local function remove(data, value) data = table.remove(data, value) if type(data) == "nil" then data = {} end return data end local function write_long(value, offset) memory2.WRAM:write(bit.band(value, 0xFF), offset) memory2.WRAM:write(bit.band(bit.lrshift(value, 8), 0xFF), offset+1) memory2.WRAM:write(bit.lrshift(value, 16), offset+2) end local function write_word(value, offset) memory2.WRAM:write(bit.band(value, 0xFF), offset) memory2.WRAM:write(bit.lrshift(value, 8), offset+1) end local function write_byte(value, offset) memory2.WRAM:write(value, offset) end local function read_long(offset) return memory2.WRAM:read(offset) + (memory2.WRAM:read(offset+1)*0x100) + (memory2.WRAM:read(offset+1)*0x10000) end local function read_word(offset) return memory2.WRAM:read(offset) + (memory2.WRAM:read(offset+1)*0x100) end local function read_byte(offset) return memory2.WRAM:read(offset) end local function read_rom_long(offset) return memory2.ROM:read(offset) + (memory2.ROM:read(offset+1)*0x100) + (memory2.ROM:read(offset+1)*0x10000) end local function read_rom_word(offset) return memory2.ROM:read(offset) + (memory2.ROM:read(offset+1)*0x100) end local function read_rom_byte(offset) return memory2.ROM:read(offset) end local function to_pc(address) return bit.band(address, 0x3FFFFF) end --ROM writing functions, use with caution local rom_write_buffer = {} local function rom_preserve(address, size) address = to_pc(address) if type(rom_write_buffer[address]) == "nil" then rom_write_buffer[address] = memory2.ROM:readregion(address, size) end end local function rom_restore(address) memory2.ROM:writeregion(address, rom_write_buffer[address]) rom_write_buffer = remove(rom_write_buffer, address) end local function rom_restore_all(address) for address, data in pairs(rom_write_buffer) do print(address, data, type(data)) memory2.ROM:writeregion(address, data) end rom_write_buffer = {} end local function write_rom_byte(byte, address) memory2.ROM:write(byte, to_pc(address)) end local function write_rom_byte_preserve(byte, address) rom_preserve(address, 1) memory2.ROM:write(byte, to_pc(address)) end local function write_rom_nop(address, size) rom_preserve(address, size) for i=1,size do write_rom_byte(0xEA, address + i - 1) end end local function write_rom_zero(address, size) rom_preserve(address, size) for i=1,size do write_rom_byte(0x00, address + i - 1) end end local function write_rom_patch(address, data) rom_preserve(address, #data) for i=1,#data do write_rom_byte(data[i], address + i - 1) end end --print registers register stop local function write_rom_stop(address) rom_preserve(address, 4) write_rom_byte(0x9C, address + 0) write_rom_byte(0x02, address + 1) write_rom_byte(0x50, address + 2) write_rom_byte(0xDB, address + 3) end local function register(reg) return memory.getregister(reg) end local function bg_register(reg, i) return memory.getregister("ppu_bg_" .. reg .. "[" .. i .. "]") end --debug screens local sprite_screen = 0 local sound_screen = sprite_screen + 1 local camera_screen = sound_screen + 1 local engine_screen = camera_screen + 1 local level_screen = engine_screen + 1 local watch_screen = level_screen + 1 --debug slot Used for screens which have multiple pages local slot = 0 local play_sound_effect = false --debug display control local show_debug = true local show_dma_debug = false local active_screen = sprite_screen local opacity = 0x80 local fg_color = 0x00FFFFFF local bg_color = 0x00000000 local x_padding = -400 local y_padding = 0 --Add transparency to a color with default opacity local function trans(color) return color + (opacity * 0x1000000) end local function text(x, y, message) gui.text(x+x_padding, y+y_padding, message, trans(fg_color), trans(bg_color)) end function clamp(value, low, high) if(value < low) then return low elseif(value > high) then return high end return value end local function byte_table(offset, first, last) local table = "" offset = offset + first count = last - first for i=0,count do if i % 0x10 == 0x00 and i > 0 then table = table .. "\n" end table = table .. " " .. string.format("%02X", read_byte(offset+i)) end return table end local tracked_addresses = {} local function store(address, value) if(value == 0x00) then return end tracked_addresses[address] = value end --This is used for tracking values which are STZed after use local track_read_buffer = 0 local function track(address, size) tracked_addresses[address] = 0 if size == 1 then memory2.WRAM:registerread(address, function(addr, value) store(address, value) end) elseif size == 2 then memory2.WRAM:registerread(address+0, function(addr, value) track_read_buffer = value end) memory2.WRAM:registerread(address+1, function(addr, value) store(address, track_read_buffer + value * 0x100) end) end end local traced_addresses = {} local function handle_trace(address, value) if(value == 0x00) then return end tracked_addresses[address] = value end local trace_read_buffer = 0 local function trace(address, size) tracked_addresses[address] = 0 if size == 1 then memory2.WRAM:registerread(address, function(addr, value) handle_trace(address, value) end) elseif size == 2 then memory2.WRAM:registerread(address+0, function(addr, value) trace_read_buffer = value end) memory2.WRAM:registerread(address+1, function(addr, value) handle_trace(address, trace_read_buffer + value * 0x100) end) end end local sprite_table = 0x0DE2 local function display_sprite() local sprite_slot = clamp(slot, 0, 23) local slot_offset = sprite_table + sprite_slot * 0x5E local sprite_string = "Slot number (0x%04X): %d\n" .. "Sprite number(0x00): %04X\n" .. "Render order(0x02): %04X\n" .. "Position(0x04/0x08): (%04X.%04X, %04X.%04X)\n" .. "Potential Ground(0x0C): %04X\n" .. "Ground Distance(0x0E): %04X\n" .. "Interaction type(0x10): %04X\n" .. "OAM property+tile(0x12): %04X\n" .. "Unknown data(0x14): %04X\n" .. "Sprite frame (0x16-0x1A): (%04X, %04X, %04X)\n" .. "Unknown data(0x1C): %04X\n" .. "On Ground(0x1E): %04X\n" .. "X speed(0x20): %02X.%02X\n" .. "Unknown data(0x22): %04X\n" .. "Y speed(0x24): %02X.%02X\n" .. "Max X speed(0x26): %02X.%02X\n" .. "Unknown data(0x28):\n%s\n" .. "Sprite action(0x2E):%04X\n" .. "Unknown data(0x30):\n%s\n" .. "Status index(0x56):%04X\n" .. "Spawn code(0x58):%04X\n" .. "Unknown data(0x5A):\n%s\n" text(0, 0, string.format(sprite_string, slot_offset, sprite_slot, --current slot read_word(slot_offset), --Sprite number read_word(slot_offset+0x02), --Render order read_word(slot_offset+0x06), read_word(slot_offset+0x04), --X position read_word(slot_offset+0x0A), read_word(slot_offset+0x08), --Y position read_word(slot_offset+0x0C), --Potential ground height (7F00 == no ground) read_word(slot_offset+0x0E), --Potential ground distance (80xx == no ground) read_word(slot_offset+0x010), --Interaction type, dictates movements relative to blocks read_word(slot_offset+0x012), --YXPPCCCCT TTTTTTTT properties read_word(slot_offset+0x014), --Unknown read_word(slot_offset+0x16), --Sprite frame copy 1 