Strip out text_area stuff from GUI since it's missing

This commit is contained in:
Empathic Qubit 2021-03-02 15:12:54 -05:00
parent 3bb55f385f
commit 2cfa4c038f

317
DKC2.lua
View file

@ -1,5 +1,5 @@
local base = string.gsub(@@LUA_SCRIPT_FILENAME@@, "(.*/)(.*)", "%1")
dofile(base .. "text_area.lua")
--dofile(base .. "text_area.lua")
getmetatable('').__index = function(str, i) return string.sub(str, i, i) end
@ -16,15 +16,15 @@ local function iterate(array)
return function() i = i + 1; return array[i] end
end
local function parse_line(line)
local function parse_line(line)
local result = {}
local pos = string.find(line, '%g') or (string.len(line) + 1)
while line[pos] ~= "" do
while line[pos] ~= "" do
if (line[pos] == '"') then
local start_pos, end_pos = string.find(line, '%b""', pos)
table.insert(result, string.sub(line, start_pos + 1, end_pos - 1))
pos = end_pos + 2
else
else
local found_at = string.find(line, ',', pos)
table.insert(result, string.sub(line, pos, found_at and (found_at - 1) or -1))
pos = (found_at and found_at or string.len(line)) + 1
@ -35,26 +35,26 @@ local function parse_line(line)
end
local function load_csv(path)
local file = io.open(path, "rb")
local file = io.open(path, "rb")
local csv = {}
if file then
if file then
for line in io.lines(path) do
table.insert(csv, parse_line(line))
end
file:close()
end
return csv;
end
local function list_to_map(list)
local map = {}
for index, entry in ipairs(list) do
map[tonumber(entry[1])] = entry[2]
end
return map
end
@ -126,7 +126,7 @@ local function rom_restore(address)
end
local function rom_restore_all(address)
for address, data in pairs(rom_write_buffer) do
for address, data in pairs(rom_write_buffer) do
print(address, data, type(data))
memory2.BUS:writeregion(address, data)
end
@ -199,15 +199,15 @@ local active_screen = engine_screen
local opacity = 0x80
local fg_color = 0x00FFFFFF
local bg_color = 0x00000000
local x_padding = -400
local x_padding = 0
local y_padding = 0
local upper_left = text_area:new()
--[[ local upper_left = text_area:new()
upper_left:set_anchor(x_padding, 0)
local bottom_left = text_area:new()
bottom_left:set_anchor(x_padding, 550)
bottom_left:set_anchor(x_padding, 550) ]]
local context = gui.renderctx.new(256, 224)
local context = gui.renderctx.new(256, 224)
--config files
local sound_effects_path = base .. "sound_effects.txt"
@ -226,10 +226,10 @@ local function text(x, y, message)
end
function clamp(value, low, high)
if(value < low) then
return low
elseif(value > high) then
return high
if(value < low) then
return low
elseif(value > high) then
return high
end
return value
end
@ -250,7 +250,7 @@ end
local function word_table(offset, first, last)
local table = ""
offset = offset + first
count = (last - first) // 2
count = (last - first) / 2
for i=0,count do
if i % 0x08 == 0x00 and i > 0 then
table = table .. "\n"
@ -262,7 +262,7 @@ end
local tracked_addresses = {}
local function store(address, value)
if(value == 0x00) then
if(value == 0x00) then
return
end
tracked_addresses[address] = value
@ -287,7 +287,7 @@ end
local traced_addresses = {}
local function handle_trace(address, value)
if(value == 0x00) then
if(value == 0x00) then
return
end
tracked_addresses[address] = value
@ -319,31 +319,32 @@ local sprite_routine_list = 0xB38348
local function display_sprite()
local sprite_slot_id = clamp(slot, 0, 23)
local slot = sprite_table + sprite_slot_id * 0x5E
