BetterJoy/BetterJoyForCemu/App.config

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<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/>
</startup>
<appSettings>
<!--Motion Server IP: the default is localhost; you can change it to 0.0.0.0 (all interfaces) or a specific LAN IP
which is **useful if you want to access the server from another computer in a network.** Default: 127.0.0.1-->
<add key="IP" value="127.0.0.1" />
<!--Motion Server port: the default is 26760; if it conflicts with another server set it to anything valid
but in that case also change the port in PadTest and cemuhook.ini accordingly. Default: 26760 -->
<add key="Port" value="26760" />
<!--Whether the Motion Server is enabled or not. Default: true -->
<add key="MotionServer" value="true" />
<!--The controller's HD rumble settings for the low/high frequency rumble. Change to change the pitch of the rumble.-->
<!--Don't set above ~1200. Default: 40 and 120 -->
<!--To have "stronger" rumble, try setting the low/high to 160/320-->
<add key="LowFreqRumble" value="40" />
<add key="HighFreqRumble" value="120" />
<!--Rumble Setting. Turns rumble on or off.-->
<!--On is "true"; off is "false". Default: true -->
<add key="EnableRumble" value="true" />
<!--Enables a input when shaking a controller, only works with DS4 for now, replaces the touchpad input (Button 13 on DirectInput)-->
<!--On is "true"; off is "false". Default: false -->
<add key="EnableShakeInput" value="false" />
<!--How sensitve the shake detection should be. Default: 10-->
<add key="ShakeInputSensitivity" value="10" />
<!--How often should the shake input run in milliseconds. -->
<!--Don't set this lower than 15 -->
<!-- Default: 200 -->
<add key="ShakeInputDelay" value="200" />
<!--Swap A-B buttons; if on, this mimicks the (half of) Xbox layout by the button name, rather than by the physical layout.-->
<!--Also swaps buttons when using "Also use for buttons/axes"-->
<!--On is "true"; off is "false". Default: false -->
<add key="SwapAB" value="false" />
<!--Swap X-Y buttons; if on, this mimicks the (other half of) Xbox layout by the button name, rather than by the physical layout.-->
<!--Also swaps buttons when using "Also use for buttons/axes"-->
<!--On is "true"; off is "false". Default: false -->
<add key="SwapXY" value="false" />
<!--Allows for calibration of the controller's gyro. Adds a "Calibrate" button.-->
<!--When "true", click the "Calibrate" button once to get gyro calibrate data.-->
<!--When enabled, can only calibrate one controller at a time.-->
<!--Default: false -->
<add key="AllowCalibration" value="false" />
<!--Allows use of gyroscope tilting to get full control of the slider values (big triggers)-->
<!--Works on pro controller and joined joycons (pro controller case - triggers combined, joycons case - separate tilt)-->
<!--Default: false -->
<add key="GyroAnalogSliders" value="false" />
<!--Change to -400 to change direction of tilt needed. Positive is ramp up if pointing up-->
<!--Default: 400 -->
<add key="GyroAnalogSensitivity" value="400" />
<!-- Determines whether or not the program should purge the affected devices list upon exit -->
<!-- Should prevent any more issues of the controller being unusable after the program (even though this can be fixed if you read the README) -->
<!-- Default: true -->
<add key="PurgeAffectedDevices" value="false" />
<!-- Determines whether or not HidGuardian's process whitelist is purged on start-up -->
<!-- Can interfere with other programs using HidGuardian, but prevents whitelist from being clogged from crashed instances -->
<!-- Default: true -->
<add key="PurgeWhitelist" value="false" />
<!-- Determines whether or not to use HidGuardian (improves compatibility with other programs, like Steam, when set to "false") -->
<!-- When "true", BetterJoy will hide the Pro/Joycons from other programs to prevent glitching out on exit and to prevent DI/XI clashes in certain programs -->
<!-- Default: false -->
<add key="UseHIDG" value="false" />
<!-- Determines whether or not to enable (experimental - currently default controller to pro) support for 3rd-party controllers. -->
<!-- Can be set to: False, DefaultCalibration, ControllerCalibration -->
<!-- Disabled => Disables support for 3rd-party controllers. Uses joystick calibration data from the controller. -->
<!-- DefaultCalibration => Enables support for 3rd-party controllers. Uses hard coded joystick calibration data. -->
<!-- ControllerCalibration => Enables support for 3rd-party controllers. Uses joystick calibration data from the controller. -->
<!-- Not case sensitive. -->
<!-- Default: Disabled -->
<add key="NonOriginalController" value="Disabled" />
<!-- The program will keep the HOME button LED ring light on at all times. -->
<!-- Default: true -->
<add key="HomeLEDOn" value="true"/>
<!-- Will use multiple lights to display the current player rather than a single LED-->
<add key="UseJoyconIncrementalLights" value="true" />
<!-- Determines whether or not to translate gyro movements into joystick ("joy") or mouse movement ("mouse"), or have no effect ("none") -->
<!-- When "joy", turn gyro movements into joystick movement (left/right depends on setting) [not yet implemented]-->
<!-- When "mouse", turn gyro movements into mouse movement. Press either stick-button to reset to middle of primary display -->
<!-- Default: none -->
<add key="GyroToJoyOrMouse" value="none"/>
<!-- Sensitivity of gyro-to-mouse movements -->
<!-- Default: 1200; 800 -->
<add key="GyroMouseSensitivityX" value="1200"/>
<add key="GyroMouseSensitivityY" value="800"/>
<!-- Gyro Hold/Toggle activation -->
<!-- Default: true [hold], false [toggle] -->
<add key="GyroHoldToggle" value="true"/>
<!-- When two joycons are connected, it would take the gyro movement of the right joycon for mouse movement. This swaps that -->
<!-- Default: false -->
<add key="GyroMouseLeftHanded" value="false"/>
<!-- Changes drag behaviour. -->
<!-- Will only apply to mouse buttons being mapped -->
<!-- Default: false -->
<add key="DragToggle" value="false"/>
<!-- Determines whether or not the program will expose detected controllers as Xbox 360 controllers -->
<!-- When "false", BetterJoy is only usable with programs that support UDPServer. -->
<!-- Default: true -->
<add key="ShowAsXInput" value="true" />
<!-- Have ShowAsXInput as false if using this -->
<!-- Default: false -->
<add key="ShowAsDS4" value="false"/>
<!-- Automatically power off controllers at program exit -->
<!-- Default: false -->
<add key="AutoPowerOff" value="false" />
<!-- Automatically power off controllers after a period of inactivity (in minutes) -->
<!-- Default: 30 (-1 indicates infinite time) -->
<add key="PowerOffInactivity" value="-1" />
<!-- Power off controllers when Capture (left only) or Home (right only or combined) buttons are pressed for a long interval (2s) -->
<!-- Default: true -->
<add key="HomeLongPowerOff" value="true" />
<!-- Determines what type of debugging information to be printed -->
<!-- None = 0 -->
<!-- All = 1 -->
<!-- Comms = 2 -->
<!-- Threading = 3 -->
<!-- IMU = 4 -->
<!-- Rumble = 5 -->
<!-- Shake Input = 6 -->
<!-- Default: 0 -->
<add key="DebugType" value="0" />
</appSettings>
</configuration>