Input: Fixed turbo for multitap

This commit is contained in:
Sour 2019-10-18 17:14:47 -04:00
parent 13cd1142ca
commit 024e9cdaf3
5 changed files with 150 additions and 107 deletions

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@ -235,6 +235,7 @@
<ClCompile Include="MessageManager.cpp" /> <ClCompile Include="MessageManager.cpp" />
<ClCompile Include="MovieManager.cpp" /> <ClCompile Include="MovieManager.cpp" />
<ClCompile Include="MovieRecorder.cpp" /> <ClCompile Include="MovieRecorder.cpp" />
<ClCompile Include="Multitap.cpp" />
<ClCompile Include="NecDsp.cpp" /> <ClCompile Include="NecDsp.cpp" />
<ClCompile Include="NecDspDisUtils.cpp" /> <ClCompile Include="NecDspDisUtils.cpp" />
<ClCompile Include="NotificationManager.cpp" /> <ClCompile Include="NotificationManager.cpp" />

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@ -677,6 +677,9 @@
<ClCompile Include="InputHud.cpp"> <ClCompile Include="InputHud.cpp">
<Filter>SNES\Input</Filter> <Filter>SNES\Input</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Multitap.cpp">
<Filter>SNES\Input</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Filter Include="SNES"> <Filter Include="SNES">

131
Core/Multitap.cpp Normal file
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@ -0,0 +1,131 @@
#include "stdafx.h"
#include "Multitap.h"
#include "InternalRegisters.h"
#include "Ppu.h"
string Multitap::GetKeyNames()
{
//Repeat key names 4x, once for each controller
return "ABXYLRSTUDLR:ABXYLRSTUDLR:ABXYLRSTUDLR:ABXYLRSTUDLR";
}
void Multitap::InternalSetStateFromInput()
{
for(int i = 0; i < 4; i++) {
int offset = Multitap::ButtonCount * i;
for(KeyMapping keyMapping : _mappings[i]) {
SetPressedState(Buttons::A + offset, keyMapping.A);
SetPressedState(Buttons::B + offset, keyMapping.B);
SetPressedState(Buttons::X + offset, keyMapping.X);
SetPressedState(Buttons::Y + offset, keyMapping.Y);
SetPressedState(Buttons::L + offset, keyMapping.L);
SetPressedState(Buttons::R + offset, keyMapping.R);
SetPressedState(Buttons::Start + offset, keyMapping.Start);
SetPressedState(Buttons::Select + offset, keyMapping.Select);
SetPressedState(Buttons::Up + offset, keyMapping.Up);
SetPressedState(Buttons::Down + offset, keyMapping.Down);
SetPressedState(Buttons::Left + offset, keyMapping.Left);
SetPressedState(Buttons::Right + offset, keyMapping.Right);
uint8_t turboFreq = 1 << (4 - _turboSpeed[i]);
bool turboOn = (uint8_t)(_ppu->GetFrameCount() % turboFreq) < turboFreq / 2;
if(turboOn) {
SetPressedState(Buttons::A + offset, keyMapping.TurboA);
SetPressedState(Buttons::B + offset, keyMapping.TurboB);
SetPressedState(Buttons::X + offset, keyMapping.TurboX);
SetPressedState(Buttons::Y + offset, keyMapping.TurboY);
SetPressedState(Buttons::L + offset, keyMapping.TurboL);
SetPressedState(Buttons::R + offset, keyMapping.TurboR);
}
}
}
}
uint16_t Multitap::ToByte(uint8_t port)
{
//"A Super NES controller returns a 16-bit report in a similar order: B, Y, Select, Start, Up, Down, Left, Right, A, X, L, R, then four 0 bits."
int offset = port * Multitap::ButtonCount;
return
(uint8_t)IsPressed(Buttons::B + offset) |
((uint8_t)IsPressed(Buttons::Y + offset) << 1) |
((uint8_t)IsPressed(Buttons::Select + offset) << 2) |
((uint8_t)IsPressed(Buttons::Start + offset) << 3) |
((uint8_t)IsPressed(Buttons::Up + offset) << 4) |
((uint8_t)IsPressed(Buttons::Down + offset) << 5) |
((uint8_t)IsPressed(Buttons::Left + offset) << 6) |
((uint8_t)IsPressed(Buttons::Right + offset) << 7) |
((uint8_t)IsPressed(Buttons::A + offset) << 8) |
((uint8_t)IsPressed(Buttons::X + offset) << 9) |
((uint8_t)IsPressed(Buttons::L + offset) << 10) |
((uint8_t)IsPressed(Buttons::R + offset) << 11);
}
void Multitap::Serialize(Serializer & s)
{
BaseControlDevice::Serialize(s);
s.Stream(_stateBuffer[0], _stateBuffer[1], _stateBuffer[2], _stateBuffer[3]);
}
void Multitap::RefreshStateBuffer()
{
for(int i = 0; i < 4; i++) {
_stateBuffer[i] = ToByte(i);
}
}
Multitap::Multitap(Console * console, uint8_t port, KeyMappingSet keyMappings1, KeyMappingSet keyMappings2, KeyMappingSet keyMappings3, KeyMappingSet keyMappings4) : BaseControlDevice(console, port, keyMappings1)
{
_ppu = console->GetPpu().get();
_turboSpeed[0] = keyMappings1.TurboSpeed;
_turboSpeed[1] = keyMappings2.TurboSpeed;
_turboSpeed[2] = keyMappings3.TurboSpeed;
_turboSpeed[3] = keyMappings4.TurboSpeed;
_mappings[0] = keyMappings1.GetKeyMappingArray();
_mappings[1] = keyMappings2.GetKeyMappingArray();
_mappings[2] = keyMappings3.GetKeyMappingArray();
_mappings[3] = keyMappings4.GetKeyMappingArray();
_internalRegs = console->GetInternalRegisters().get();
}
ControllerType Multitap::GetControllerType()
{
return ControllerType::Multitap;
}
uint8_t Multitap::ReadRam(uint16_t addr)
{
uint8_t selectBit = 0x80 >> ((_port == 0) ? 1 : 0);
uint8_t portSelect = (_internalRegs->GetIoPortOutput() & selectBit) ? 0 : 2;
uint8_t output = 0;
if(IsCurrentPort(addr)) {
StrobeProcessRead();
output = _stateBuffer[portSelect] & 0x01;
output |= (_stateBuffer[portSelect + 1] & 0x01) << 1; //P3 & P5 are reported in bit 1
if(_strobe) {
//Bit 1 is always set when strobe is high
output |= 0x02;
}
_stateBuffer[portSelect] >>= 1;
_stateBuffer[portSelect + 1] >>= 1;
//"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers."
_stateBuffer[portSelect] |= 0x8000;
_stateBuffer[portSelect + 1] |= 0x8000;
}
return output;
}
void Multitap::WriteRam(uint16_t addr, uint8_t value)
{
if(addr == 0x4016) {
StrobeProcessWrite(value);
}
}