upper_left:append_line("Slot number (0x%04X): %d", slot, sprite_slot_id)
upper_left:append_line("Sprite: %s", sprites_map[read_word(slot)] or "UNKNOWN")
upper_left:append_line("Sprite routine: $B3%04X", read_rom_word(sprite_routine_list + read_word(slot)))
upper_left:append_line("Sprite number(0x00): %04X", read_word(slot))
upper_left:append_line("Render order(0x02): %04X", read_word(slot+0x02))
upper_left:append_line("Position(0x04/0x08): %s, %s", read_fixed_word(slot+0x04), read_fixed_word(slot+0x08))
upper_left:append_line("Potential Ground(0x0C): %04X", read_word(slot+0x0C))
upper_left:append_line("Ground Distance(0x0E): %04X", read_word(slot+0x0E))
upper_left:append_line("Interaction type(0x10): %04X", read_word(slot+0x10))
upper_left:append_line("OAM property+tile(0x12): %04X", read_word(slot+0x12))
upper_left:append_line("Unknown data(0x14): %04X", read_word(slot+0x14))
upper_left:append_line("Sprite frame (0x16-0x1A):%s", word_table(slot, 0x16, 0x1A))
upper_left:append_line("Unknown data(0x1C): %04X", read_word(slot+0x1C))
upper_left:append_line("On Ground(0x1E): %04X", read_word(slot+0x1E))
upper_left:append_line("X speed(0x20): %s", read_byte(slot+0x20))
upper_left:append_line("Unknown data(0x22): %04X", read_word(slot+0x22))
upper_left:append_line("Y speed(0x24): %s", read_fixed_byte(slot+0x24))
upper_left:append_line("Max X speed(0x26): %s", read_fixed_byte(slot+0x26))
upper_left:append_line("Unknown data(0x28):\n%s", byte_table(slot, 0x28, 0x2D))
upper_left:append_line("Sprite action(0x2E):%04X", read_word(slot+0x2E))
upper_left:append_line("Unknown data(0x30):\n%s", byte_table(slot, 0x30, 0x55))
upper_left:append_line("Status index(0x56):%04X", read_word(slot+0x56))
upper_left:append_line("Spawn code(0x58):%04X", read_word(slot+0x58))
upper_left:append_line("Unknown data(0x5A):\n%s", byte_table(slot, 0x5A, 0x5E))
text(0,0, string.format("Slot number (0x%04X): %d\n", slot, sprite_slot_id) ..
string.format("Sprite: %s\n", sprites_map[read_word(slot)] or "UNKNOWN") ..
string.format("Sprite routine: $B3%04X\n", read_rom_word(sprite_routine_list .. read_word(slot))) ..
string.format("Sprite number(0x00): %04X\n", read_word(slot)) ..
string.format("Render order(0x02): %04X\n", read_word(slot..0x02)) ..
string.format("Position(0x04/0x08): %s, %s\n", read_fixed_word(slot..0x04), read_fixed_word(slot..0x08)) ..
string.format("Potential Ground(0x0C): %04X\n", read_word(slot..0x0C)) ..
string.format("Ground Distance(0x0E): %04X\n", read_word(slot..0x0E)) ..
string.format("Interaction type(0x10): %04X\n", read_word(slot..0x10)) ..
string.format("OAM property..tile(0x12): %04X\n", read_word(slot..0x12)) ..
string.format("Unknown data(0x14): %04X\n", read_word(slot..0x14)) ..
string.format("Sprite frame (0x16-0x1A):%s\n", word_table(slot, 0x16, 0x1A)) ..
string.format("Unknown data(0x1C): %04X\n", read_word(slot..0x1C)) ..
string.format("On Ground(0x1E): %04X\n", read_word(slot..0x1E)) ..
string.format("X speed(0x20): %s\n", read_byte(slot..0x20)) ..
string.format("Unknown data(0x22): %04X\n", read_word(slot..0x22)) ..
string.format("Y speed(0x24): %s\n", read_fixed_byte(slot..0x24)) ..
string.format("Max X speed(0x26): %s\n", read_fixed_byte(slot..0x26)) ..
string.format("Unknown data(0x28):\n%s\n", byte_table(slot, 0x28, 0x2D)) ..
string.format("Sprite action(0x2E):%04X\n", read_word(slot..0x2E)) ..
string.format("Unknown data(0x30):\n%s\n", byte_table(slot, 0x30, 0x55)) ..
