Label formatting corrections
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parent
a32be3a502
commit
2e7dff83d2
1 changed files with 22 additions and 22 deletions
44
bank_BC.asm
44
bank_BC.asm
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@ -9842,7 +9842,7 @@ CODE_BCFAEA:
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BEQ CODE_BCFAFD ;$BCFAF8 |
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LDY #$09AB ;$BCFAFA |
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CODE_BCFAFD: ; |
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JSR GetSpriteClipping ;$BCFAFD |
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JSR get_sprite_clipping ;$BCFAFD |
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LDA #$09A3 ;$BCFB00 |
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JSR CODE_BCFBEE ;$BCFB03 |
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PLD ;$BCFB06 |
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@ -9854,7 +9854,7 @@ CODE_BCFAFD: ; |
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BEQ CODE_BCFB1C ;$BCFB12 |
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PHD ;$BCFB14 |
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LDY #$09EB ;$BCFB15 |
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JSR GetSpriteClipping ;$BCFB18 |
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JSR get_sprite_clipping ;$BCFB18 |
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PLD ;$BCFB1B |
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CODE_BCFB1C: ; |
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RTL ;$BCFB1C /
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@ -9862,7 +9862,7 @@ CODE_BCFB1C: ; |
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CODE_BCFB1D:
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PHD ;$BCFB1D \
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LDY #$09AB ;$BCFB1E |
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JSR GetSpriteClipping ;$BCFB21 |
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JSR get_sprite_clipping ;$BCFB21 |
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LDA #$09A3 ;$BCFB24 |
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JSR CODE_BCFBEE ;$BCFB27 |
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PLD ;$BCFB2A |
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@ -9878,7 +9878,7 @@ CODE_BCFB2C:
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STY $0D38 ;$BCFB3B |
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LDY #$09C3 ;$BCFB3E |
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CODE_BCFB41: ; |
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JSR GetSpriteClipping ;$BCFB41 |
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JSR get_sprite_clipping ;$BCFB41 |
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LDA #$09BB ;$BCFB44 |
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JSR CODE_BCFBEE ;$BCFB47 |
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PLD ;$BCFB4A |
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@ -9892,7 +9892,7 @@ CODE_BCFB58:
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PHD ;$BCFB58 \
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LDX $64 ;$BCFB59 |
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LDY #$09D3 ;$BCFB5B |
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JSR GetSpriteClipping ;$BCFB5E |
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JSR get_sprite_clipping ;$BCFB5E |
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JSR CODE_BCFBCC ;$BCFB61 |
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PLD ;$BCFB64 |
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STZ $09DF ;$BCFB65 |
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@ -10044,7 +10044,7 @@ CODE_BCFC48:
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STA $04 ;$BCFC4A |
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RTS ;$BCFC4C /
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GetSpriteClipping:
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get_sprite_clipping:
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LDA $1A,x ;$BCFC4D \ Get clipping ID
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BEQ CODE_BCFC48 ;$BCFC4F |
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LSR A ;$BCFC51 |
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@ -10061,26 +10061,26 @@ CODE_BCFC59: ; |
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PLD ;$BCFC5E |
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LDA $0006,x ;$BCFC5F | Get sprite X position
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BIT $0012,x ;$BCFC62 |
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BVS .FlipClippingX ;$BCFC65 |
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BVS .flip_x_clipping ;$BCFC65 |
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CLC ;$BCFC67 |
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ADC $0000,y ;$BCFC68 | Add clipping horizontal offset
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STA $00 ;$BCFC6B | Store leftmost position
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CLC ;$BCFC6D |
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ADC $0004,y ;$BCFC6E | Add clipping width
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STA $04 ;$BCFC71 | Store rightmost position
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BRA .VerticalClipping ;$BCFC73 /
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BRA .vertical_clipping ;$BCFC73 /
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.FlipClippingX:
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.flip_x_clipping
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SEC ;$BCFC75 \
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SBC $0000,y ;$BCFC76 | Subtract clipping horizontal offset
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STA $04 ;$BCFC79 | Store rightmost position
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SEC ;$BCFC7B |
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SBC $0004,y ;$BCFC7C | Subtract clipping width
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STA $00 ;$BCFC7F | Store leftmost position