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@ -1,128 +1,35 @@
#pragma once #pragma once
#include "stdafx.h" #include "stdafx.h"
#include "BaseControlDevice.h" #include "BaseControlDevice.h"
#include "InternalRegisters.h"
#include "../Utilities/Serializer.h" #include "../Utilities/Serializer.h"
class Ppu;
class InternalRegisters;
class Multitap : public BaseControlDevice class Multitap : public BaseControlDevice
{ {
private: private:
enum Buttons { A = 0, B, X, Y, L, R, Select, Start, Up, Down, Left, Right }; enum Buttons { A = 0, B, X, Y, L, R, Select, Start, Up, Down, Left, Right };
static constexpr int ButtonCount = 12; static constexpr int ButtonCount = 12;
Ppu *_ppu;
vector<KeyMapping> _mappings[4]; vector<KeyMapping> _mappings[4];
uint8_t _turboSpeed[4] = {};
uint16_t _stateBuffer[4] = {}; uint16_t _stateBuffer[4] = {};
InternalRegisters *_internalRegs = nullptr; InternalRegisters *_internalRegs = nullptr;
protected: protected:
string GetKeyNames() override string GetKeyNames() override;
{ void InternalSetStateFromInput() override;
//Repeat key names 4x, once for each controller uint16_t ToByte(uint8_t port);
return "ABXYLRSTUDLR:ABXYLRSTUDLR:ABXYLRSTUDLR:ABXYLRSTUDLR"; void Serialize(Serializer &s) override;
} void RefreshStateBuffer() override;
void InternalSetStateFromInput() override
{
for(int i = 0; i < 4; i++) {
int offset = Multitap::ButtonCount * i;
for(KeyMapping keyMapping : _mappings[i]) {
SetPressedState(Buttons::A + offset, keyMapping.A);
SetPressedState(Buttons::B + offset, keyMapping.B);
SetPressedState(Buttons::X + offset, keyMapping.X);
SetPressedState(Buttons::Y + offset, keyMapping.Y);
SetPressedState(Buttons::L + offset, keyMapping.L);
SetPressedState(Buttons::R + offset, keyMapping.R);
SetPressedState(Buttons::Start + offset, keyMapping.Start);
SetPressedState(Buttons::Select + offset, keyMapping.Select);
SetPressedState(Buttons::Up + offset, keyMapping.Up);
SetPressedState(Buttons::Down + offset, keyMapping.Down);
SetPressedState(Buttons::Left + offset, keyMapping.Left);
SetPressedState(Buttons::Right + offset, keyMapping.Right);
}
}
}
uint16_t ToByte(uint8_t port)
{
//"A Super NES controller returns a 16-bit report in a similar order: B, Y, Select, Start, Up, Down, Left, Right, A, X, L, R, then four 0 bits."
int offset = port * Multitap::ButtonCount;
return
(uint8_t)IsPressed(Buttons::B + offset) |
((uint8_t)IsPressed(Buttons::Y + offset) << 1) |
((uint8_t)IsPressed(Buttons::Select + offset) << 2) |
((uint8_t)IsPressed(Buttons::Start + offset) << 3) |
((uint8_t)IsPressed(Buttons::Up + offset) << 4) |
((uint8_t)IsPressed(Buttons::Down + offset) << 5) |
((uint8_t)IsPressed(Buttons::Left + offset) << 6) |
