GB: Added palette configuration options
+ Split GB options to a separate window
This commit is contained in:
parent
ef930104e6
commit
06135f10de
29 changed files with 995 additions and 174 deletions
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@ -631,7 +631,7 @@ bool BaseCartridge::LoadGameboy(VirtualFile &romFile, bool sgbEnabled)
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_headerOffset = Gameboy::HeaderOffset;
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if(_gameboy->IsSgb()) {
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EmulationConfig cfg = _console->GetSettings()->GetEmulationConfig();
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GameboyConfig cfg = _console->GetSettings()->GetGameboyConfig();
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if(FirmwareHelper::LoadSgbFirmware(_console, &_prgRom, _prgRomSize, cfg.UseSgb2)) {
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LoadRom();
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if(_coprocessorType != CoprocessorType::SGB) {
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@ -85,15 +85,15 @@ void DefaultVideoFilter::InitLookupTable()
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void DefaultVideoFilter::OnBeforeApplyFilter()
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{
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VideoConfig config = _console->GetSettings()->GetVideoConfig();
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EmulationConfig emulationConfig = _console->GetSettings()->GetEmulationConfig();
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GameboyConfig gbConfig = _console->GetSettings()->GetGameboyConfig();
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ConsoleType consoleType = _console->GetConsoleType();
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bool adjustColors = emulationConfig.GbcAdjustColors && consoleType == ConsoleType::GameboyColor;
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bool adjustColors = gbConfig.GbcAdjustColors && consoleType == ConsoleType::GameboyColor;
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if(_videoConfig.Hue != config.Hue || _videoConfig.Saturation != config.Saturation || _videoConfig.Contrast != config.Contrast || _videoConfig.Brightness != config.Brightness || _gbcAdjustColors != adjustColors) {
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_gbcAdjustColors = adjustColors;
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InitLookupTable();
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}
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_gbBlendFrames = emulationConfig.GbBlendFrames && (consoleType == ConsoleType::Gameboy || consoleType == ConsoleType::GameboyColor);
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_gbBlendFrames = gbConfig.BlendFrames && (consoleType == ConsoleType::Gameboy || consoleType == ConsoleType::GameboyColor);
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_videoConfig = config;
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}
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@ -124,6 +124,16 @@ EmulationConfig EmuSettings::GetEmulationConfig()
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return _emulation;
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}
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void EmuSettings::SetGameboyConfig(GameboyConfig config)
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{
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_gameboy = config;
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}
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GameboyConfig EmuSettings::GetGameboyConfig()
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{
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return _gameboy;
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}
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void EmuSettings::SetPreferences(PreferencesConfig config)
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{
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ProcessString(_saveFolder, &config.SaveFolderOverride);
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@ -15,6 +15,7 @@ private:
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AudioConfig _audio;
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InputConfig _input;
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EmulationConfig _emulation;
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GameboyConfig _gameboy;
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PreferencesConfig _preferences;
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atomic<uint32_t> _flags;
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@ -54,6 +55,9 @@ public:
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void SetEmulationConfig(EmulationConfig config);
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EmulationConfig GetEmulationConfig();
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void SetGameboyConfig(GameboyConfig config);
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GameboyConfig GetGameboyConfig();
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void SetPreferences(PreferencesConfig config);
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PreferencesConfig GetPreferences();
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@ -63,8 +63,8 @@ void Gameboy::Init(Console* console, GbCart* cart, std::vector<uint8_t>& romData
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_hasBattery = header.HasBattery();
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shared_ptr<EmuSettings> settings = console->GetSettings();
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EmulationConfig cfg = settings->GetEmulationConfig();
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GameboyModel model = cfg.GbModel;
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GameboyConfig cfg = settings->GetGameboyConfig();
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GameboyModel model = cfg.Model;
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if(model == GameboyModel::Auto) {
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if((header.CgbFlag & 0x80) != 0) {
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model = GameboyModel::GameboyColor;
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@ -3,6 +3,7 @@
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#include "GbTypes.h"
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#include "EventType.h"
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#include "Console.h"
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#include "EmuSettings.h"
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#include "Gameboy.h"
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#include "VideoDecoder.h"
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#include "RewindManager.h"
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@ -14,7 +15,6 @@
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#include "../Utilities/HexUtilities.h"
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#include "../Utilities/Serializer.h"
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constexpr uint16_t bwRgbPalette[4] = { 0x7FFF, 0x6318, 0x318C, 0x0000 };
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constexpr uint16_t evtColors[6] = { 0x18C6, 0x294A, 0x108C, 0x4210, 0x3084, 0x1184 };
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void GbPpu::Init(Console* console, Gameboy* gameboy, GbMemoryManager* memoryManager, GbDmaController* dmaController, uint8_t* vram, uint8_t* oam)
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@ -44,14 +44,7 @@ void GbPpu::Init(Console* console, Gameboy* gameboy, GbMemoryManager* memoryMana
