Mesen-SX/Core/GbApu.h

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#pragma once
#include "stdafx.h"
#include "GbSquareChannel.h"
#include "GbWaveChannel.h"
#include "GbNoiseChannel.h"
#include "../Utilities/blip_buf.h"
#include "../Utilities/ISerializable.h"
class Console;
class Gameboy;
class SoundMixer;
class GbApu : public ISerializable
{
private:
static constexpr int ApuFrequency = 1024 * 1024 * 4; //4mhz
static constexpr int MaxSamples = 4000;
static constexpr int SampleRate = 96000;
Console* _console = nullptr;
Gameboy* _gameboy = nullptr;
SoundMixer* _soundMixer = nullptr;
GbSquareChannel _square1;
GbSquareChannel _square2;
GbWaveChannel _wave;
GbNoiseChannel _noise;
int16_t* _soundBuffer = nullptr;
blip_t* _leftChannel = nullptr;
blip_t* _rightChannel = nullptr;
int16_t _prevLeftOutput = 0;
int16_t _prevRightOutput = 0;
uint32_t _clockCounter = 0;
uint64_t _prevClockCount = 0;
GbApuState _state = {};
public:
GbApu(Console* console, Gameboy* gameboy);
virtual ~GbApu();
GbApuDebugState GetState();
void Run();
void ClockFrameSequencer();
uint8_t Read(uint16_t addr);
void Write(uint16_t addr, uint8_t value);
void Serialize(Serializer& s) override;
};