string.format("Status index(0x56):%04X\n", read_word(slot..0x56)) ..
string.format("Spawn code(0x58):%04X\n", read_word(slot..0x58)) ..
string.format("Unknown data(0x5A):\n%s\n", byte_table(slot, 0x5A, 0x5E))
)
end
local musics_list = load_csv(musics_path)
@ -369,7 +370,7 @@ track(sound_buffer+0x0C, 2)
track(sound_buffer+0x0E, 2)
local function display_sound()
local sound_effect = clamp(slot, 0, 0x7F)
local sound_effect = clamp(slot, 0, 0x7F)
if play_sound_effect == true then
write_word(sound_effect, 0x0619 + 10)
write_word(sound_effect + 0x0500, 0x0622)
@ -378,35 +379,37 @@ local function display_sound()
play_sound_effect = false
end
upper_left:append_line("Current index: %02X", read_word(sound_index))
upper_left:append_line("cmd 0(0x00): %04X", tracked_addresses[sound_buffer+0x00])
upper_left:append_line("cmd 1(0x02): %04X", tracked_addresses[sound_buffer+0x02])
upper_left:append_line("cmd 2(0x04): %04X", tracked_addresses[sound_buffer+0x04])
upper_left:append_line("cmd 3(0x06): %04X", tracked_addresses[sound_buffer+0x06])
upper_left:append_line("cmd 4(0x08): %04X", tracked_addresses[sound_buffer+0x08])
upper_left:append_line("cmd 5(0x0A): %04X", tracked_addresses[sound_buffer+0x0A])
upper_left:append_line("cmd 6(0x0C): %04X", tracked_addresses[sound_buffer+0x0C])
upper_left:append_line("cmd 7(0x0E): %04X", tracked_addresses[sound_buffer+0x0E])
upper_left:append_line("sfx 0(0x00): %02X", read_byte(effect_buffer+0x00))
upper_left:append_line("sfx 1(0x01): %02X", read_byte(effect_buffer+0x01))
upper_left:append_line("sfx 2(0x02): %02X", read_byte(effect_buffer+0x02))
upper_left:append_line("sfx 3(0x03): %02X", read_byte(effect_buffer+0x03))
upper_left:append_line("sfx 4(0x04): %02X", read_byte(effect_buffer+0x04))
upper_left:append_line("sfx 5(0x05): %02X", read_byte(effect_buffer+0x05))
upper_left:append_line("sfx 6(0x06): %02X", read_byte(effect_buffer+0x06))
upper_left:append_line("sfx 7(0x07): %02X", read_byte(effect_buffer+0x07))
upper_left:append_line("sfx 8(0x08): %02X", read_byte(effect_buffer+0x08))
upper_left:append_line("sfx 9(0x09): %02X", read_byte(effect_buffer+0x09))
upper_left:append_line("sfx A(0x0A): %02X", read_byte(effect_buffer+0x0A))
upper_left:append_line("sfx B(0x0B): %02X", read_byte(effect_buffer+0x0B))
upper_left:append_line("sfx C(0x0C): %02X", read_byte(effect_buffer+0x0C))
upper_left:append_line("sfx D(0x0D): %02X", read_byte(effect_buffer+0x0D))
upper_left:append_line("sfx E(0x0E): %02X", read_byte(effect_buffer+0x0E))
upper_left:append_line("sfx F(0x0F): %02X", read_byte(effect_buffer+0x0F))
upper_left:append_line("SPC transfer id: 0x%02X", read_byte(spc_transfer_id))
upper_left:append_line("Current song: %04X (%s)", read_byte(current_song), musics_map[read_byte(current_song)])
upper_left:append_line("Mono/Stereo: %02X", read_byte(stereo_flag))
upper_left:append_line("Play sound effect: %s", sound_effect_map[sound_effect])
text(0, 0,
string.format("Current index: %02X", read_word(sound_index)) ..
string.format("\ncmd 0(0x00): %04X", tracked_addresses[sound_buffer..0x00]) ..
string.format("\ncmd 1(0x02): %04X", tracked_addresses[sound_buffer..0x02]) ..
string.format("\ncmd 2(0x04): %04X", tracked_addresses[sound_buffer..0x04]) ..