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_state.CgbEnabled = _gameboy->IsCgb();
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_lastFrameTime = 0;
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if(!_gameboy->IsCgb()) {
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for(int i = 0; i < 4; i++) {
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//Init default palette for use with DMG
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_state.CgbBgPalettes[i] = bwRgbPalette[i];
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_state.CgbObjPalettes[i] = bwRgbPalette[i];
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_state.CgbObjPalettes[i+4] = bwRgbPalette[i];
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}
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}
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UpdatePalette();
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Write(0xFF48, 0xFF);
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Write(0xFF49, 0xFF);
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@ -630,6 +623,8 @@ void GbPpu::SendFrame()
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return;
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}
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UpdatePalette();
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_console->GetNotificationManager()->SendNotification(ConsoleNotificationType::PpuFrameDone);
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if(_isFirstFrame) {
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@ -665,6 +660,24 @@ void GbPpu::SendFrame()
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_currentBuffer = _currentBuffer == _outputBuffers[0] ? _outputBuffers[1] : _outputBuffers[0];
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}
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void GbPpu::UpdatePalette()
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{
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if(!_gameboy->IsCgb()) {
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GameboyConfig cfg = _console->GetSettings()->GetGameboyConfig();
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for(int i = 0; i < 4; i++) {
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//Set palette based on settings (DMG)
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uint16_t bgColor = ((cfg.BgColors[i] & 0xF8) << 7) | ((cfg.BgColors[i] & 0xF800) >> 6) | ((cfg.BgColors[i] & 0xF80000) >> 19);
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_state.CgbBgPalettes[i] = bgColor;
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uint16_t obj0Color = ((cfg.Obj0Colors[i] & 0xF8) << 7) | ((cfg.Obj0Colors[i] & 0xF800) >> 6) | ((cfg.Obj0Colors[i] & 0xF80000) >> 19);
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_state.CgbObjPalettes[i] = obj0Color;
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uint16_t obj1Color = ((cfg.Obj1Colors[i] & 0xF8) << 7) | ((cfg.Obj1Colors[i] & 0xF800) >> 6) | ((cfg.Obj1Colors[i] & 0xF80000) >> 19);
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_state.CgbObjPalettes[i + 4] = obj1Color;
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}
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}
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}
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uint8_t GbPpu::Read(uint16_t addr)
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{
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switch(addr) {
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@ -68,6 +68,9 @@ private:
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void UpdateStatIrq();
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void SendFrame();
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void UpdatePalette();
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void WriteCgbPalette(uint8_t& pos, uint16_t* pal, bool autoInc, uint8_t value);
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public:
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@ -88,8 +91,6 @@ public:
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void Exec();
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void SendFrame();
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uint8_t Read(uint16_t addr);
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void Write(uint16_t addr, uint8_t value);
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@ -305,11 +305,17 @@ struct EmulationConfig
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RamState RamPowerOnState = RamState::Random;
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int64_t BsxCustomDate = -1;
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};
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GameboyModel GbModel = GameboyModel::Auto;
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struct GameboyConfig
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{
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GameboyModel Model = GameboyModel::Auto;
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bool UseSgb2 = true;
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bool GbBlendFrames = true;
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bool BlendFrames = true;
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bool GbcAdjustColors = true;
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uint32_t BgColors[4] = { 0xFFFFFF, 0xB0B0B0, 0x686868, 0x000000 };
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uint32_t Obj0Colors[4] = { 0xFFFFFF, 0xB0B0B0, 0x686868, 0x000000 };
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uint32_t Obj1Colors[4] = { 0xFFFFFF, 0xB0B0B0, 0x686868, 0x000000 };
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};
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struct PreferencesConfig
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@ -256,7 +256,7 @@ void SuperGameboy::Run()
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void SuperGameboy::UpdateClockRatio()
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{
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bool isSgb2 = _console->GetSettings()->GetEmulationConfig().UseSgb2;
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bool isSgb2 = _console->GetSettings()->GetGameboyConfig().UseSgb2;
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uint32_t masterRate = isSgb2 ? 20971520 : _console->GetMasterClockRate();
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uint8_t divider = 5;
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@ -28,6 +28,11 @@ extern "C" {
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{
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_console->GetSettings()->SetEmulationConfig(config);
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}
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DllExport void __stdcall SetGameboyConfig(GameboyConfig config)
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{
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_console->GetSettings()->SetGameboyConfig(config);
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}
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DllExport void __stdcall SetPreferences(PreferencesConfig config)
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{
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@ -269,9 +269,9 @@ extern "C" {
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_console.reset(new Console());
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KeyManager::SetSettings(_console->GetSettings().get());
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_console->Initialize();
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EmulationConfig cfg = _console->GetSettings()->GetEmulationConfig();
