60 lines
2.4 KiB
Markdown
60 lines
2.4 KiB
Markdown
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---
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title: Input Options
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weight: 5
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chapter: false
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---
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## General Options ##
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<div class="imgBox"><div>
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<img src="/images/InputOptions_General.png" />
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<span>Controller Options</span>
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</div></div>
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## Setting up controllers ##
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For each player, select the device you want to use. To connect more than 2 controllers, select the `Super Multitap` controller, which will display 4 additional controller configuration dropdowns.
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To setup the key mappings for a controller (or other device-specific options), click the `Setup` button on the right of the player you want to configure.
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## Configuring Key Bindings ##
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<div class="imgBox"><div>
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<img src="/images/InputOptions_Controller.png" />
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<span>Controller Setup</span>
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</div></div>
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Each player can have up to four tabs of key bindings -- this allows you to control the same player with different input devices. For example, you can setup player 1 to be controlled by your keyboard and your Xbox controller at the same time.
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To select a binding for a button, click on the corresponding button in the UI and then press the key or gamepad button you want to use for this button.
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To clear a binding, click on it and then close the popup window by clicking on the X button.
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To clear all bindings for this tab, click on the `Clear Key Bindings`.
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To simplify configuration, a number of presets are available -- click on the `Select Preset` button to choose one.
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You can also configure that controller's turbo buttons' speed with the `Turbo Speed` slider. *Note: setting the turbo speed to the fastest setting may cause some games to not detect the button presses at all.*
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## Super Scope ##
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The mouse is used to simulate the Super Scope's buttons:
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* **Fire**: Left Button
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* **Turbo**: Right Button
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* **Cursor**: Middle Button
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## Advanced Options ##
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<div class="imgBox"><div>
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<img src="/images/InputOptions_Advanced.png" />
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<span>Advanced Options</span>
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</div></div>
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**Controller axis deadzone size**: Controls the deadzone size for analog sticks. A larger deadzone means that the analog stick will need to be moved more before a button press is registered.
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### Display Controller Input ###
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Use these options to display the controller input on the screen.
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{{% notice warning %}}
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This will be recorded by the [Video Recorder](/tools.html#video-recorder) - so make sure you turn it off if you do not want it to appear on the video.
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{{% /notice %}}
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