36 lines
973 B
C
36 lines
973 B
C
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#pragma once
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#include "stdafx.h"
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#include "ScriptingContext.h"
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#include "EventType.h"
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#include "../Utilities/Timer.h"
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struct lua_State;
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struct lua_Debug;
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class Debugger;
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class LuaScriptingContext : public ScriptingContext
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{
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private:
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static LuaScriptingContext* _context;
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static uint32_t _timeout;
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lua_State* _lua = nullptr;
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Timer _timer;
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static void ExecutionCountHook(lua_State* lua, lua_Debug* ar);
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protected:
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void InternalCallMemoryCallback(uint16_t addr, uint8_t &value, CallbackType type) override;
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int InternalCallEventCallback(EventType type) override;
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public:
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LuaScriptingContext(Debugger* debugger);
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virtual ~LuaScriptingContext();
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static void SetScriptTimeout(uint32_t timeout);
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bool LoadScript(string scriptName, string scriptContent, Debugger* debugger) override;
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void UnregisterMemoryCallback(CallbackType type, int startAddr, int endAddr, int reference) override;
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void UnregisterEventCallback(EventType type, int reference) override;
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};
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