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cfg.GbModel = GameboyModel::GameboyColor;
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_console->GetSettings()->SetEmulationConfig(cfg);
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GameboyConfig cfg = _console->GetSettings()->GetGameboyConfig();
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cfg.Model = GameboyModel::GameboyColor;
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_console->GetSettings()->SetGameboyConfig(cfg);
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_console->LoadRom((VirtualFile)testRoms[i], VirtualFile());
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if(enableDebugger) {
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@ -215,10 +215,12 @@ extern "C" {
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void update_settings()
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{
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struct retro_variable var = { };
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VideoConfig video = _console->GetSettings()->GetVideoConfig();
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AudioConfig audio = _console->GetSettings()->GetAudioConfig();
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EmulationConfig emulation = _console->GetSettings()->GetEmulationConfig();
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InputConfig input = _console->GetSettings()->GetInputConfig();
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shared_ptr<EmuSettings> settings = _console->GetSettings();
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VideoConfig video = settings->GetVideoConfig();
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AudioConfig audio = settings->GetAudioConfig();
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EmulationConfig emulation = settings->GetEmulationConfig();
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GameboyConfig gbConfig = settings->GetGameboyConfig();
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InputConfig input = settings->GetInputConfig();
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video.Brightness = 0;
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video.Contrast = 0;
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video.Hue = 0;
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@ -396,19 +398,19 @@ extern "C" {
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if(readVariable(MesenGbModel, var)) {
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string value = string(var.value);
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if(value == "Game Boy") {
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emulation.GbModel = GameboyModel::Gameboy;
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gbConfig.Model = GameboyModel::Gameboy;
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} else if(value == "Game Boy Color") {
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emulation.GbModel = GameboyModel::GameboyColor;
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gbConfig.Model = GameboyModel::GameboyColor;
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} else if(value == "Super Game Boy") {
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emulation.GbModel = GameboyModel::SuperGameboy;
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gbConfig.Model = GameboyModel::SuperGameboy;
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} else {
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emulation.GbModel = GameboyModel::Auto;
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gbConfig.Model = GameboyModel::Auto;
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}
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}
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if(readVariable(MesenGbSgb2, var)) {
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string value = string(var.value);
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emulation.UseSgb2 = (value == "enabled");
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gbConfig.UseSgb2 = (value == "enabled");
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}
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auto getKeyCode = [=](int port, int retroKey) {
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input.Controllers[2].Keys = getKeyBindings(2);
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input.Controllers[3].Keys = getKeyBindings(3);
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_console->GetSettings()->SetVideoConfig(video);
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_console->GetSettings()->SetEmulationConfig(emulation);
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_console->GetSettings()->SetInputConfig(input);
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_console->GetSettings()->SetAudioConfig(audio);
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settings->SetVideoConfig(video);
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settings->SetEmulationConfig(emulation);
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settings->SetInputConfig(input);
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settings->SetAudioConfig(audio);
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settings->SetGameboyConfig(gbConfig);
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retro_system_av_info avInfo = {};
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_renderer->GetSystemAudioVideoInfo(avInfo);
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@ -19,6 +19,7 @@ namespace Mesen.GUI.Config
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public AudioConfig Audio;
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public InputConfig Input;
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public EmulationConfig Emulation;
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public GameboyConfig Gameboy;
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public PreferencesConfig Preferences;
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public DebugInfo Debug;
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public RecentItems RecentFiles;
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@ -39,6 +40,7 @@ namespace Mesen.GUI.Config
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Audio = new AudioConfig();
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Input = new InputConfig();
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Emulation = new EmulationConfig();
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Gameboy = new GameboyConfig();
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Preferences = new PreferencesConfig();
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AviRecord = new AviRecordConfig();
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MovieRecord = new MovieRecordConfig();
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@ -73,6 +75,7 @@ namespace Mesen.GUI.Config
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Audio.ApplyConfig();
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Input.ApplyConfig();
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Emulation.ApplyConfig();
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Gameboy.ApplyConfig();
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Preferences.ApplyConfig();
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Debug.Debugger.ApplyConfig();
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}
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@ -28,11 +28,6 @@ namespace Mesen.GUI.Config
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public RamState RamPowerOnState = RamState.Random;
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public long BsxCustomDate = -1;