string.format("\ncmd 3(0x06): %04X", tracked_addresses[sound_buffer..0x06]) ..
string.format("\ncmd 4(0x08): %04X", tracked_addresses[sound_buffer..0x08]) ..
string.format("\ncmd 5(0x0A): %04X", tracked_addresses[sound_buffer..0x0A]) ..
string.format("\ncmd 6(0x0C): %04X", tracked_addresses[sound_buffer..0x0C]) ..
string.format("\ncmd 7(0x0E): %04X", tracked_addresses[sound_buffer..0x0E]) ..
string.format("\nsfx 0(0x00): %02X", read_byte(effect_buffer..0x00)) ..
string.format("\nsfx 1(0x01): %02X", read_byte(effect_buffer..0x01)) ..
string.format("\nsfx 2(0x02): %02X", read_byte(effect_buffer..0x02)) ..
string.format("\nsfx 3(0x03): %02X", read_byte(effect_buffer..0x03)) ..
string.format("\nsfx 4(0x04): %02X", read_byte(effect_buffer..0x04)) ..
string.format("\nsfx 5(0x05): %02X", read_byte(effect_buffer..0x05)) ..
string.format("\nsfx 6(0x06): %02X", read_byte(effect_buffer..0x06)) ..
string.format("\nsfx 7(0x07): %02X", read_byte(effect_buffer..0x07)) ..
string.format("\nsfx 8(0x08): %02X", read_byte(effect_buffer..0x08)) ..
string.format("\nsfx 9(0x09): %02X", read_byte(effect_buffer..0x09)) ..
string.format("\nsfx A(0x0A): %02X", read_byte(effect_buffer..0x0A)) ..
string.format("\nsfx B(0x0B): %02X", read_byte(effect_buffer..0x0B)) ..
string.format("\nsfx C(0x0C): %02X", read_byte(effect_buffer..0x0C)) ..
string.format("\nsfx D(0x0D): %02X", read_byte(effect_buffer..0x0D)) ..
string.format("\nsfx E(0x0E): %02X", read_byte(effect_buffer..0x0E)) ..
string.format("\nsfx F(0x0F): %02X", read_byte(effect_buffer..0x0F)) ..
string.format("\nSPC transfer id: 0x%02X", read_byte(spc_transfer_id)) ..
string.format("\nCurrent song: %04X (%s)", read_byte(current_song), musics_map[read_byte(current_song)]) ..
string.format("\nMono/Stereo: %02X", read_byte(stereo_flag)) ..
string.format("\nPlay sound effect: %s", sound_effect_map[sound_effect])
)
end
local camera_x = 0x17BA
@ -425,18 +428,20 @@ local tiledata_pointer = 0x0098
track(tiledata_pointer, 3)
local function display_camera()
upper_left:append_line("Camera X: %04X", read_word(camera_x))
upper_left:append_line("Camera unknown 1: %04X", read_word(camera_unknown1))
upper_left:append_line("Camera unknown 2: %04X", read_word(camera_unknown2))
upper_left:append_line("Camera Y inc: %04X", read_word(camera_y_inc))
upper_left:append_line("Camera Y: %04X", read_word(camera_y))
upper_left:append_line("Camera unknown 3: %04X", read_word(camera_unknown3))
upper_left:append_line("Camera unknown 4: %04X", read_word(camera_unknown4))
upper_left:append_line("Camera unknown 5: %04X", read_word(camera_unknown5))
upper_left:append_line("Camera last update X: %04X", read_word(camera_last_update_x))
upper_left:append_line("Camera unknown 6: %04X", read_word(camera_unknown6))
upper_left:append_line("Camera last update Y: %04X", read_word(camera_last_update_y))
upper_left:append_line("Tiledata pointer: %06X", tracked_addresses[tiledata_pointer])
text(0, 0,
string.format("Camera X: %04X", read_word(camera_x)) ..
string.format("\nCamera unknown 1: %04X", read_word(camera_unknown1)) ..
string.format("\nCamera unknown 2: %04X", read_word(camera_unknown2)) ..
string.format("\nCamera Y inc: %04X", read_word(camera_y_inc)) ..
