39 lines
750 B
C
39 lines
750 B
C
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#pragma once
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#include "stdafx.h"
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enum class MouseButton
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{
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LeftButton = 0,
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RightButton = 1,
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MiddleButton = 2,
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};
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struct MousePosition
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{
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int16_t X;
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int16_t Y;
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};
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struct MouseMovement
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{
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int16_t dx;
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int16_t dy;
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};
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class IKeyManager
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{
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public:
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virtual ~IKeyManager() {}
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virtual void RefreshState() = 0;
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virtual void UpdateDevices() = 0;
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virtual bool IsMouseButtonPressed(MouseButton button) = 0;
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virtual bool IsKeyPressed(uint32_t keyCode) = 0;
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virtual vector<uint32_t> GetPressedKeys() = 0;
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virtual string GetKeyName(uint32_t keyCode) = 0;
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virtual uint32_t GetKeyCode(string keyName) = 0;
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virtual void SetKeyState(uint16_t scanCode, bool state) = 0;
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virtual void ResetKeyState() = 0;
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virtual void SetDisabled(bool disabled) = 0;
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};
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