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public GameboyModel GbModel = GameboyModel.Auto;
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[MarshalAs(UnmanagedType.I1)] public bool UseSgb2 = true;
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[MarshalAs(UnmanagedType.I1)] public bool GbBlendFrames = true;
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[MarshalAs(UnmanagedType.I1)] public bool GbcAdjustColors = true;
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public void ApplyConfig()
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{
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@ -53,12 +48,4 @@ namespace Mesen.GUI.Config
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AllZeros = 1,
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AllOnes = 2,
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}
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public enum GameboyModel
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{
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Auto = 0,
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Gameboy = 1,
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GameboyColor = 2,
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SuperGameboy = 3
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}
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}
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45
UI/Config/GameboyConfig.cs
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45
UI/Config/GameboyConfig.cs
Normal file
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@ -0,0 +1,45 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace Mesen.GUI.Config
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{
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[StructLayout(LayoutKind.Sequential)]
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public class GameboyConfig : BaseConfig<GameboyConfig>
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{
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public GameboyModel Model = GameboyModel.Auto;
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[MarshalAs(UnmanagedType.I1)] public bool UseSgb2 = true;
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[MarshalAs(UnmanagedType.I1)] public bool BlendFrames = true;
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[MarshalAs(UnmanagedType.I1)] public bool GbcAdjustColors = true;
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public UInt32 BgColor0 = 0xFFFFFF;
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public UInt32 BgColor1 = 0xB0B0B0;
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public UInt32 BgColor2 = 0x686868;
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public UInt32 BgColor3 = 0x000000;
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public UInt32 Obj0Color0 = 0xFFFFFF;
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public UInt32 Obj0Color1 = 0xB0B0B0;
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public UInt32 Obj0Color2 = 0x686868;
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public UInt32 Obj0Color3 = 0x000000;
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public UInt32 Obj1Color0 = 0xFFFFFF;
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public UInt32 Obj1Color1 = 0xB0B0B0;
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public UInt32 Obj1Color2 = 0x686868;
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public UInt32 Obj1Color3 = 0x000000;
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public void ApplyConfig()
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{
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ConfigApi.SetGameboyConfig(this);
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}
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}
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public enum GameboyModel
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{
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Auto = 0,
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Gameboy = 1,
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GameboyColor = 2,
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SuperGameboy = 3
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}
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}
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@ -293,9 +293,22 @@
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<Control ID="chkShowLagCounter">Show Lag Counter</Control>
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<Control ID="btnResetLagCounter">Reset Counter</Control>
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<Control ID="tpgGameboy">Game Boy</Control>
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<Control ID="lblGameboy">Game Boy Model</Control>
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<Control ID="btnOK">OK</Control>
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<Control ID="btnCancel">Cancel</Control>
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</Form>
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<Form ID="frmGameboyConfig" Title="Game Boy Config">
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<Control ID="tpgGeneral">General</Control>
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<Control ID="lblModel">Model</Control>
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<Control ID="chkUseSgb2">Use Super Game Boy 2 timings and behavior</Control>
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<Control ID="tpgVideo">Video</Control>
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<Control ID="lblGameboyPalette">Game Boy (DMG) Palette</Control>
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<Control ID="lblGbBackground">Background:</Control>
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<Control ID="lblGbObj0">Sprites #1:</Control>
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<Control ID="lblGbObj1">Sprites #2:</Control>
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<Control ID="btnSelectPreset">Select Preset...</Control>
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<Control ID="lblLcdSettings">LCD Settings</Control>
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<Control ID="chkGbBlendFrames">Enable LCD frame blending</Control>
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<Control ID="chkGbcAdjustColors">Enable GBC LCD color emulation</Control>
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104
UI/Forms/Config/frmEmulationConfig.Designer.cs
generated
104
UI/Forms/Config/frmEmulationConfig.Designer.cs
generated
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this.nudRewindSpeed = new Mesen.GUI.Controls.MesenNumericUpDown();
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this.lblRewindSpeedHint = new System.Windows.Forms.Label();
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this.cboRegion = new System.Windows.Forms.ComboBox();
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this.tpgGameboy = new System.Windows.Forms.TabPage();
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this.tableLayoutPanel7 = new System.Windows.Forms.TableLayoutPanel();
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this.lblGameboy = new System.Windows.Forms.Label();
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this.cboGameboyModel = new System.Windows.Forms.ComboBox();
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this.chkUseSgb2 = new System.Windows.Forms.CheckBox();
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this.chkGbBlendFrames = new System.Windows.Forms.CheckBox();
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this.chkGbcAdjustColors = new System.Windows.Forms.CheckBox();
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this.tpgBsx = new System.Windows.Forms.TabPage();