string.format("\nCamera Y: %04X", read_word(camera_y)) ..
string.format("\nCamera unknown 3: %04X", read_word(camera_unknown3)) ..
string.format("\nCamera unknown 4: %04X", read_word(camera_unknown4)) ..
string.format("\nCamera unknown 5: %04X", read_word(camera_unknown5)) ..
string.format("\nCamera last update X: %04X", read_word(camera_last_update_x)) ..
string.format("\nCamera unknown 6: %04X", read_word(camera_unknown6)) ..
string.format("\nCamera last update Y: %04X", read_word(camera_last_update_y)) ..
string.format("\nTiledata pointer: %06X", tracked_addresses[tiledata_pointer])
)
end
local NMI = 0x0020
@ -448,12 +453,14 @@ local frame_counter = 0x002A
local active_frame_counter = 0x002C
local function display_engine()
upper_left:append_line("NMI: %04X", read_word(NMI))
upper_left:append_line("Game loop: %04X", read_word(game_loop))
upper_left:append_line("Game mode NMI: %04X", read_word(game_mode_NMI))
upper_left:append_line("Game mode: %04X", read_word(game_mode))
upper_left:append_line("Frame counter: %04X", read_word(frame_counter))
upper_left:append_line("Active frame counter: %04X", read_word(active_frame_counter))
text(0, 0,
string.format("NMI: %04X", read_word(NMI)) ..
string.format("\nGame loop: %04X", read_word(game_loop)) ..
string.format("\nGame mode NMI: %04X", read_word(game_mode_NMI)) ..
string.format("\nGame mode: %04X", read_word(game_mode)) ..
string.format("\nFrame counter: %04X", read_word(frame_counter)) ..
string.format("\nActive frame counter: %04X", read_word(active_frame_counter))
)
end
local level = 0x00D3
@ -462,53 +469,56 @@ local level_header = 0x0515
local function display_level()
local level_id = read_word(level)
upper_left:append_line("level number: %04X", level_id)
upper_left:append_line("Sprite data pointer: FF%04X\n", read_rom_word(sprite_pointers + level_id*2))
upper_left:append_line("LEVEL HEADER")
upper_left:append_line("$0515 (0x00) Header: 0x%04X", read_word(level_header + 0x00))
upper_left:append_line("$0517 (0x02): 0x%04X", read_word(level_header + 0x02))
upper_left:append_line("$0519 (0x04): 0x%04X", read_word(level_header + 0x04))
upper_left:append_line("$051B (0x06): Music id 0x%04X", read_word(level_header + 0x06))
upper_left:append_line("$051D (0x08): 0x%04X", read_word(level_header + 0x08))
upper_left:append_line("$051F (0x0A): 0x%04X", read_word(level_header + 0x0A))
upper_left:append_line("$0521 (0x0C): 0x%04X", read_word(level_header + 0x0C))
upper_left:append_line("$0523 (0x0E): 0x%04X", read_word(level_header + 0x0E))
upper_left:append_line("$0525 (0x10): 0x%04X", read_word(level_header + 0x10))
upper_left:append_line("$0527 (0x12) NMI Pointer: 0x%04X", read_word(level_header + 0x12))
upper_left:append_line("$0529 (0x14) Level mode Pointer: 0x%04X", read_word(level_header + 0x14))
upper_left:append_line("$052B (0x16): 0x%04X", read_word(level_header + 0x16))
upper_left:append_line("$052D (0x18): 0x%04X", read_word(level_header + 0x18))
upper_left:append_line("$052F (0x1A): 0x%04X", read_word(level_header + 0x1A))
upper_left:append_line("$0531 (0x1C): 0x%04X", read_word(level_header + 0x1C))
upper_left:append_line("$0533 (0x1E) Spawn X position: 0x%04X", read_word(level_header + 0x1E))
upper_left:append_line("$0535 (0x20) Spawn Y position: 0x%04X", read_word(level_header + 0x20))
