133 lines
No EOL
7.7 KiB
XML
133 lines
No EOL
7.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/>
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</startup>
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<appSettings>
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<!--Motion Server IP: the default is localhost; you can change it to 0.0.0.0 (all interfaces) or a specific LAN IP
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which is **useful if you want to access the server from another computer in a network.** Default: 127.0.0.1-->
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<add key="IP" value="127.0.0.1" />
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<!--Motion Server port: the default is 26760; if it conflicts with another server set it to anything valid
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but in that case also change the port in PadTest and cemuhook.ini accordingly. Default: 26760 -->
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<add key="Port" value="26760" />
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<!--Whether the Motion Server is enabled or not. Default: true -->
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<add key="MotionServer" value="true" />
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<!--The controller's HD rumble settings for the low/high frequency rumble. Change to change the pitch of the rumble.-->
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<!--Don't set above ~1200. Default: 40 and 120 -->
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<!--To have "stronger" rumble, try setting the low/high to 160/320-->
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<add key="LowFreqRumble" value="40" />
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<add key="HighFreqRumble" value="120" />
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<!--Rumble Setting. Turns rumble on or off.-->
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<!--On is "true"; off is "false". Default: true -->
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<add key="EnableRumble" value="true" />
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<!--Enables a input when shaking a controller, only works with DS4 for now, replaces the touchpad input (Button 13 on DirectInput)-->
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<!--On is "true"; off is "false". Default: false -->
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<add key="EnableShakeInput" value="false" />
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<!--How sensitve the shake detection should be. Default: 10-->
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<add key="ShakeInputSensitivity" value="10" />
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<!--How often should the shake input run in milliseconds. -->
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<!--Don't set this lower than 15 -->
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<!-- Default: 200 -->
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<add key="ShakeInputDelay" value="200" />
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<!--Swap A-B buttons; if on, this mimicks the (half of) Xbox layout by the button name, rather than by the physical layout.-->
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<!--Also swaps buttons when using "Also use for buttons/axes"-->
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<!--On is "true"; off is "false". Default: false -->
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<add key="SwapAB" value="false" />
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<!--Swap X-Y buttons; if on, this mimicks the (other half of) Xbox layout by the button name, rather than by the physical layout.-->
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<!--Also swaps buttons when using "Also use for buttons/axes"-->
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<!--On is "true"; off is "false". Default: false -->
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<add key="SwapXY" value="false" />
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<!-- Allows for calibration of the controller's gyro. Adds a "Calibrate" button.-->
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<!-- When "true", click the "Calibrate" button once to get gyro calibrate data.-->
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<!-- When enabled, can only calibrate one controller at a time.-->
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<!-- Default: false -->
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<add key="AllowCalibration" value="false" />
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<!-- Default calibration; used for third party controller -->
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<add key="acc_sensiti" value="16384,16384,16384"/>
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<add key="gyr_sensiti" value="18642,18642,18642"/>
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<add key="stick_cal" value="0x780,0x780,0x780,0x830,0x780,0x780"/>
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<add key="deadzone" value="200"/>
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<add key="stick2_cal" value="0x780,0x780,0x780,0x830,0x780,0x780"/>
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<add key="deadzone2" value="200"/>
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<!-- Allows use of gyroscope tilting to get full control of the slider values (big triggers)-->
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<!-- Works on pro controller and joined joycons (pro controller case - triggers combined, joycons case - separate tilt)-->
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<!-- Default: false -->
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<add key="GyroAnalogSliders" value="false" />
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<!-- Change to -400 to change direction of tilt needed. Positive is ramp up if pointing up-->
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<!-- Default: 400 -->
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<add key="GyroAnalogSensitivity" value="400" />
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<!-- Determines whether or not the program should purge the affected devices list upon exit -->
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<!-- Should prevent any more issues of the controller being unusable after the program (even though this can be fixed if you read the README) -->
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<!-- Default: true -->
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<add key="PurgeAffectedDevices" value="false" />
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<!-- Determines whether or not HidGuardian's process whitelist is purged on start-up -->
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<!-- Can interfere with other programs using HidGuardian, but prevents whitelist from being clogged from crashed instances -->
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<!-- Default: true -->
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<add key="PurgeWhitelist" value="false" />
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<!-- Determines whether or not to use HidGuardian (improves compatibility with other programs, like Steam, when set to "false") -->
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<!-- When "true", BetterJoy will hide the Pro/Joycons from other programs to prevent glitching out on exit and to prevent DI/XI clashes in certain programs -->
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<!-- Default: false -->
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<add key="UseHIDG" value="false" />
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<!-- The program will keep the HOME button LED ring light on at all times. -->
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<!-- Default: true -->
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<add key="HomeLEDOn" value="true"/>
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<!-- Will use multiple lights to display the current player rather than a single LED-->
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<add key="UseIncrementalLights" value="true" />
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<!-- Determines whether or not to translate gyro movements into joystick ("joy") or mouse movement ("mouse"), or have no effect ("none") -->
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<!-- When "joy", turn gyro movements into joystick movement (left/right depends on setting) [not yet implemented]-->
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<!-- When "mouse", turn gyro movements into mouse movement. Press either stick-button to reset to middle of primary display -->
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<!-- Default: none -->
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<add key="GyroToJoyOrMouse" value="none"/>
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<!-- Sensitivity of gyro-to-mouse movements -->
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<!-- Default: 1200; 800 -->
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<add key="GyroMouseSensitivityX" value="1200"/>
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<add key="GyroMouseSensitivityY" value="800"/>
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<!-- Gyro Hold/Toggle activation -->
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<!-- Default: true [hold], false [toggle] -->
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<add key="GyroHoldToggle" value="true"/>
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<!-- When two joycons are connected, it would take the gyro movement of the right joycon for mouse movement. This swaps that -->
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<!-- Default: false -->
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<add key="GyroMouseLeftHanded" value="false"/>
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<!-- Changes drag behaviour. -->
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<!-- Will only apply to mouse buttons being mapped -->
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<!-- Default: false -->
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<add key="DragToggle" value="false"/>
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<!-- Determines whether or not the program will expose detected controllers as Xbox 360 controllers -->
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<!-- When "false", BetterJoy is only usable with programs that support UDPServer. -->
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<!-- Default: true -->
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<add key="ShowAsXInput" value="true" />
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<!-- Have ShowAsXInput as false if using this -->
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<!-- Default: false -->
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<add key="ShowAsDS4" value="false"/>
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<!-- Automatically power off controllers at program exit -->
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<!-- Default: false -->
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<add key="AutoPowerOff" value="false" />
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<!-- Automatically power off controllers after a period of inactivity (in minutes) -->
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<!-- Default: 30 (-1 indicates infinite time) -->
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<add key="PowerOffInactivity" value="-1" />
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<!-- Power off controllers when Capture (left only) or Home (right only or combined) buttons are pressed for a long interval (2s) -->
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<!-- Default: true -->
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<add key="HomeLongPowerOff" value="true" />
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<!-- Determines what type of debugging information to be printed -->
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<!-- None = 0 -->
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<!-- All = 1 -->
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<!-- Comms = 2 -->
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<!-- Threading = 3 -->
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<!-- IMU = 4 -->
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<!-- Rumble = 5 -->
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<!-- Shake Input = 6 -->
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<!-- Default: 0 -->
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<add key="DebugType" value="0" />
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</appSettings>
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</configuration> |