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this.grpBsxDateTime = new System.Windows.Forms.GroupBox();
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this.tableLayoutPanel6 = new System.Windows.Forms.TableLayoutPanel();
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this.flowLayoutPanel9.SuspendLayout();
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this.flowLayoutPanel6.SuspendLayout();
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this.flowLayoutPanel10.SuspendLayout();
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this.tpgGameboy.SuspendLayout();
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this.tableLayoutPanel7.SuspendLayout();
|
||||
this.tpgBsx.SuspendLayout();
|
||||
this.grpBsxDateTime.SuspendLayout();
|
||||
this.tableLayoutPanel6.SuspendLayout();
|
||||
|
@ -113,7 +104,6 @@
|
|||
// tabMain
|
||||
//
|
||||
this.tabMain.Controls.Add(this.tpgGeneral);
|
||||
this.tabMain.Controls.Add(this.tpgGameboy);
|
||||
this.tabMain.Controls.Add(this.tpgBsx);
|
||||
this.tabMain.Controls.Add(this.tpgAdvanced);
|
||||
this.tabMain.Controls.Add(this.tpgOverclocking);
|
||||
|
@ -435,90 +425,6 @@
|
|||
this.cboRegion.Size = new System.Drawing.Size(121, 21);
|
||||
this.cboRegion.TabIndex = 18;
|
||||
//
|
||||
// tpgGameboy
|
||||
//
|
||||
this.tpgGameboy.Controls.Add(this.tableLayoutPanel7);
|
||||
this.tpgGameboy.Location = new System.Drawing.Point(4, 22);
|
||||
this.tpgGameboy.Name = "tpgGameboy";
|
||||
this.tpgGameboy.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tpgGameboy.Size = new System.Drawing.Size(437, 264);
|
||||
this.tpgGameboy.TabIndex = 6;
|
||||
this.tpgGameboy.Text = "Game Boy";
|
||||
this.tpgGameboy.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// tableLayoutPanel7
|
||||
//
|
||||
this.tableLayoutPanel7.ColumnCount = 2;
|
||||
this.tableLayoutPanel7.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
|
||||
this.tableLayoutPanel7.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
|
||||
this.tableLayoutPanel7.Controls.Add(this.lblGameboy, 0, 0);
|
||||
this.tableLayoutPanel7.Controls.Add(this.cboGameboyModel, 1, 0);
|
||||
this.tableLayoutPanel7.Controls.Add(this.chkUseSgb2, 0, 1);
|
||||
this.tableLayoutPanel7.Controls.Add(this.chkGbBlendFrames, 0, 2);
|
||||
this.tableLayoutPanel7.Controls.Add(this.chkGbcAdjustColors, 0, 3);
|
||||
this.tableLayoutPanel7.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.tableLayoutPanel7.Location = new System.Drawing.Point(3, 3);
|
||||
this.tableLayoutPanel7.Name = "tableLayoutPanel7";
|
||||
this.tableLayoutPanel7.RowCount = 5;
|
||||
this.tableLayoutPanel7.RowStyles.Add(new System.Windows.Forms.RowStyle());
|
||||
this.tableLayoutPanel7.RowStyles.Add(new System.Windows.Forms.RowStyle());
|
||||
this.tableLayoutPanel7.RowStyles.Add(new System.Windows.Forms.RowStyle());
|
||||
this.tableLayoutPanel7.RowStyles.Add(new System.Windows.Forms.RowStyle());
|
||||
this.tableLayoutPanel7.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
|
||||
this.tableLayoutPanel7.Size = new System.Drawing.Size(431, 258);
|
||||
this.tableLayoutPanel7.TabIndex = 0;
|
||||
//
|
||||
// lblGameboy
|
||||
//
|
||||
this.lblGameboy.Anchor = System.Windows.Forms.AnchorStyles.Left;
|
||||
this.lblGameboy.AutoSize = true;
|
||||
this.lblGameboy.Location = new System.Drawing.Point(3, 7);
|
||||
this.lblGameboy.Name = "lblGameboy";
|
||||
this.lblGameboy.Size = new System.Drawing.Size(91, 13);
|
||||
this.lblGameboy.TabIndex = 0;
|
||||
this.lblGameboy.Text = "Game Boy Model:";
|
||||
//
|
||||
// cboGameboyModel
|
||||
//
|
||||
this.cboGameboyModel.FormattingEnabled = true;
|
||||
this.cboGameboyModel.Location = new System.Drawing.Point(100, 3);
|
||||
this.cboGameboyModel.Name = "cboGameboyModel";
|
||||
this.cboGameboyModel.Size = new System.Drawing.Size(119, 21);
|
||||
this.cboGameboyModel.TabIndex = 1;
|
||||
//
|
||||
// chkUseSgb2
|
||||
//
|
||||
this.chkUseSgb2.AutoSize = true;
|
||||
this.tableLayoutPanel7.SetColumnSpan(this.chkUseSgb2, 2);
|
||||
this.chkUseSgb2.Location = new System.Drawing.Point(3, 30);
|
||||
this.chkUseSgb2.Name = "chkUseSgb2";
|
||||
this.chkUseSgb2.Size = new System.Drawing.Size(237, 17);
|
||||
this.chkUseSgb2.TabIndex = 2;
|
||||
this.chkUseSgb2.Text = "Use Super Game Boy 2 timings and behavior";
|
||||
this.chkUseSgb2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// chkGbBlendFrames
|
||||
//
|
||||
this.chkGbBlendFrames.AutoSize = true;
|
||||
this.tableLayoutPanel7.SetColumnSpan(this.chkGbBlendFrames, 2);
|
||||
this.chkGbBlendFrames.Location = new System.Drawing.Point(3, 53);
|
||||
this.chkGbBlendFrames.Name = "chkGbBlendFrames";
|
||||
this.chkGbBlendFrames.Size = new System.Drawing.Size(155, 17);
|
||||
this.chkGbBlendFrames.TabIndex = 3;
|
||||
this.chkGbBlendFrames.Text = "Enable LCD frame blending";
|
||||
this.chkGbBlendFrames.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// chkGbcAdjustColors
|
||||
//
|
||||
this.chkGbcAdjustColors.AutoSize = true;
|
||||
this.tableLayoutPanel7.SetColumnSpan(this.chkGbcAdjustColors, 2);
|
||||
this.chkGbcAdjustColors.Location = new System.Drawing.Point(3, 76);
|
||||
this.chkGbcAdjustColors.Name = "chkGbcAdjustColors";
|
||||
this.chkGbcAdjustColors.Size = new System.Drawing.Size(182, 17);
|
||||
this.chkGbcAdjustColors.TabIndex = 4;
|
||||
this.chkGbcAdjustColors.Text = "Enable GBC LCD color emulation";
|
||||
this.chkGbcAdjustColors.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// tpgBsx
|
||||
//
|
||||
this.tpgBsx.Controls.Add(this.grpBsxDateTime);
|
||||
|
@ -935,9 +841,6 @@
|
|||
this.flowLayoutPanel6.PerformLayout();
|
||||
this.flowLayoutPanel10.ResumeLayout(false);
|
||||
this.flowLayoutPanel10.PerformLayout();
|
||||
this.tpgGameboy.ResumeLayout(false);
|
||||
this.tableLayoutPanel7.ResumeLayout(false);
|
||||
this.tableLayoutPanel7.PerformLayout();
|
||||
this.tpgBsx.ResumeLayout(false);
|
||||
this.grpBsxDateTime.ResumeLayout(false);
|
||||
this.tableLayoutPanel6.ResumeLayout(false);
|
||||
|
@ -1008,12 +911,5 @@
|
|||
private System.Windows.Forms.RadioButton radBsxCustomTime;
|
||||
private System.Windows.Forms.DateTimePicker dtpBsxCustomTime;
|
||||
private System.Windows.Forms.DateTimePicker dtpBsxCustomDate;
|
||||
private System.Windows.Forms.TabPage tpgGameboy;
|
||||
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel7;
|
||||
private System.Windows.Forms.Label lblGameboy;
|
||||
private System.Windows.Forms.ComboBox cboGameboyModel;
|
||||
private System.Windows.Forms.CheckBox chkUseSgb2;
|
||||
private System.Windows.Forms.CheckBox chkGbBlendFrames;
|
||||
private System.Windows.Forms.CheckBox chkGbcAdjustColors;
|
||||
}
|
||||
}
|
|
@ -37,11 +37,6 @@ namespace Mesen.GUI.Forms.Config
|
|||
AddBinding(nameof(EmulationConfig.PpuExtraScanlinesBeforeNmi), nudExtraScanlinesBeforeNmi);
|
||||
AddBinding(nameof(EmulationConfig.PpuExtraScanlinesAfterNmi), nudExtraScanlinesAfterNmi);
|
||||
AddBinding(nameof(EmulationConfig.GsuClockSpeed), nudGsuClockSpeed);
|
||||
|
||||
AddBinding(nameof(EmulationConfig.GbModel), cboGameboyModel);
|
||||
AddBinding(nameof(EmulationConfig.UseSgb2), chkUseSgb2);
|
||||
AddBinding(nameof(EmulationConfig.GbBlendFrames), chkGbBlendFrames);
|
||||
AddBinding(nameof(EmulationConfig.GbcAdjustColors), chkGbcAdjustColors);
|
||||
|
||||
long customDate = ConfigManager.Config.Emulation.BsxCustomDate;
|
||||
if(customDate >= 0) {
|
||||
|
|
558
UI/Forms/Config/frmGameboyConfig.Designer.cs
generated
Normal file
558
UI/Forms/Config/frmGameboyConfig.Designer.cs
generated
Normal file
|
@ -0,0 +1,558 @@
|
|||
namespace Mesen.GUI.Forms.Config
|
||||
{
|
||||
partial class frmGameboyConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if(disposing && (components != null)) {
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.tabMain = new System.Windows.Forms.TabControl();
