2019-10-20 20:05:39 -04:00
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#pragma once
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#include "stdafx.h"
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#include "../Utilities/SimpleLock.h"
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class Socket;
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class NetMessage;
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class Console;
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struct PlayerInfo
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{
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string Name;
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uint8_t ControllerPort;
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bool IsHost;
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};
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class GameConnection
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{
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protected:
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static constexpr int MaxMsgLength = 1500000;
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shared_ptr<Socket> _socket;
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shared_ptr<Console> _console;
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uint8_t _readBuffer[GameConnection::MaxMsgLength] = {};
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uint8_t _messageBuffer[GameConnection::MaxMsgLength] = {};
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int _readPosition = 0;
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SimpleLock _socketLock;
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private:
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void ReadSocket();
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2021-03-10 11:13:28 -05:00
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bool ExtractMessage(void *buffer, uint32_t &messageLength);
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2019-10-20 20:05:39 -04:00
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NetMessage* ReadMessage();
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virtual void ProcessMessage(NetMessage* message) = 0;
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protected:
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void Disconnect();
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public:
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static constexpr uint8_t SpectatorPort = 0xFF;
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GameConnection(shared_ptr<Console> console, shared_ptr<Socket> socket);
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bool ConnectionError();
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void ProcessMessages();
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2021-03-10 11:13:28 -05:00
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void SendNetMessage(NetMessage &message);
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};
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