read_word(slot_offset+0x18), --Sprite frame copy 2 read_word(slot_offset+0x1A), --Sprite frame primary read_word(slot_offset+0x1C), --Unknown read_word(slot_offset+0x1E), --On Ground read_byte(slot_offset+0x21), read_byte(slot_offset+0x20), --X speed read_word(slot_offset+0x22), --Unknown read_byte(slot_offset+0x25), read_byte(slot_offset+0x24), --Y speed read_byte(slot_offset+0x27), read_byte(slot_offset+0x26), --Max X speed byte_table(slot_offset, 0x28, 0x2D), --Unknown read_word(slot_offset+0x2E), --Sprite action byte_table(slot_offset, 0x30, 0x55), --Unknown read_word(slot_offset+0x56), --Status index read_word(slot_offset+0x58), --Spawn code byte_table(slot_offset, 0x5A, 0x5E) --Unknown )) end local sound_effect_map = { "0x00 -- Nothing", "0x01 -- Nothing?", "0x02 -- Klomp walking", "0x03 -- Monkey sound (unused)", "0x04 -- Spin/cartwheel into enemy", "0x05 -- Switch Kongs", "0x06 -- Diddy hurt/lost", "0x07 -- Dixie hurt/lost", "0x08 -- Collect bananna", "0x09 -- Collect something (unused)", "0x0A -- Diddy loses life", "0x0B -- Rambi charging", "0x0C -- Something breaking (investigate)", "0x0D -- Zinger like sound (investigate)", "0x0E -- Zinger killed", "0x0F -- Klick-Klack walking", "0x10 -- Klick-Klack splat", "0x11 -- Klobber skidding", "0x12 -- Klobber waking up", "0x13 -- Quiet sound (investigate)", "0x14 -- Explosion of some sort (investigate)", "0x15 -- Kannon shooting", "0x16 -- Klampon eating player", "0x17 -- Klampon snapping jaw while walking", "0x18 -- Jump on kroc type enemy", "0x19 -- Blow open bonus wall (investigate)", "0x1A -- Shoot from cannon", "0x1B -- Kong in barrel", "0x1C -- Count down in bonus game", "0x1D -- Rattly jump", "0x1E -- More monkey sounds (unused?)", "0x1F -- Klinger sliding down", "0x20 -- Dixie loses life", "0x21 -- Blowing sound (unused?)", "0x22 -- Reveal token (unused?)", "0x23 -- Diddy juggling", "0x24 -- Neek squeak", "0x25 -- Blowing gum variant (unused?)", "0x26 -- Dixie blowing gum", "0x27 -- Collect kong letter pitch 1", "0x28 -- Collect kong letter pitch 2", "0x29 -- Collect kong letter pitch 3", "0x2A -- Collect kong letter pitch 4", "0x2B -- Lose life/ballon pop", "0x2C -- Gain life", "0x2D -- Collect coin", "0x2E -- K. Rool message", "0x2F -- Squawks attack", "0x30 -- Squawks flapping 1", "0x31 -- Squawks flapping 2", "0x32 -- Necky attacking", "0x33 -- Menu move", "0x34 -- Menu select", "0x35 -- Reveal token", "0x36 -- Collect token", "0x37 -- Klick Klack flipping over", "0x38 -- Collect life", "0x39 -- Krow ghost exploding twinkle", "0x3A -- Krow ghost exploding", "0x3B -- Zinger sound (unused?)", "0x3C -- Zinger sound higher pitch(unused?)", "0x3D -- Zinger buzzing", "0x3E -- Increase tempo/stop buzzing", "0x3F -- Flitter buzzing", "0x40 -- Team up", "0x41 -- Animal buddy destoryed by sign (used with 0x42, 0x43, 0x44)", "0x42 -- Animal buddy destoryed by sign (used with 0x41, 0x43, 0x44)", "0x43 -- Animal buddy destoryed by sign (used with 0x41, 0x42, 0x44)", "0x44 -- Animal buddy destoryed by sign (used with 0x41, 0x42, 0x43)", "0x45 -- Rattly hurt", "0x46 -- Squitter shoot web", "0x47 -- Squitter shooting platform", "0x48 -- Rattly idle jump", "0x49 -- Rattly high jump", "0x4A -- Load cannon ball into cannon", "0x4B -- Shoot cannon (From Kannon)", "0x4C -- Cannon ball falling from sky", "0x4D -- Squitter jump (investigate)", "0x4E -- Spiny walking", "0x4F -- Squawks hurt", "0x50 -- Invincible", "0x51 -- Hit Kruncha", "0x52 -- Rolling barrel", "0x53 -- Rambi headbutt", "0x54 -- Rambi trample", "0x55 -- Animal transformation sound (semi unused)", "0x56 -- Collect DK coin", "0x57 -- Necky dying", "0x58 -- Cat-O-9-Tails hurt", "0x59 -- Kudgel hurt", "0x5A -- K. Rool passing out", "0x5B -- K. Rool falling into water", "0x5C -- K. Rool falling into water (unused?)", "0x5D -- Krook jumped on", "0x5E -- Pause/unpause game", "0x5F -- Wrong/invalid selection", "0x60 -- Egg cracking sound", "0x61 -- Krow flapping", "0x62 -- Jumping in and out of water, or krow getting hit", "0x63 -- Clapper arf", "0x64 -- Krow grabbing egg", "0x65 -- Enguard jab, or egg falling", "0x66 -- Lost Enguard, Kleaver hooks", "0x67 -- Time running out in bonus", "0x68 -- Ambient in water", "0x69 -- Puft up inflating, Kleaver sinking", "0x6A -- Puft up exploding, Kleaver sinking 2", "0x6B -- Swimming, Kleaver vibrating, Race count down", "0x6C -- Shuri spinning, Kleaver boiling, Race go", "0x6D -- Clapper clap", "0x6E -- Jump on green kroc head/Klapper blowing", "0x6F -- Jump on brown kroc head", "0x70 -- Crashing mixed with DK (unused?)", "0x71 -- Deeper rambi head butt (unused?)", "0x72 -- Quieter monkey sound (unused?)", "0x73 -- Engaurd-like jab (unused?)", "0x74 -- Monkey sound (unused?)", "0x75 -- Weird monkey echo (Unused?)", "0x76 -- quieter monkey sound (unused?)", "0x77 -- Unknown", "0x78 -- Scared by boss", "0x79 -- Caw of Krow" } local sound_index = 0x0632 local sound_buffer = 0x0622 local effect_buffer = 0x0619 local spc_transfer_id = 0x00 local current_song = 0x1C local stereo_flag = 0x1E track(sound_buffer+0x00, 2) track(sound_buffer+0x02, 2) track(sound_buffer+0x04, 2) track(sound_buffer+0x06, 2) track(sound_buffer+0x08, 2) track(sound_buffer+0x0A, 2) track(sound_buffer+0x0C, 2) track(sound_buffer+0x0E, 2) local function display_sound() local sound_effect = clamp(slot, 0, 0x7F) if play_sound_effect == true then write_word(sound_effect, 0x0619 + 10) write_word(sound_effect + 0x0500, 0x0622) write_word(0x00, sound_index) write_word(0x00, 0x0634) play_sound_effect = false end local sound_string = "Current index: %02X\n" .. "cmd 0(0x00): %04X\n" .. "cmd 1(0x02): %04X\n" .. "cmd 2(0x04): %04X\n" .. "cmd 3(0x06): %04X\n" .. "cmd 4(0x08): %04X\n" .. "cmd 5(0x0A): %04X\n" .. "cmd 6(0x0C): %04X\n" .. "cmd 7(0x0E): %04X\n" .. "sfx 0(0x00): %02X\n" .. "sfx 1(0x01): %02X\n" .. "sfx 2(0x02): %02X\n" .. "sfx 3(0x03): %02X\n" .. "sfx 4(0x04): %02X\n" .. "sfx 5(0x05): %02X\n" .. "sfx 6(0x06): %02X\n" .. "sfx 7(0x07): %02X\n" .. "sfx 8(0x08): %02X\n" .. "sfx 9(0x09): %02X\n" .. "sfx A(0x0A): %02X\n" .. "sfx B(0x0B): %02X\n" .. "sfx C(0x0C): %02X\n" .. "sfx D(0x0D): %02X\n" .. "sfx E(0x0E): %02X\n" .. "sfx F(0x0F): %02X\n\n" .. "SPC transfer id 0x%02X\n" .. "Current song 0x%04X\n" .. "Mono/Stereo 0x%02X\n\n" .. "Play sound effect: %s\n" text(0, 0, string.format(sound_string, read_word(sound_index), tracked_addresses[sound_buffer+0x00], tracked_addresses[sound_buffer+0x02], tracked_addresses[sound_buffer+0x04], tracked_addresses[sound_buffer+0x06], tracked_addresses[sound_buffer+0x08], tracked_addresses[sound_buffer+0x0A], tracked_addresses[sound_buffer+0x0C], tracked_addresses[sound_buffer+0x0E], read_byte(effect_buffer+0x00), read_byte(effect_buffer+0x01), read_byte(effect_buffer+0x02), read_byte(effect_buffer+0x03), read_byte(effect_buffer+0x04), read_byte(effect_buffer+0x05), read_byte(effect_buffer+0x06), read_byte(effect_buffer+0x07), read_byte(effect_buffer+0x08), read_byte(effect_buffer+0x09), read_byte(effect_buffer+0x0A), read_byte(effect_buffer+0x0B), read_byte(effect_buffer+0x0C), read_byte(effect_buffer+0x0D), read_byte(effect_buffer+0x0E), read_byte(effect_buffer+0x0F), read_byte(spc_transfer_id), read_byte(current_song), read_byte(stereo_flag), sound_effect_map[sound_effect+1] )) end