|
||||
this.tpgGeneral = new System.Windows.Forms.TabPage();
|
||||
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
|
||||
this.lblModel = new System.Windows.Forms.Label();
|
||||
this.cboGameboyModel = new System.Windows.Forms.ComboBox();
|
||||
this.chkUseSgb2 = new System.Windows.Forms.CheckBox();
|
||||
this.tpgVideo = new System.Windows.Forms.TabPage();
|
||||
this.tableLayoutPanel7 = new System.Windows.Forms.TableLayoutPanel();
|
||||
this.tableLayoutPanel8 = new System.Windows.Forms.TableLayoutPanel();
|
||||
this.lblGbObj0 = new System.Windows.Forms.Label();
|
||||
this.picGbBgPal0 = new Mesen.GUI.Debugger.ctrlColorPicker();
|
||||
this.picGbBgPal1 = new Mesen.GUI.Debugger.ctrlColorPicker();
|
||||
this.picGbBgPal2 = new Mesen.GUI.Debugger.ctrlColorPicker();
|
||||
this.picGbBgPal3 = new Mesen.GUI.Debugger.ctrlColorPicker();
|
||||
this.btnSelectPreset = new System.Windows.Forms.Button();
|
||||
this.picGbObj0Pal0 = new Mesen.GUI.Debugger.ctrlColorPicker();
|
||||
this.picGbObj0Pal1 = new Mesen.GUI.Debugger.ctrlColorPicker();
|
||||
this.picGbObj0Pal2 = new Mesen.GUI.Debugger.ctrlColorPicker();
|
||||
this.picGbObj0Pal3 = new Mesen.GUI.Debugger.ctrlColorPicker();
|
||||
this.picGbObj1Pal0 = new Mesen.GUI.Debugger.ctrlColorPicker();
|
||||
this.picGbObj1Pal1 = new Mesen.GUI.Debugger.ctrlColorPicker();
|
||||
this.picGbObj1Pal2 = new Mesen.GUI.Debugger.ctrlColorPicker();
|
||||
this.picGbObj1Pal3 = new Mesen.GUI.Debugger.ctrlColorPicker();
|
||||
this.lblGbBackground = new System.Windows.Forms.Label();
|
||||
this.lblGbObj1 = new System.Windows.Forms.Label();
|
||||
this.chkGbcAdjustColors = new System.Windows.Forms.CheckBox();
|
||||
this.chkGbBlendFrames = new System.Windows.Forms.CheckBox();
|
||||
this.lblGameboyPalette = new System.Windows.Forms.Label();
|
||||
this.lblLcdSettings = new System.Windows.Forms.Label();
|
||||
this.ctxGbColorPresets = new System.Windows.Forms.ContextMenuStrip(this.components);
|
||||
this.mnuGbColorPresetGrayscale = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.mnuGbColorPresetGreen = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.mnuGbColorPresetBrown = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.mnuGbColorPresetGrayscaleConstrast = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.tabMain.SuspendLayout();
|
||||
this.tpgGeneral.SuspendLayout();
|
||||
this.tableLayoutPanel1.SuspendLayout();
|
||||
this.tpgVideo.SuspendLayout();
|
||||
this.tableLayoutPanel7.SuspendLayout();
|
||||
this.tableLayoutPanel8.SuspendLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbBgPal0)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbBgPal1)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbBgPal2)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbBgPal3)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj0Pal0)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj0Pal1)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj0Pal2)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj0Pal3)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj1Pal0)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj1Pal1)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj1Pal2)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj1Pal3)).BeginInit();
|
||||
this.ctxGbColorPresets.SuspendLayout();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// baseConfigPanel
|
||||
//
|
||||
this.baseConfigPanel.Location = new System.Drawing.Point(0, 290);
|
||||
this.baseConfigPanel.Size = new System.Drawing.Size(445, 29);
|
||||
this.baseConfigPanel.TabIndex = 4;
|
||||
//
|
||||
// tabMain
|
||||
//
|
||||
this.tabMain.Controls.Add(this.tpgGeneral);
|
||||
this.tabMain.Controls.Add(this.tpgVideo);
|
||||
this.tabMain.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.tabMain.Location = new System.Drawing.Point(0, 0);
|
||||
this.tabMain.Name = "tabMain";
|
||||
this.tabMain.SelectedIndex = 0;
|
||||
this.tabMain.Size = new System.Drawing.Size(445, 290);
|
||||
this.tabMain.TabIndex = 2;
|
||||
//
|
||||
// tpgGeneral
|
||||
//
|
||||
this.tpgGeneral.Controls.Add(this.tableLayoutPanel1);
|
||||
this.tpgGeneral.Location = new System.Drawing.Point(4, 22);
|
||||
this.tpgGeneral.Name = "tpgGeneral";
|
||||
this.tpgGeneral.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tpgGeneral.Size = new System.Drawing.Size(437, 264);
|
||||
this.tpgGeneral.TabIndex = 2;
|
||||
this.tpgGeneral.Text = "General";
|
||||
this.tpgGeneral.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// tableLayoutPanel1
|
||||
//
|
||||
this.tableLayoutPanel1.ColumnCount = 2;
|
||||
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
|
||||
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
|
||||
this.tableLayoutPanel1.Controls.Add(this.lblModel, 0, 0);
|
||||
this.tableLayoutPanel1.Controls.Add(this.cboGameboyModel, 1, 0);
|
||||
this.tableLayoutPanel1.Controls.Add(this.chkUseSgb2, 0, 1);
|
||||
this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.tableLayoutPanel1.Location = new System.Drawing.Point(3, 3);
|
||||
this.tableLayoutPanel1.Name = "tableLayoutPanel1";
|
||||
this.tableLayoutPanel1.RowCount = 3;
|
||||
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
|
||||
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
|
||||
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
|
||||
this.tableLayoutPanel1.Size = new System.Drawing.Size(431, 258);
|
||||
this.tableLayoutPanel1.TabIndex = 0;
|
||||
//
|
||||
// lblModel
|
||||
//
|
||||
this.lblModel.Anchor = System.Windows.Forms.AnchorStyles.Left;
|
||||
this.lblModel.AutoSize = true;
|
||||
this.lblModel.Location = new System.Drawing.Point(3, 7);
|
||||
this.lblModel.Name = "lblModel";
|
||||
this.lblModel.Size = new System.Drawing.Size(39, 13);
|
||||
this.lblModel.TabIndex = 0;
|
||||
this.lblModel.Text = "Model:";
|
||||
//
|
||||
// cboGameboyModel
|
||||
//
|
||||
this.cboGameboyModel.FormattingEnabled = true;
|
||||
this.cboGameboyModel.Location = new System.Drawing.Point(48, 3);
|
||||
this.cboGameboyModel.Name = "cboGameboyModel";
|
||||
this.cboGameboyModel.Size = new System.Drawing.Size(119, 21);
|
||||
this.cboGameboyModel.TabIndex = 1;
|
||||
//
|
||||
// chkUseSgb2
|
||||
//
|
||||
this.chkUseSgb2.AutoSize = true;
|
||||
this.tableLayoutPanel1.SetColumnSpan(this.chkUseSgb2, 2);
|
||||
this.chkUseSgb2.Location = new System.Drawing.Point(3, 30);
|
||||
this.chkUseSgb2.Name = "chkUseSgb2";
|
||||
this.chkUseSgb2.Size = new System.Drawing.Size(237, 17);
|
||||
this.chkUseSgb2.TabIndex = 2;
|
||||
this.chkUseSgb2.Text = "Use Super Game Boy 2 timings and behavior";
|
||||
this.chkUseSgb2.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// tpgVideo
|
||||
//
|
||||
this.tpgVideo.Controls.Add(this.tableLayoutPanel7);
|
||||
this.tpgVideo.Location = new System.Drawing.Point(4, 22);
|
||||
this.tpgVideo.Name = "tpgVideo";
|
||||
this.tpgVideo.Padding = new System.Windows.Forms.Padding(3);
|
||||
this.tpgVideo.Size = new System.Drawing.Size(437, 264);
|
||||
this.tpgVideo.TabIndex = 6;
|
||||
this.tpgVideo.Text = "Video";
|
||||
this.tpgVideo.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// tableLayoutPanel7
|
||||
//
|
||||
this.tableLayoutPanel7.ColumnCount = 1;
|
||||
this.tableLayoutPanel7.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
|
||||
this.tableLayoutPanel7.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 20F));
|
||||
this.tableLayoutPanel7.Controls.Add(this.tableLayoutPanel8, 0, 1);
|
||||
this.tableLayoutPanel7.Controls.Add(this.chkGbcAdjustColors, 0, 3);
|
||||
this.tableLayoutPanel7.Controls.Add(this.chkGbBlendFrames, 0, 4);
|
||||
this.tableLayoutPanel7.Controls.Add(this.lblGameboyPalette, 0, 0);
|
||||
this.tableLayoutPanel7.Controls.Add(this.lblLcdSettings, 0, 2);
|
||||
this.tableLayoutPanel7.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.tableLayoutPanel7.Location = new System.Drawing.Point(3, 3);