upper_left:append_line("$0537 (0x22): 0x%04X", read_word(level_header + 0x22))
upper_left:append_line("$0539 (0x24): 0x%04X", read_word(level_header + 0x24))
upper_left:append_line("$053B (0x26): 0x%04X", read_word(level_header + 0x26))
upper_left:append_line("$053D (0x28) Exit 1: 0x%04X", read_word(level_header + 0x28))
upper_left:append_line("$053F (0x2A) Exit 2: 0x%04X", read_word(level_header + 0x2A))
upper_left:append_line("$0541 (0x2C) Exit 3: 0x%04X", read_word(level_header + 0x2C))
upper_left:append_line("$0543 (0x2E) Exit 4: 0x%04X", read_word(level_header + 0x2E))
upper_left:append_line("$0545 (0x30) Exit 5: 0x%04X", read_word(level_header + 0x30))
upper_left:append_line("$0547 (0x32) Exit 6: 0x%04X", read_word(level_header + 0x32))
upper_left:append_line("$0549 (0x34) Exit 7: 0x%04X", read_word(level_header + 0x34))
upper_left:append_line("$054B (0x36) Exit 8: 0x%04X", read_word(level_header + 0x36))
upper_left:append_line("$054D (0x38): 0x%04X", read_word(level_header + 0x38))
upper_left:append_line("$0551 (0x3A): 0x%04X", read_word(level_header + 0x3A))
text(0,0,
string.format("level number: %04X", level_id) ..
string.format("\nSprite data pointer: FF%04X\n", read_rom_word(sprite_pointers + level_id*2)) ..
string.format("\nLEVEL HEADER") ..
string.format("\n$0515 (0x00) Header: 0x%04X", read_word(level_header + 0x00)) ..
string.format("\n$0517 (0x02): 0x%04X", read_word(level_header + 0x02)) ..
string.format("\n$0519 (0x04): 0x%04X", read_word(level_header + 0x04)) ..
string.format("\n$051B (0x06): Music id 0x%04X", read_word(level_header + 0x06)) ..
string.format("\n$051D (0x08): 0x%04X", read_word(level_header + 0x08)) ..
string.format("\n$051F (0x0A): 0x%04X", read_word(level_header + 0x0A)) ..
string.format("\n$0521 (0x0C): 0x%04X", read_word(level_header + 0x0C)) ..
string.format("\n$0523 (0x0E): 0x%04X", read_word(level_header + 0x0E)) ..
string.format("\n$0525 (0x10): 0x%04X", read_word(level_header + 0x10)) ..
string.format("\n$0527 (0x12) NMI Pointer: 0x%04X", read_word(level_header + 0x12)) ..
string.format("\n$0529 (0x14) Level mode Pointer: 0x%04X", read_word(level_header + 0x14)) ..
string.format("\n$052B (0x16): 0x%04X", read_word(level_header + 0x16)) ..
string.format("\n$052D (0x18): 0x%04X", read_word(level_header + 0x18)) ..
string.format("\n$052F (0x1A): 0x%04X", read_word(level_header + 0x1A)) ..
string.format("\n$0531 (0x1C): 0x%04X", read_word(level_header + 0x1C)) ..
string.format("\n$0533 (0x1E) Spawn X position: 0x%04X", read_word(level_header + 0x1E)) ..
string.format("\n$0535 (0x20) Spawn Y position: 0x%04X", read_word(level_header + 0x20)) ..
string.format("\n$0537 (0x22): 0x%04X", read_word(level_header + 0x22)) ..
string.format("\n$0539 (0x24): 0x%04X", read_word(level_header + 0x24)) ..
string.format("\n$053B (0x26): 0x%04X", read_word(level_header + 0x26)) ..
string.format("\n$053D (0x28) Exit 1: 0x%04X", read_word(level_header + 0x28)) ..
string.format("\n$053F (0x2A) Exit 2: 0x%04X", read_word(level_header + 0x2A)) ..
string.format("\n$0541 (0x2C) Exit 3: 0x%04X", read_word(level_header + 0x2C)) ..
string.format("\n$0543 (0x2E) Exit 4: 0x%04X", read_word(level_header + 0x2E)) ..
string.format("\n$0545 (0x30) Exit 5: 0x%04X", read_word(level_header + 0x30)) ..