local camera_x = 0x17BA local camera_unknown1 = 0x17BC local camera_unknown2 = 0x17BE local camera_y_inc = 0x17C0 local camera_y = 0x17C2 local camera_unknown3 = 0x17C4 local camera_unknown4 = 0x17C6 local camera_unknown5 = 0x17C8 local camera_last_update_x = 0x17CA local camera_unknown6 = 0x17CC local camera_last_update_y = 0x17CE local tiledata_pointer = 0x0098 track(tiledata_pointer, 2) track(tiledata_pointer+2, 1) local function display_camera() local camera_string = "Camera X: %04X\n" .. "Camera unknown 1: %04X\n" .. "Camera unknown 2: %04X\n" .. "Camera Y inc: %04X\n" .. "Camera Y: %04X\n" .. "Camera unknown 3: %04X\n" .. "Camera unknown 4: %04X\n" .. "Camera unknown 5: %04X\n" .. "Camera last update X: %04X\n" .. "Camera unknown 6: %04X\n" .. "Camera last update Y: %04X\n" .. "Tiledata pointer: %02X%04X" text(0, 0, string.format(camera_string, read_word(camera_x), read_word(camera_unknown1), read_word(camera_unknown2), read_word(camera_y_inc), read_word(camera_y), read_word(camera_unknown3), read_word(camera_unknown4), read_word(camera_unknown5), read_word(camera_last_update_x), read_word(camera_unknown6), read_word(camera_last_update_y), tracked_addresses[tiledata_pointer+2], tracked_addresses[tiledata_pointer] )) end local NMI = 0x0020 local game_loop = 0x0024 local game_mode_NMI = 0x0094 local game_mode = 0x0096 local function display_engine() local engine_string = "NMI: %04X\n" .. "game loop: %04X\n" .. "game mode NMI: %04X\n" .. "game mode: %04X" text(0, 0, string.format(engine_string, read_word(NMI), read_word(game_loop), read_word(game_mode_NMI), read_word(game_mode) )) end local level = 0x00D3 local sprite_pointers = to_pc(0xFE0000) local level_header = 0x0515 local function display_level() local level_id = read_word(level) local level_string = "level number: %04X\n" .. "Sprite data pointer: FF%04X\n\n" .. "LEVEL HEADER\n" .. "$0515 (0x00) Header: 0x%04X\n" .. "$0517 (0x02): 0x%04X\n" .. "$0519 (0x04): 0x%04X\n" .. "$051B (0x06): 0x%04X\n" .. "$051D (0x08): 0x%04X\n" .. "$051F (0x0A): 0x%04X\n" .. "$0521 (0x0C): 0x%04X\n" .. "$0523 (0x0E): 0x%04X\n" .. "$0525 (0x10): 0x%04X\n" .. "$0527 (0x12) NMI Pointer: 0x%04X\n" .. "$0529 (0x14) Level mode Pointer: 0x%04X\n" .. "$052B (0x16): 0x%04X\n" .. "$052D (0x18): 0x%04X\n" .. "$052F (0x1A): 0x%04X\n" .. "$0531 (0x1C): 0x%04X\n" .. "$0533 (0x1E) Spawn X position: 0x%04X\n" .. "$0535 (0x20) Spawn Y position: 0x%04X\n" .. "$0537 (0x22): 0x%04X\n" .. "$0539 (0x24): 0x%04X\n" .. "$053B (0x26): 0x%04X\n" .. "$053D (0x28) Exit 1: 0x%04X\n" .. "$053F (0x2A) Exit 2: 0x%04X\n" .. "$0541 (0x2C) Exit 3: 0x%04X\n" .. "$0543 (0x2E) Exit 4: 0x%04X\n" .. "$0545 (0x30) Exit 5: 0x%04X\n" .. "$0547 (0x32) Exit 6: 0x%04X\n" .. "$0549 (0x34) Exit 7: 0x%04X\n" .. "$054B (0x36) Exit 8: 0x%04X\n" .. "$054D (0x38) 0x%04X\n" .. "$0551 (0x3A): 0x%04X\n" text(0, 0, string.format(level_string, level_id, read_rom_word(sprite_pointers + level_id*2), read_word(level_header + 0x00), --Level header read_word(level_header + 0x02), -- read_word(level_header + 0x04), -- read_word(level_header + 0x06), -- read_word(level_header + 0x08), -- read_word(level_header + 0x0A), -- read_word(level_header + 0x0C), -- read_word(level_header + 0x0E), -- read_word(level_header + 0x10), -- read_word(level_header + 0x12), --NMI pointer read_word(level_header + 0x14), --Level mode pointer read_word(level_header + 0x16), -- read_word(level_header + 0x18), -- read_word(level_header + 0x1A), -- read_word(level_header + 0x1C), -- read_word(level_header + 0x1E), -- read_word(level_header + 0x20), -- read_word(level_header + 0x22), -- read_word(level_header + 0x24), -- read_word(level_header + 0x26), -- read_word(level_header + 0x28), --Exit 1 read_word(level_header + 0x2A), --Exit 2 read_word(level_header + 0x2C), --Exit 3 read_word(level_header + 0x2E), --Exit 4 read_word(level_header + 0x30), --Exit 5 read_word(level_header + 0x32), --Exit 6 read_word(level_header + 0x34), --Exit 7 read_word(level_header + 0x36), --Exit 8 read_word(level_header + 0x38), -- read_word(level_header + 0x3A) -- )) end local watched_addresses = {} local function display_watch() local watch_string = "" for address, read_callback in pairs(watched_addresses) do watch_string = watch_string .. read_callback() end text(0, 0, watch_string) end local keys = {} keys.press = {} function keys.register_keypress(key,fn) keys.press[key] = fn input.keyhook(key, true) end function on_keyhook(key, state) if keys.press[key] and (state.value == 1) then keys.press[key]() end end keys.register_keypress("equals", function() slot = slot + 1 ; gui.repaint() end) keys.register_keypress("minus" , function() slot = slot - 1 ; gui.repaint() end) keys.register_keypress("backquote" , function() show_debug = not show_debug ; gui.repaint() end) keys.register_keypress("quotedbl" , function() show_dma_debug = not show_dma_debug end) keys.register_keypress("p" , function() play_sound_effect = true end) keys.register_keypress("1" , function() active_screen = sprite_screen ; gui.repaint() end) keys.register_keypress("2" , function() active_screen = sound_screen ; gui.repaint() end) keys.register_keypress("3" , function() active_screen = camera_screen ; gui.repaint() end) keys.register_keypress("4" , function() active_screen = engine_screen ; gui.repaint() end) keys.register_keypress("5" , function() active_screen = level_screen ; gui.repaint() end) keys.register_keypress("6" , function() active_screen = watch_screen ; gui.repaint() end) function on_paint(not_synth) if show_debug then if active_screen == sprite_screen then display_sprite() elseif active_screen == sound_screen then display_sound() elseif active_screen == camera_screen then display_camera() elseif active_screen == engine_screen then display_engine() elseif active_screen == level_screen then display_level() elseif active_screen == watch_screen then display_watch() end end end function on_dma(trigger_addr, source_addr, dest_addr, size, mode, dir, fixed) if not show_dma_debug then return end local exclusion_list = { 0xB5D3DF, --OAM DMA 0xB5A945 -- sprite DMA } for i, addr in pairs(exclusion_list) do if trigger_addr == addr then return end end --if trigger_addr == 0xBB8D0A then if dest_addr == 0x18 and source_addr < 0x800000 then local dma_string = "trigger: 0x%06X, source: 0x%06X, dest: 0x%02X, size: 0x%04X, mode: %d, dir: %d, fixed: %d" print(string.format(dma_string, trigger_addr, source_addr, dest_addr, size, mode, dir, fixed)) dump_mmio() print("\n") end end function on_vm_reset() rom_restore_all() end function dump_mmio() local layers_string = "" local layer_string = "Layer: %d, tilemap: 0x%04X, tiledata: 0x%04X, S: %d, X: 0x%04X, Y: 0x%04X\n" for i = 0, 3 do