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.VerticalClipping: ; |
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.vertical_clipping ; |
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LDA $000A,x ;$BCFC81 | Get sprite Y position
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BIT $0012,x ;$BCFC84 |
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BMI .FlipClippingY ;$BCFC87 |
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BMI .flip_y_clipping ;$BCFC87 |
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CLC ;$BCFC89 |
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ADC $0002,y ;$BCFC8A | Add clipping vertical offset
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STA $02 ;$BCFC8D | Store top position
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@ -10090,7 +10090,7 @@ CODE_BCFC59: ; |
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PLB ;$BCFC95 |
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RTS ;$BCFC96 /
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.FlipClippingY:
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.flip_y_clipping
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SEC ;$BCFC97 \
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SBC $0002,y ;$BCFC98 | Subtract clipping vertical offset
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STA $06 ;$BCFC9B | Store bottom position
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@ -10105,7 +10105,7 @@ CODE_BCFCA5:
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LDX $0597 ;$BCFCA7 |
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STX $6A ;$BCFCAA |
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LDY #$0018 ;$BCFCAC |
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JSR CheckForCollision ;$BCFCAF |
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JSR check_for_collision ;$BCFCAF |
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BCC CODE_BCFCC5 ;$BCFCB2 |
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RTL ;$BCFCB4 /
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@ -10114,7 +10114,7 @@ CODE_BCFCB5:
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LDX $0593 ;$BCFCB7 |
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STX $6A ;$BCFCBA |
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LDY #$0000 ;$BCFCBC |
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JSR CheckForCollision ;$BCFCBF |
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JSR check_for_collision ;$BCFCBF |
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BCC CODE_BCFCC5 ;$BCFCC2 |
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RTL ;$BCFCC4 /
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@ -10126,7 +10126,7 @@ CODE_BCFCC5:
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BEQ CODE_BCFCDD ;$BCFCCE |
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STX $6A ;$BCFCD0 |
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LDY #$0000 ;$BCFCD2 |
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JSR CheckForCollision ;$BCFCD5 |
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JSR check_for_collision ;$BCFCD5 |
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BCC CODE_BCFCDD ;$BCFCD8 |
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RTL ;$BCFCDA /
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@ -10189,27 +10189,27 @@ CODE_BCFD56: ; |
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CMP #$0001 ;$BCFD5B |
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RTL ;$BCFD5E /
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ReturnNoContact:
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no_contact_return:
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CLC ;$BCFD5F \
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RTS ;$BCFD60 /
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CheckForCollision:
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check_for_collision:
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STZ $09F5 ;$BCFD61 \
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LDA $EB ;$BCFD64 |
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AND $30,x ;$BCFD66 |
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BEQ ReturnNoContact ;$BCFD68 |
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BEQ no_contact_return ;$BCFD68 |
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LDA $09B7,y ;$BCFD6A | Compare the right of the kong
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CMP $09E3 ;$BCFD6D | with the left of the sprite
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BCC ReturnNoContact ;$BCFD70 |
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BCC no_contact_return ;$BCFD70 |
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LDA $09E7 ;$BCFD72 | Compare the right of the sprite
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CMP $09B3,y ;$BCFD75 | with the left of the kong
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BCC ReturnNoContact ;$BCFD78 |
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BCC no_contact_return ;$BCFD78 |
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LDA $09E9 ;$BCFD7A | Compare the bottom of the sprite
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CMP $09B5,y ;$BCFD7D | with the top of the kong
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BCC ReturnNoContact ;$BCFD80 |
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BCC no_contact_return ;$BCFD80 |
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LDA $09B9,y ;$BCFD82 | Compare the bottom of the kong
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CMP $09E5 ;$BCFD85 | with the top of the sprite
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BCC ReturnNoContact ;$BCFD88 |
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BCC no_contact_return ;$BCFD88 |
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LDA $09AF,y ;$BCFD8A |
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BEQ CODE_BCFDB2 ;$BCFD8D |
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CMP $09D3 ;$BCFD8F |
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