DKC2-disassembly/music.txt

175 lines
4.7 KiB
Text

Music IDs
0x0000 -- Nothing
0x0001 -- Island map
0x0002 -- Main theme
0x0003 -- Swamp
0x0004 -- Swanky
0x0005 -- Enchanted wood
0x0006 -- Ship deck
0x0007 -- Mine
0x0008 -- Funky
0x0009 -- Brambles
0x000A -- Klubba
0x000B -- Wasp hive
0x000C -- Wrinkly
0x000D -- Lava
0x000E -- Roller coaster
0x000F -- Bonus
0x0010 -- Ship hold
0x0011 -- Fanfare
0x0012 -- Ship deck 2
0x0013 -- Rescue kong
0x0014 -- Game over
0x0015 -- Big boss
0x0016 -- Castle
0x0017 -- Haunted
0x0018 -- Select
0x0019 -- Cranky
0x001A -- Ice
0x001B -- Jungle
0x001C -- Lost world
0x001D -- Rigging
0x001E -- Credits
0x001F -- Krool
In level music prefixes
0x0000 -- normal
0x0100 -- death
0x0200 -- diddy win
0x0300 -- dixie win
0x0400 -- no dance win (invalid for boss music)
Bonus music prefixes
0x0000 -- Bonus transition screen
0x0100 -- Complete (already one)
0x0200 -- lose
0x0300 -- In the bonus
OW music, Swanky, Cranky, Wrinkly, Fanfare, Gameover, and Credits have no prefixes
Sound effects:
0x00 -- Nothing
0x01 -- Nothing?
0x02 -- Klomp walking
0x03 -- Monkey sound (unused)
0x04 -- Spin/cartwheel into enemy
0x05 -- Switch Kongs
0x06 -- Diddy hurt/lost
0x07 -- Dixie hurt/lost
0x08 -- Collect bananna
0x09 -- Collect something (unused)
0x0A -- Diddy loses life
0x0B -- Rambi charging
0x0C -- Something breaking (investigate)
0x0D -- Zinger like sound (investigate)
0x0E -- Zinger killed
0x0F -- Klick-Klack walking
0x10 -- Klick-Klack splat
0x11 -- Klobber skidding
0x12 -- Klobber waking up
0x13 -- Quiet sound (investigate)
0x14 -- Explosion of some sort (investigate)
0x15 -- Kannon shooting
0x16 -- Klampon eating player
0x17 -- Klampon snapping jaw while walking
0x18 -- Jump on kroc type enemy
0x19 -- Blow open bonus wall
0x1A -- Shoot from cannon
0x1B -- Kong in barrel
0x1C -- Count down in bonus game
0x1D -- Rattly jump
0x1E -- More monkey sounds (unused?)
0x1F -- Klinger sliding down
0x20 -- Dixie loses life
0x21 -- Blowing sound (unused?)
0x22 -- Reveal token (unused?)
0x23 -- Diddy juggling
0x24 -- Neek squeak
0x25 -- Blowing gum variant (unused?)
0x26 -- Dixie blowing gum
0x27 -- Collect kong letter pitch 1
0x28 -- Collect kong letter pitch 2
0x29 -- Collect kong letter pitch 3
0x2A -- Collect kong letter pitch 4
0x2B -- Lose life/ballon pop
0x2C -- Gain life
0x2D -- Collect coin
0x2E -- K. Rool message
0x2F -- Squawks attack
0x30 -- Squawks flapping 1
0x31 -- Squawks flapping 2
0x32 -- Spiny walking (investigate)
0x33 -- Menu move
0x34 -- Menu select
0x35 -- Reveal token
0x36 -- Collect kremcoin
0x37 -- Klick Klack flipping over
0x38 -- Collect life
0x39 -- Krow ghost exploding twinkle
0x3A -- Krow ghost exploding
0x3B -- Zinger sound (unused?)
0x3C -- Zinger sound higher pitch(unused?)
0x3D -- Zinger buzzing
0x3E -- Increase tempo/stop buzzing
0x3F -- Flitter buzzing
0x40 -- Team up
0x41 -- Animal buddy destoryed by sign (used with 0x42, 0x43, 0x44)
0x42 -- Animal buddy destoryed by sign (used with 0x41, 0x43, 0x44)
0x43 -- Animal buddy destoryed by sign (used with 0x41, 0x42, 0x44)
0x44 -- Animal buddy destoryed by sign (used with 0x41, 0x42, 0x43)
0x45 -- Rattly hurt
0x46 -- Squitter shoot web
0x47 -- Squitter shooting platform
0x48 -- Rattly idle jump
0x49 -- Rattly high jump
0x4A -- Load cannon ball into cannon
0x4B -- Shoot cannon (unused?)
0x4C -- Cannon ball falling from sky
0x4D -- Squitter jump (investigate)
0x4E -- Spiny walking
0x4F -- Squawks hurt
0x50 -- Invincible
0x51 -- Hit Kruncha
0x52 -- Rolling barrel
0x53 -- Rambi headbutt
0x54 -- Rambi trample
0x55 -- Animal transformation sound (semi unused)
0x56 -- Collect DK coin
0x57 -- Necky attacking
0x58 -- Cat-O-9-Tails hurt
0x59 -- Kudgel hurt
0x5A -- K. Rool passing out
0x5B -- K. Rool falling into water
0x5C -- K. Rool falling into water (unused?)
0x5D -- Krook jumped on
0x5E -- Pause/unpause game
0x5F -- Wrong/invalid selection
0x60 -- Egg cracking sound
0x61 -- Krow flapping
0x62 -- Jumping in and out of water, or krow hit
0x63 -- Clapper arf
0x64 -- Krow grabbing egg
0x65 -- Enguard jab
0x66 -- Lost Enguard, Kleaver hooks
0x67 -- Time running out in bonus
0x68 -- Ambient in water
0x69 -- Puft up inflating, Kleaver sinking
0x6A -- Puft up exploding, Kleaver sinking 2
0x6B -- Swimming, Kleaver vibrating, Race count down
0x6C -- Shuri spinning, Kleaver boiling, Race go
0x6D -- Clapper clap
0x6E -- Jump on green kroc head, Klapper blowing
0x6F -- Jump on brown kroc head
0x70 -- Crashing mixed with DK (unused?)
0x71 -- Deeper rambi head butt (unused?)
0x72 -- Quieter monkey sound (unused?)
0x73 -- Engaurd-like jab (unused?)
0x74 -- Monkey sound (unused?)
0x75 -- Weird monkey echo (Unused?)
0x76 -- quieter monkey sound (unused?)
0x77 -- Unknown
0x78 -- Scared by boss
0x79 -- Caw of Krow
Note: 0x60+ can have multiple uses. Ones before that may still be sample dependant.