layers_string = layers_string .. string.format(layer_string, i+1, bg_register("scaddr", i), bg_register("tdaddr", i), bg_register("tilesize", i) == 1 and 8 or 16, bg_register("hofs", i), bg_register("vofs", i) ) end local oam_string = string.format("OAM, base: 0x%04X, tiledata: 0x%04X, size: %d, table: %d, first: %d", register("ppu_oam_baseaddr"), register("ppu_oam_tdaddr"), register("ppu_oam_basesize"), register("ppu_oam_nameselect"), register("ppu_oam_firstsprite") ) local mmio_string = "BG mode: %d\n" .. "VRAM addr: $%04X\n" .. layers_string .. oam_string print(string.format(mmio_string, register("ppu_bg_mode"), register("ppu_vram_addr") )) end function dump_registers() local registers_string = "PC: %06X, A: %04X, X: %04X, Y: %04X" print(string.format(registers_string, register("pbpc"), register("a"), register("x"), register("y") )) end function register_trace(address) if (type(address) == "table") then for i, trace in pairs(address) do memory2.ROM:registerexec(to_pc(trace), dump_registers) end else memory2.ROM:registerexec(to_pc(address), dump_registers) end end function unregister_trace(address) if (type(address) == "table") then for i, trace in pairs(address) do memory2.ROM:unregisterexec(to_pc(trace), dump_registers) end else memory2.ROM:unregisterexec(to_pc(address), dump_registers) end end function add_watch(name, address, size) if size == 1 then watched_addresses[address] = function() return string.format(name .. ": %02X\n", read_byte(address)) end elseif size == 2 then watched_addresses[address] = function() return string.format(name .. ": %04X\n", read_word(address)) end elseif size == 3 then watched_addresses[address] = function() return string.format(name .. ": %06X\n", read_long(address)) end elseif size >= 4 then watched_addresses[address] = function() return string.format(name .. ": %s\n", byte_table(address, 0, size)) end end end function delete_watch(address) watched_addresses = remove(watched_addresses, address) end --I personally don't want to use these in actual code for clarity reasons --but on the fly I do want to type a lot less --quick access calls for testing from the emulator lua console --w = write, r = read (print), g = get(return) --b = byte, w = word, l = long function wl(value, offset) write_long(value, offset) end function ww(value, offset) write_word(value, offset) end function wb(value, offset) write_byte(value, offset) end function rl(offset) print(string.format("0x%06X", read_long(offset))) end function rw(offset) print(string.format("0x%04X", read_word(offset))) end function rb(offset) print(string.format("0x%02X", read_byte(offset))) end function gl(offset) return read_long(offset) end function gw(offset) return read_word(offset) end function gb(offset) return read_byte(offset) end function rrl(offset) return read_rom_long(offset) end function rrw(offset) return read_rom_word(offset) end function rrb(offset) return read_rom_byte(offset) end --rom quick access calls function nop(address, size) write_rom_nop(address, size) end function zero(address, size) write_rom_zero(address, size) end function rtl(address) write_rom_byte_preserve(0x6B, address) end function rts(address, size) write_rom_byte_preserve(0x60, address) end function patch(address, data) write_rom_patch(address, data) end --print registers register stop function stop(address) write_rom_stop(address) end function r(address) rom_restore(address) end function ra() rom_restore_all() end function pc(address) return to_pc(address) end