string.format("\n$0547 (0x32) Exit 6: 0x%04X", read_word(level_header + 0x32)) ..
string.format("\n$0549 (0x34) Exit 7: 0x%04X", read_word(level_header + 0x34)) ..
string.format("\n$054B (0x36) Exit 8: 0x%04X", read_word(level_header + 0x36)) ..
string.format("\n$054D (0x38): 0x%04X", read_word(level_header + 0x38)) ..
string.format("\n$0551 (0x3A): 0x%04X", read_word(level_header + 0x3A))
)
end
local watched_addresses = {}
local exec_watched_addresses = {}
local exec_watched_count = {}
local function display_watch()
upper_left:append_line("RAM watches: ")
for address, read_callback in pairs(watched_addresses) do
upper_left:append_line(read_callback())
local str = ""
str = str.."\nRAM watches: "
for address, read_callback in pairs(watched_addresses) do
str = str.."\n"..read_callback()
end
upper_left:append_line("Execution counts: ")
for address, read_callback in pairs(exec_watched_addresses) do
upper_left:append_line(read_callback())
str = str.."\nExecution counts: "
for address, read_callback in pairs(exec_watched_addresses) do
str = str.."\n"..read_callback()
end
end
@ -517,9 +527,8 @@ local function display_ppu_state()
ppu_layer_state = ppu_layer_state .. (layer_state[1] and "Enabled, " or "Disabled, ")
ppu_layer_state = ppu_layer_state .. (layer_state[2] and "Enabled, " or "Disabled, ")
ppu_layer_state = ppu_layer_state .. (layer_state[3] and "Enabled" or "Disabled") .. "}"
bottom_left:append_line(dump_mmio_string())
bottom_left:append_line(ppu_layer_state)
text(0, 200, dump_mmio_string().."\n"..ppu_layer_state)
end
local function display_cgram_state()
@ -570,7 +579,7 @@ function on_paint(not_synth)
if show_debug then
context:clear()
context:set()
if active_screen == sprite_screen then
display_sprite()
elseif active_screen == sound_screen then
@ -584,13 +593,13 @@ function on_paint(not_synth)
elseif active_screen == watch_screen then
display_watch()
end
display_ppu_state()
display_cgram_state()
upper_left:render()
bottom_left:render()
--[[ upper_left:render()
bottom_left:render() ]]
gui.renderctx.setnull()
context:run()
end
@ -613,14 +622,14 @@ function on_dma(trigger_addr, source_addr, dest_addr, size, mode, dir, fixed)
return
end
end
name = string.format("(%d)_$%06X:_$%06X_to_$21%02X.bin", counter, trigger_addr, source_addr, dest_addr)
zip_file:create_file(name)
if size == 0 then
size = 65536
end
for i=0, size-1 do
if fixed == 1 then
zip_file:write(string.char(memory2.BUS:read(source_addr)))
@ -628,37 +637,37 @@ function on_dma(trigger_addr, source_addr, dest_addr, size, mode, dir, fixed)
zip_file:write(string.char(memory2.BUS:read(source_addr+i)))
end
end
if fixed == true then
size = 1
end
extra_details = ""
if dest_addr == 0x18 then
extra_details = dump_mmio_string()
else
extra_details = "N/A"
end
dma_table[counter] = string.format("%s: %s\n %s\n\n", name, memory2.BUS:sha256(source_addr, size), extra_details)
counter = counter + 1
end
function on_vm_reset()
zip_file:create_file("summary.txt")
for i=0, #dma_table do
for i=0, #dma_table do
zip_file:write(dma_table[i])
end
zip_file:commit()
rom_restore_all()
end
end
function dump_mmio_string()
local layers_string = ""
local layer_string = "Layer: %d, tilemap: 0x%04X, tiledata: 0x%04X, S: %d, X: 0x%04X, Y: 0x%04X\n"
for i = 0, 3 do
layers_string = layers_string .. string.format(layer_string,
i+1,
@ -755,7 +764,7 @@ end
if get_file_type("screens") == "directory" then
local screen_plugins = get_directory_contents("screens", "", "*.lua")
for file in iterate(screen_plugins) do
dofile(file)
end