & 0xff00));
Int16[] offset;
if (isPro)
offset = pro_hor_offset;
else if (isLeft)
offset = left_hor_offset;
else
offset = right_hor_offset;
for (int i = 0; i < 3; ++i) {
switch (i) {
case 0:
acc_g.X = (acc_r[i] - offset[i]) * (1.0f / (acc_sensiti[i] - acc_neutral[i])) * 4.0f;
gyr_g.X = (gyr_r[i] - gyr_neutral[i]) * (816.0f / (gyr_sensiti[i] - gyr_neutral[i]));
break;
case 1:
acc_g.Y = (!isLeft ? -1 : 1) * (acc_r[i] - offset[i]) * (1.0f / (acc_sensiti[i] - acc_neutral[i])) * 4.0f;
gyr_g.Y = -(!isLeft ? -1 : 1) * (gyr_r[i] - gyr_neutral[i] * 0.5f) * (816.0f / (gyr_sensiti[i] - gyr_neutral[i]));
break;
case 2:
acc_g.Z = (!isLeft ? -1 : 1) * (acc_r[i] - offset[i]) * (1.0f / (acc_sensiti[i] - acc_neutral[i])) * 4.0f;
gyr_g.Z = -(!isLeft ? -1 : 1) * (gyr_r[i] - gyr_neutral[i] * 0.5f) * (816.0f / (gyr_sensiti[i] - gyr_neutral[i]));
break;
}
}
}
public void Begin() {
if (PollThreadObj == null) {
PollThreadObj = new Thread(new ThreadStart(Poll));
PollThreadObj.IsBackground = true;
PollThreadObj.Start();
form.console.Text += "Starting poll thread.\r\n";
}
}
public void Recenter() {
first_imu_packet = true;
}
private float[] CenterSticks(UInt16[] vals, ushort[] cal, ushort dz) {
ushort[] t = cal;
float[] s = { 0, 0 };
for (uint i = 0; i < 2; ++i) {
float diff = vals[i] - t[2 + i];
if (Math.Abs(diff) < dz) vals[i] = 0;
else if (diff > 0) // if axis is above center
{
s[i] = diff / t[i];
} else {
s[i] = diff / t[4 + i];
}
}
return s;
}
public void SetRumble(float low_freq, float high_freq, float amp, int time = 0) {
if (state <= Joycon.state_.ATTACHED) return;
//if (rumble_obj.timed_rumble == false || rumble_obj.t < 0) {
rumble_obj = new Rumble(low_freq, high_freq, amp, time);
//}
}
private void SendRumble(byte[] buf) {
byte[] buf_ = new byte[report_len];
buf_[0] = 0x10;
buf_[1] = global_count;
if (global_count == 0xf) global_count = 0;
else ++global_count;
Array.Copy(buf, 0, buf_, 2, 8);
PrintArray(buf_, DebugType.RUMBLE, format: "Rumble data sent: {0:S}");
HIDapi.hid_write(handle, buf_, new UIntPtr(report_len));
}
private byte[] Subcommand(byte sc, byte[] buf, uint len, bool print = true) {
byte[] buf_ = new byte[report_len];
byte[] response = new byte[report_len];
Array.Copy(default_buf, 0, buf_, 2, 8);
Array.Copy(buf, 0, buf_, 11, len);
buf_[10] = sc;
buf_[1] = global_count;
buf_[0] = 0x1;
if (global_count == 0xf) global_count = 0;
else ++global_count;
if (print) { PrintArray(buf_, DebugType.COMMS, len, 11, "Subcommand 0x" + string.Format("{0:X2}", sc) + " sent. Data: 0x{0:S}"); };
HIDapi.hid_write(handle, buf_, new UIntPtr(len + 11));
int res = HIDapi.hid_read_timeout(handle, response, new UIntPtr(report_len), 50);
if (res < 1) DebugPrint("No response.", DebugType.COMMS);
else if (print) { PrintArray(response, DebugType.COMMS, report_len - 1, 1, "Response ID 0x" + string.Format("{0:X2}", response[0]) + ". Data: 0x{0:S}"); }
return response;
}
private void dump_calibration_data() {
byte[] buf_ = ReadSPI(0x80, (isLeft ? (byte)0x12 : (byte)0x1d), 9); // get user calibration data if possible
bool found = false;
for (int i = 0; i < 9; ++i) {
if (buf_[i] != 0xff) {
form.console.Text += "Using user stick calibration data.\r\n";
found = true;
break;
}
}
if (!found) {
form.console.Text += "Using factory stick calibration data.\r\n";
buf_ = ReadSPI(0x60, (isLeft ? (byte)0x3d : (byte)0x46), 9); // get user calibration data if possible
}
stick_cal[isLeft ? 0 : 2] = (UInt16)((buf_[1] << 8) & 0xF00 | buf_[0]); // X Axis Max above center
stick_cal[isLeft ? 1 : 3] = (UInt16)((buf_[2] << 4) | (buf_[1] >> 4)); // Y Axis Max above center
stick_cal[isLeft ? 2 : 4] = (UInt16)((buf_[4] << 8) & 0xF00 | buf_[3]); // X Axis Center
stick_cal[isLeft ? 3 : 5] = (UInt16)((buf_[5] << 4) | (buf_[4] >> 4)); // Y Axis Center
stick_cal[isLeft ? 4 : 0] = (UInt16)((buf_[7] << 8) & 0xF00 | buf_[6]); // X Axis Min below center
stick_cal[isLeft ? 5 : 1] = (UInt16)((buf_[8] << 4) | (buf_[7] >> 4)); // Y Axis Min below center
PrintArray(stick_cal, len: 6, start: 0, format: "Stick calibration data: {0:S}");
if (isPro) {
buf_ = ReadSPI(0x80, (!isLeft ? (byte)0x12 : (byte)0x1d), 9); // get user calibration data if possible
found = false;
for (int i = 0; i < 9; ++i) {
if (buf_[i] != 0xff) {
form.console.Text += "Using user stick calibration data.\r\n";
found = true;
break;
}
}
if (!found) {