|
||||
this.tableLayoutPanel7.Name = "tableLayoutPanel7";
|
||||
this.tableLayoutPanel7.RowCount = 6;
|
||||
this.tableLayoutPanel7.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
|
||||
this.tableLayoutPanel7.RowStyles.Add(new System.Windows.Forms.RowStyle());
|
||||
this.tableLayoutPanel7.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
|
||||
this.tableLayoutPanel7.RowStyles.Add(new System.Windows.Forms.RowStyle());
|
||||
this.tableLayoutPanel7.RowStyles.Add(new System.Windows.Forms.RowStyle());
|
||||
this.tableLayoutPanel7.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
|
||||
this.tableLayoutPanel7.Size = new System.Drawing.Size(431, 258);
|
||||
this.tableLayoutPanel7.TabIndex = 0;
|
||||
//
|
||||
// tableLayoutPanel8
|
||||
//
|
||||
this.tableLayoutPanel8.ColumnCount = 6;
|
||||
this.tableLayoutPanel8.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
|
||||
this.tableLayoutPanel8.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
|
||||
this.tableLayoutPanel8.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
|
||||
this.tableLayoutPanel8.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
|
||||
this.tableLayoutPanel8.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
|
||||
this.tableLayoutPanel8.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
|
||||
this.tableLayoutPanel8.Controls.Add(this.lblGbObj0, 0, 1);
|
||||
this.tableLayoutPanel8.Controls.Add(this.picGbBgPal0, 1, 0);
|
||||
this.tableLayoutPanel8.Controls.Add(this.picGbBgPal1, 2, 0);
|
||||
this.tableLayoutPanel8.Controls.Add(this.picGbBgPal2, 3, 0);
|
||||
this.tableLayoutPanel8.Controls.Add(this.picGbBgPal3, 4, 0);
|
||||
this.tableLayoutPanel8.Controls.Add(this.btnSelectPreset, 5, 0);
|
||||
this.tableLayoutPanel8.Controls.Add(this.picGbObj0Pal0, 1, 1);
|
||||
this.tableLayoutPanel8.Controls.Add(this.picGbObj0Pal1, 2, 1);
|
||||
this.tableLayoutPanel8.Controls.Add(this.picGbObj0Pal2, 3, 1);
|
||||
this.tableLayoutPanel8.Controls.Add(this.picGbObj0Pal3, 4, 1);
|
||||
this.tableLayoutPanel8.Controls.Add(this.picGbObj1Pal0, 1, 2);
|
||||
this.tableLayoutPanel8.Controls.Add(this.picGbObj1Pal1, 2, 2);
|
||||
this.tableLayoutPanel8.Controls.Add(this.picGbObj1Pal2, 3, 2);
|
||||
this.tableLayoutPanel8.Controls.Add(this.picGbObj1Pal3, 4, 2);
|
||||
this.tableLayoutPanel8.Controls.Add(this.lblGbBackground, 0, 0);
|
||||
this.tableLayoutPanel8.Controls.Add(this.lblGbObj1, 0, 2);
|
||||
this.tableLayoutPanel8.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.tableLayoutPanel8.Location = new System.Drawing.Point(0, 20);
|
||||
this.tableLayoutPanel8.Margin = new System.Windows.Forms.Padding(0);
|
||||
this.tableLayoutPanel8.Name = "tableLayoutPanel8";
|
||||
this.tableLayoutPanel8.RowCount = 4;
|
||||
this.tableLayoutPanel8.RowStyles.Add(new System.Windows.Forms.RowStyle());
|
||||
this.tableLayoutPanel8.RowStyles.Add(new System.Windows.Forms.RowStyle());
|
||||
this.tableLayoutPanel8.RowStyles.Add(new System.Windows.Forms.RowStyle());
|
||||
this.tableLayoutPanel8.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
|
||||
this.tableLayoutPanel8.Size = new System.Drawing.Size(431, 83);
|
||||
this.tableLayoutPanel8.TabIndex = 7;
|
||||
//
|
||||
// lblGbObj0
|
||||
//
|
||||
this.lblGbObj0.Anchor = System.Windows.Forms.AnchorStyles.Left;
|
||||
this.lblGbObj0.AutoSize = true;
|
||||
this.lblGbObj0.Location = new System.Drawing.Point(3, 36);
|
||||
this.lblGbObj0.Name = "lblGbObj0";
|
||||
this.lblGbObj0.Size = new System.Drawing.Size(58, 13);
|
||||
this.lblGbObj0.TabIndex = 21;
|
||||
this.lblGbObj0.Text = "Sprites #1:";
|
||||
//
|
||||
// picGbBgPal0
|
||||
//
|
||||
this.picGbBgPal0.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.picGbBgPal0.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.picGbBgPal0.Location = new System.Drawing.Point(77, 3);
|
||||
this.picGbBgPal0.Name = "picGbBgPal0";
|
||||
this.picGbBgPal0.Size = new System.Drawing.Size(21, 21);
|
||||
this.picGbBgPal0.TabIndex = 10;
|
||||
this.picGbBgPal0.TabStop = false;
|
||||
//
|
||||
// picGbBgPal1
|
||||
//
|
||||
this.picGbBgPal1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.picGbBgPal1.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.picGbBgPal1.Location = new System.Drawing.Point(104, 3);
|
||||
this.picGbBgPal1.Name = "picGbBgPal1";
|
||||
this.picGbBgPal1.Size = new System.Drawing.Size(21, 21);
|
||||
this.picGbBgPal1.TabIndex = 7;
|
||||
this.picGbBgPal1.TabStop = false;
|
||||
//
|
||||
// picGbBgPal2
|
||||
//
|
||||
this.picGbBgPal2.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.picGbBgPal2.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.picGbBgPal2.Location = new System.Drawing.Point(131, 3);
|
||||
this.picGbBgPal2.Name = "picGbBgPal2";
|
||||
this.picGbBgPal2.Size = new System.Drawing.Size(21, 21);
|
||||
this.picGbBgPal2.TabIndex = 8;
|
||||
this.picGbBgPal2.TabStop = false;
|
||||
//
|
||||
// picGbBgPal3
|
||||
//
|
||||
this.picGbBgPal3.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.picGbBgPal3.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.picGbBgPal3.Location = new System.Drawing.Point(158, 3);
|
||||
this.picGbBgPal3.Name = "picGbBgPal3";
|
||||
this.picGbBgPal3.Size = new System.Drawing.Size(21, 21);
|
||||
this.picGbBgPal3.TabIndex = 9;
|
||||
this.picGbBgPal3.TabStop = false;
|
||||
//
|
||||
// btnSelectPreset
|
||||
//
|
||||
this.btnSelectPreset.Anchor = System.Windows.Forms.AnchorStyles.Left;
|
||||
this.btnSelectPreset.AutoSize = true;
|
||||
this.btnSelectPreset.Image = global::Mesen.GUI.Properties.Resources.DownArrow;
|
||||
this.btnSelectPreset.ImageAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
this.btnSelectPreset.Location = new System.Drawing.Point(185, 3);
|
||||
this.btnSelectPreset.Name = "btnSelectPreset";
|
||||
this.btnSelectPreset.Padding = new System.Windows.Forms.Padding(0, 0, 3, 0);
|
||||
this.btnSelectPreset.Size = new System.Drawing.Size(99, 23);
|
||||
this.btnSelectPreset.TabIndex = 11;
|
||||
this.btnSelectPreset.Text = "Select Preset...";
|
||||
this.btnSelectPreset.TextImageRelation = System.Windows.Forms.TextImageRelation.TextBeforeImage;
|
||||
this.btnSelectPreset.UseVisualStyleBackColor = true;
|
||||
this.btnSelectPreset.Click += new System.EventHandler(this.btnSelectPreset_Click);
|
||||
//
|
||||
// picGbObj0Pal0
|
||||
//
|
||||
this.picGbObj0Pal0.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.picGbObj0Pal0.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.picGbObj0Pal0.Location = new System.Drawing.Point(77, 32);
|
||||
this.picGbObj0Pal0.Name = "picGbObj0Pal0";
|
||||
this.picGbObj0Pal0.Size = new System.Drawing.Size(21, 21);
|
||||
this.picGbObj0Pal0.TabIndex = 12;
|
||||
this.picGbObj0Pal0.TabStop = false;
|
||||
//
|
||||
// picGbObj0Pal1
|
||||
//
|
||||
this.picGbObj0Pal1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.picGbObj0Pal1.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.picGbObj0Pal1.Location = new System.Drawing.Point(104, 32);
|
||||
this.picGbObj0Pal1.Name = "picGbObj0Pal1";
|
||||
this.picGbObj0Pal1.Size = new System.Drawing.Size(21, 21);
|
||||
this.picGbObj0Pal1.TabIndex = 13;
|
||||
this.picGbObj0Pal1.TabStop = false;
|
||||
//
|
||||
// picGbObj0Pal2
|
||||
//
|
||||
this.picGbObj0Pal2.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.picGbObj0Pal2.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.picGbObj0Pal2.Location = new System.Drawing.Point(131, 32);
|
||||
this.picGbObj0Pal2.Name = "picGbObj0Pal2";
|
||||
this.picGbObj0Pal2.Size = new System.Drawing.Size(21, 21);
|
||||
this.picGbObj0Pal2.TabIndex = 14;
|
||||
this.picGbObj0Pal2.TabStop = false;
|
||||
//
|
||||
// picGbObj0Pal3
|
||||
//
|
||||