((uint8_t)IsPressed(Buttons::Right + offset) << 7) |
((uint8_t)IsPressed(Buttons::A + offset) << 8) |
((uint8_t)IsPressed(Buttons::X + offset) << 9) |
((uint8_t)IsPressed(Buttons::L + offset) << 10) |
((uint8_t)IsPressed(Buttons::R + offset) << 11);
}
void Serialize(Serializer &s) override
{
BaseControlDevice::Serialize(s);
s.Stream(_stateBuffer[0], _stateBuffer[1], _stateBuffer[2], _stateBuffer[3]);
}
void RefreshStateBuffer() override
{
for(int i = 0; i < 4; i++) {
_stateBuffer[i] = ToByte(i);
}
}
public: public:
Multitap(Console* console, uint8_t port, KeyMappingSet keyMappings1, KeyMappingSet keyMappings2, KeyMappingSet keyMappings3, KeyMappingSet keyMappings4) : BaseControlDevice(console, port, keyMappings1) Multitap(Console* console, uint8_t port, KeyMappingSet keyMappings1, KeyMappingSet keyMappings2, KeyMappingSet keyMappings3, KeyMappingSet keyMappings4);
{
_mappings[0] = keyMappings1.GetKeyMappingArray();
_mappings[1] = keyMappings2.GetKeyMappingArray();
_mappings[2] = keyMappings3.GetKeyMappingArray();
_mappings[3] = keyMappings4.GetKeyMappingArray();
_internalRegs = console->GetInternalRegisters().get();
}
ControllerType GetControllerType() override ControllerType GetControllerType() override;
{
return ControllerType::Multitap;
}
uint8_t ReadRam(uint16_t addr) override uint8_t ReadRam(uint16_t addr) override;
{ void WriteRam(uint16_t addr, uint8_t value) override;
uint8_t selectBit = 0x80 >> ((_port == 0) ? 1 : 0);
uint8_t portSelect = (_internalRegs->GetIoPortOutput() & selectBit) ? 0 : 2;
uint8_t output = 0;
if(IsCurrentPort(addr)) {
StrobeProcessRead();
output = _stateBuffer[portSelect] & 0x01;
output |= (_stateBuffer[portSelect + 1] & 0x01) << 1; //P3 & P5 are reported in bit 1
if(_strobe) {
//Bit 1 is always set when strobe is high
output |= 0x02;
}
_stateBuffer[portSelect] >>= 1;
_stateBuffer[portSelect + 1] >>= 1;
//"All subsequent reads will return D=1 on an authentic controller but may return D=0 on third party controllers."
_stateBuffer[portSelect] |= 0x8000;
_stateBuffer[portSelect + 1] |= 0x8000;
}
return output;
}
void WriteRam(uint16_t addr, uint8_t value) override
{
if(addr == 0x4016) {
StrobeProcessWrite(value);
}
}
}; };

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@ -68,6 +68,7 @@ SOURCES_CXX := $(LIBRETRO_DIR)/libretro.cpp \
$(CORE_DIR)/MessageManager.cpp \ $(CORE_DIR)/MessageManager.cpp \
$(CORE_DIR)/MovieManager.cpp \ $(CORE_DIR)/MovieManager.cpp \
$(CORE_DIR)/MovieRecorder.cpp \ $(CORE_DIR)/MovieRecorder.cpp \
$(CORE_DIR)/Multitap.cpp \
$(CORE_DIR)/NecDsp.cpp \ $(CORE_DIR)/NecDsp.cpp \
$(CORE_DIR)/NecDspDisUtils.cpp \ $(CORE_DIR)/NecDspDisUtils.cpp \
$(CORE_DIR)/NotificationManager.cpp \ $(CORE_DIR)/NotificationManager.cpp \