form.console.Text += "Using factory stick calibration data.\r\n";
buf_ = ReadSPI(0x60, (!isLeft ? (byte)0x3d : (byte)0x46), 9); // get user calibration data if possible
}
stick2_cal[!isLeft ? 0 : 2] = (UInt16)((buf_[1] << 8) & 0xF00 | buf_[0]); // X Axis Max above center
stick2_cal[!isLeft ? 1 : 3] = (UInt16)((buf_[2] << 4) | (buf_[1] >> 4)); // Y Axis Max above center
stick2_cal[!isLeft ? 2 : 4] = (UInt16)((buf_[4] << 8) & 0xF00 | buf_[3]); // X Axis Center
stick2_cal[!isLeft ? 3 : 5] = (UInt16)((buf_[5] << 4) | (buf_[4] >> 4)); // Y Axis Center
stick2_cal[!isLeft ? 4 : 0] = (UInt16)((buf_[7] << 8) & 0xF00 | buf_[6]); // X Axis Min below center
stick2_cal[!isLeft ? 5 : 1] = (UInt16)((buf_[8] << 4) | (buf_[7] >> 4)); // Y Axis Min below center
PrintArray(stick2_cal, len: 6, start: 0, format: "Stick calibration data: {0:S}");
buf_ = ReadSPI(0x60, (!isLeft ? (byte)0x86 : (byte)0x98), 16);
deadzone2 = (UInt16)((buf_[4] << 8) & 0xF00 | buf_[3]);
}
buf_ = ReadSPI(0x60, (isLeft ? (byte)0x86 : (byte)0x98), 16);
deadzone = (UInt16)((buf_[4] << 8) & 0xF00 | buf_[3]);
buf_ = ReadSPI(0x80, 0x28, 10);
acc_neutral[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
acc_neutral[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
acc_neutral[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
buf_ = ReadSPI(0x80, 0x2E, 10);
acc_sensiti[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
acc_sensiti[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
acc_sensiti[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
buf_ = ReadSPI(0x80, 0x34, 10);
gyr_neutral[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
gyr_neutral[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
gyr_neutral[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
buf_ = ReadSPI(0x80, 0x3A, 10);
gyr_sensiti[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
gyr_sensiti[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
gyr_sensiti[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
PrintArray(gyr_neutral, len: 3, d: DebugType.IMU, format: "User gyro neutral position: {0:S}");
// This is an extremely messy way of checking to see whether there is user stick calibration data present, but I've seen conflicting user calibration data on blank Joy-Cons. Worth another look eventually.
if (gyr_neutral[0] + gyr_neutral[1] + gyr_neutral[2] == -3 || Math.Abs(gyr_neutral[0]) > 100 || Math.Abs(gyr_neutral[1]) > 100 || Math.Abs(gyr_neutral[2]) > 100) {
buf_ = ReadSPI(0x60, 0x20, 10);
acc_neutral[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
acc_neutral[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
acc_neutral[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
buf_ = ReadSPI(0x60, 0x26, 10);
acc_sensiti[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
acc_sensiti[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
acc_sensiti[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
buf_ = ReadSPI(0x60, 0x2C, 10);
gyr_neutral[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
gyr_neutral[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
gyr_neutral[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
buf_ = ReadSPI(0x60, 0x32, 10);
gyr_sensiti[0] = (Int16)(buf_[0] | ((buf_[1] << 8) & 0xff00));
gyr_sensiti[1] = (Int16)(buf_[2] | ((buf_[3] << 8) & 0xff00));
gyr_sensiti[2] = (Int16)(buf_[4] | ((buf_[5] << 8) & 0xff00));
PrintArray(gyr_neutral, len: 3, d: DebugType.IMU, format: "Factory gyro neutral position: {0:S}");
}
}
private byte[] ReadSPI(byte addr1, byte addr2, uint len, bool print = false) {
byte[] buf = { addr2, addr1, 0x00, 0x00, (byte)len };
byte[] read_buf = new byte[len];
byte[] buf_ = new byte[len + 20];
for (int i = 0; i < 100; ++i) {
buf_ = Subcommand(0x10, buf, 5, false);
if (buf_[15] == addr2 && buf_[16] == addr1) {
break;
}
}
Array.Copy(buf_, 20, read_buf, 0, len);
if (print) PrintArray(read_buf, DebugType.COMMS, len);
return read_buf;
}
private void PrintArray<T>(T[] arr, DebugType d = DebugType.NONE, uint len = 0, uint start = 0, string format = "{0:S}") {
if (d != debug_type && debug_type != DebugType.ALL) return;
if (len == 0) len = (uint)arr.Length;
string tostr = "";
for (int i = 0; i < len; ++i) {
tostr += string.Format((arr[0] is byte) ? "{0:X2} " : ((arr[0] is float) ? "{0:F} " : "{0:D} "), arr[i + start]);
}
DebugPrint(string.Format(format, tostr), d);
}
}
}