Mesen-SX/Core/Ppu.h

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#pragma once
#include "stdafx.h"
#include "PpuTypes.h"
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class Console;
class InternalRegisters;
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struct SpriteInfo
{
int16_t X;
bool HorizontalMirror;
bool VerticalMirror;
uint8_t Priority;
uint8_t TileColumn;
uint8_t TileRow;
uint8_t Palette;
bool UseSecondTable;
uint8_t LargeSprite;
};
class Ppu
{
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public:
constexpr static uint32_t SpriteRamSize = 544;
constexpr static uint32_t CgRamSize = 512;
constexpr static uint32_t VideoRamSize = 0x10000;
private:
constexpr static const uint8_t _oamSizes[8][2][2] = {
{ { 1, 1 }, { 2, 2 } }, //8x8 + 16x16
{ { 1, 1 }, { 4, 4 } }, //8x8 + 32x32
{ { 1, 1 }, { 8, 8 } }, //8x8 + 64x64
{ { 2, 2 }, { 4, 4 } }, //16x16 + 32x32
{ { 2, 2 }, { 8, 8 } }, //16x16 + 64x64
{ { 4, 4 }, { 8, 8 } }, //32x32 + 64x64
{ { 2, 4 }, { 4, 8 } }, //16x32 + 32x64
{ { 2, 4 }, { 4, 4 } } //16x32 + 32x32
};
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shared_ptr<Console> _console;
shared_ptr<InternalRegisters> _regs;
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bool _forcedVblank = false;
uint8_t _screenBrightness = 0;
uint16_t _cycle = 0;
uint16_t _scanline = 0;
uint32_t _frameCount = 0;
uint8_t _bgMode = 0;
bool _mode1Bg3Priority = false;
uint8_t _mainScreenLayers = 0;
uint8_t _subScreenLayers = 0;
LayerConfig _layerConfig[4];
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uint8_t *_vram;
uint16_t _vramAddress;
uint8_t _vramIncrementValue;
uint8_t _vramAddressRemapping;
bool _vramAddrIncrementOnSecondReg;
uint8_t _vramReadBuffer = 0;
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uint16_t _cgramAddress;
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uint8_t _cgram[Ppu::CgRamSize];
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uint16_t *_outputBuffers[2];
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SpriteInfo _sprites[32] = {};
uint8_t _spriteCount = 0;
uint8_t _spritePriority[256] = {};
uint8_t _spritePalette[256] = {};
uint16_t _spritePixels[256] = {};
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uint16_t _pixelsDrawn = 0;
uint16_t _subPixelsDrawn = 0;
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uint8_t _rowPixelFlags[256];
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uint16_t *_currentBuffer;
bool _subScreenFilled[256];
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uint16_t _subScreenBuffer[256];
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uint16_t _mosaicColor[256] = {};
uint8_t _mosaicSize = 0;
uint8_t _mosaicEnabled = 0;
uint16_t _mosaicStartScanline = 0;
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uint8_t _oamMode = 0;
uint16_t _oamBaseAddress = 0;
uint16_t _oamAddressOffset = 0;
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uint8_t _oamRam[Ppu::SpriteRamSize];
uint16_t _oamRamAddress = 0;
bool _enableOamPriority = false;
uint16_t _internalOamAddress = 0;
uint8_t _oamWriteBuffer = 0;
bool _timeOver = false;
bool _rangeOver = false;
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bool _directColorMode = false;
uint8_t _colorMathClipMode = 0;
uint8_t _colorMathPreventMode = 0;
bool _colorMathAddSubscreen = false;
uint8_t _colorMathEnabled = 0;
bool _colorMathSubstractMode = false;
bool _colorMathHalveResult = false;
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uint16_t _fixedColor = 0;
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uint8_t _hvScrollLatchValue = 0;
uint8_t _hScrollLatchValue = 0;
uint16_t _horizontalLocation = 0;
bool _horizontalLocToggle = false;
uint16_t _verticalLocation = 0;
bool _verticalLocationToggle = false;
bool _locationLatched = false;
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uint16_t _mode7MatrixA = 0;
uint16_t _mode7MatrixB = 0;
uint8_t _mode7Latch = 0;
template<bool forMainScreen>
void RenderBgColor();
template<uint8_t layerIndex, uint8_t bpp, bool processHighPriority, bool forMainScreen, uint16_t basePaletteOffset = 0>
void RenderTilemap();
template<uint8_t priority, bool forMainScreen>
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void RenderSprites();
template<bool forMainScreen>
void RenderMode0();
template<bool forMainScreen>
void RenderMode1();
template<bool forMainScreen>
void RenderMode2();
template<bool forMainScreen>
void RenderMode3();
template<bool forMainScreen>
void RenderMode4();
void RenderScanline();
void ApplyColorMath();
void SendFrame();
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public:
Ppu(shared_ptr<Console> console);
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~Ppu();
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uint32_t GetFrameCount();
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PpuState GetState();
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void Exec();
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uint8_t* GetVideoRam();
uint8_t* GetCgRam();
uint8_t* GetSpriteRam();
void LatchLocationValues();
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uint8_t Read(uint16_t addr);
void Write(uint32_t addr, uint8_t value);
};