this.picGbObj0Pal3.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.picGbObj0Pal3.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.picGbObj0Pal3.Location = new System.Drawing.Point(158, 32);
|
||||
this.picGbObj0Pal3.Name = "picGbObj0Pal3";
|
||||
this.picGbObj0Pal3.Size = new System.Drawing.Size(21, 21);
|
||||
this.picGbObj0Pal3.TabIndex = 15;
|
||||
this.picGbObj0Pal3.TabStop = false;
|
||||
//
|
||||
// picGbObj1Pal0
|
||||
//
|
||||
this.picGbObj1Pal0.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.picGbObj1Pal0.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.picGbObj1Pal0.Location = new System.Drawing.Point(77, 59);
|
||||
this.picGbObj1Pal0.Name = "picGbObj1Pal0";
|
||||
this.picGbObj1Pal0.Size = new System.Drawing.Size(21, 21);
|
||||
this.picGbObj1Pal0.TabIndex = 16;
|
||||
this.picGbObj1Pal0.TabStop = false;
|
||||
//
|
||||
// picGbObj1Pal1
|
||||
//
|
||||
this.picGbObj1Pal1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.picGbObj1Pal1.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.picGbObj1Pal1.Location = new System.Drawing.Point(104, 59);
|
||||
this.picGbObj1Pal1.Name = "picGbObj1Pal1";
|
||||
this.picGbObj1Pal1.Size = new System.Drawing.Size(21, 21);
|
||||
this.picGbObj1Pal1.TabIndex = 17;
|
||||
this.picGbObj1Pal1.TabStop = false;
|
||||
//
|
||||
// picGbObj1Pal2
|
||||
//
|
||||
this.picGbObj1Pal2.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.picGbObj1Pal2.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.picGbObj1Pal2.Location = new System.Drawing.Point(131, 59);
|
||||
this.picGbObj1Pal2.Name = "picGbObj1Pal2";
|
||||
this.picGbObj1Pal2.Size = new System.Drawing.Size(21, 21);
|
||||
this.picGbObj1Pal2.TabIndex = 18;
|
||||
this.picGbObj1Pal2.TabStop = false;
|
||||
//
|
||||
// picGbObj1Pal3
|
||||
//
|
||||
this.picGbObj1Pal3.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
|
||||
this.picGbObj1Pal3.Cursor = System.Windows.Forms.Cursors.Hand;
|
||||
this.picGbObj1Pal3.Location = new System.Drawing.Point(158, 59);
|
||||
this.picGbObj1Pal3.Name = "picGbObj1Pal3";
|
||||
this.picGbObj1Pal3.Size = new System.Drawing.Size(21, 21);
|
||||
this.picGbObj1Pal3.TabIndex = 19;
|
||||
this.picGbObj1Pal3.TabStop = false;
|
||||
//
|
||||
// lblGbBackground
|
||||
//
|
||||
this.lblGbBackground.Anchor = System.Windows.Forms.AnchorStyles.Left;
|
||||
this.lblGbBackground.AutoSize = true;
|
||||
this.lblGbBackground.Location = new System.Drawing.Point(3, 8);
|
||||
this.lblGbBackground.Name = "lblGbBackground";
|
||||
this.lblGbBackground.Size = new System.Drawing.Size(68, 13);
|
||||
this.lblGbBackground.TabIndex = 20;
|
||||
this.lblGbBackground.Text = "Background:";
|
||||
//
|
||||
// lblGbObj1
|
||||
//
|
||||
this.lblGbObj1.Anchor = System.Windows.Forms.AnchorStyles.Left;
|
||||
this.lblGbObj1.AutoSize = true;
|
||||
this.lblGbObj1.Location = new System.Drawing.Point(3, 63);
|
||||
this.lblGbObj1.Name = "lblGbObj1";
|
||||
this.lblGbObj1.Size = new System.Drawing.Size(58, 13);
|
||||
this.lblGbObj1.TabIndex = 22;
|
||||
this.lblGbObj1.Text = "Sprites #2:";
|
||||
//
|
||||
// chkGbcAdjustColors
|
||||
//
|
||||
this.chkGbcAdjustColors.AutoSize = true;
|
||||
this.chkGbcAdjustColors.Location = new System.Drawing.Point(3, 126);
|
||||
this.chkGbcAdjustColors.Name = "chkGbcAdjustColors";
|
||||
this.chkGbcAdjustColors.Size = new System.Drawing.Size(182, 17);
|
||||
this.chkGbcAdjustColors.TabIndex = 4;
|
||||
this.chkGbcAdjustColors.Text = "Enable GBC LCD color emulation";
|
||||
this.chkGbcAdjustColors.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// chkGbBlendFrames
|
||||
//
|
||||
this.chkGbBlendFrames.AutoSize = true;
|
||||
this.chkGbBlendFrames.Location = new System.Drawing.Point(3, 149);
|
||||
this.chkGbBlendFrames.Name = "chkGbBlendFrames";
|
||||
this.chkGbBlendFrames.Size = new System.Drawing.Size(155, 17);
|
||||
this.chkGbBlendFrames.TabIndex = 3;
|
||||
this.chkGbBlendFrames.Text = "Enable LCD frame blending";
|
||||
this.chkGbBlendFrames.UseVisualStyleBackColor = true;
|
||||
//
|
||||
// lblGameboyPalette
|
||||
//
|
||||
this.lblGameboyPalette.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.lblGameboyPalette.AutoSize = true;
|
||||
this.lblGameboyPalette.ForeColor = System.Drawing.SystemColors.GrayText;
|
||||
this.lblGameboyPalette.Location = new System.Drawing.Point(0, 7);
|
||||
this.lblGameboyPalette.Margin = new System.Windows.Forms.Padding(0, 0, 3, 0);
|
||||
this.lblGameboyPalette.Name = "lblGameboyPalette";
|
||||
this.lblGameboyPalette.Size = new System.Drawing.Size(126, 13);
|
||||
this.lblGameboyPalette.TabIndex = 27;
|
||||
this.lblGameboyPalette.Text = "Game Boy (DMG) Palette";
|
||||
//
|
||||
// lblLcdSettings
|
||||
//
|
||||
this.lblLcdSettings.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.lblLcdSettings.AutoSize = true;
|
||||
this.lblLcdSettings.ForeColor = System.Drawing.SystemColors.GrayText;
|
||||
this.lblLcdSettings.Location = new System.Drawing.Point(0, 110);
|
||||
this.lblLcdSettings.Margin = new System.Windows.Forms.Padding(0, 0, 3, 0);
|
||||
this.lblLcdSettings.Name = "lblLcdSettings";
|
||||
this.lblLcdSettings.Size = new System.Drawing.Size(69, 13);
|
||||
this.lblLcdSettings.TabIndex = 28;
|
||||
this.lblLcdSettings.Text = "LCD Settings";
|
||||
//
|
||||
// ctxGbColorPresets
|
||||
//
|
||||
this.ctxGbColorPresets.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
|
||||
this.mnuGbColorPresetGrayscale,
|
||||
this.mnuGbColorPresetGrayscaleConstrast,
|
||||
this.mnuGbColorPresetGreen,
|
||||
this.mnuGbColorPresetBrown});
|
||||
this.ctxGbColorPresets.Name = "contextPicturePresets";
|
||||
this.ctxGbColorPresets.Size = new System.Drawing.Size(208, 114);
|
||||
//
|
||||
// mnuGbColorPresetGrayscale
|
||||
//
|
||||
this.mnuGbColorPresetGrayscale.Name = "mnuGbColorPresetGrayscale";
|
||||
this.mnuGbColorPresetGrayscale.Size = new System.Drawing.Size(207, 22);
|
||||
this.mnuGbColorPresetGrayscale.Text = "Grayscale";
|
||||
this.mnuGbColorPresetGrayscale.Click += new System.EventHandler(this.mnuGbColorPresetGrayscale_Click);
|
||||
//
|
||||
// mnuGbColorPresetGreen
|
||||
//
|
||||
this.mnuGbColorPresetGreen.Name = "mnuGbColorPresetGreen";
|
||||
this.mnuGbColorPresetGreen.Size = new System.Drawing.Size(207, 22);
|
||||
this.mnuGbColorPresetGreen.Text = "Green";
|
||||
this.mnuGbColorPresetGreen.Click += new System.EventHandler(this.mnuGbColorPresetGreen_Click);
|
||||
//
|
||||
// mnuGbColorPresetBrown
|
||||
//
|
||||
this.mnuGbColorPresetBrown.Name = "mnuGbColorPresetBrown";
|
||||
this.mnuGbColorPresetBrown.Size = new System.Drawing.Size(207, 22);
|
||||
this.mnuGbColorPresetBrown.Text = "Brown";
|
||||
this.mnuGbColorPresetBrown.Click += new System.EventHandler(this.mnuGbColorPresetBrown_Click);
|
||||
//
|
||||
// mnuGbColorPresetGrayscaleConstrast
|
||||
//
|
||||
this.mnuGbColorPresetGrayscaleConstrast.Name = "mnuGbColorPresetGrayscaleConstrast";
|
||||
this.mnuGbColorPresetGrayscaleConstrast.Size = new System.Drawing.Size(207, 22);
|
||||
this.mnuGbColorPresetGrayscaleConstrast.Text = "Grayscale (High contrast)";
|
||||
this.mnuGbColorPresetGrayscaleConstrast.Click += new System.EventHandler(this.mnuGbColorPresetGrayscaleConstrast_Click);
|
||||
//
|
||||
// frmGameboyConfig
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(445, 319);
|
||||
this.Controls.Add(this.tabMain);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.MaximizeBox = false;
|
||||
this.MinimizeBox = false;
|
||||
this.Name = "frmGameboyConfig";
|
||||
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
|
||||
this.Text = "Game Boy Config";
|
||||
this.Controls.SetChildIndex(this.baseConfigPanel, 0);
|
||||
this.Controls.SetChildIndex(this.tabMain, 0);
|
||||
this.tabMain.ResumeLayout(false);
|
||||
this.tpgGeneral.ResumeLayout(false);
|
||||
this.tableLayoutPanel1.ResumeLayout(false);
|
||||
this.tableLayoutPanel1.PerformLayout();
|
||||
this.tpgVideo.ResumeLayout(false);
|
||||
this.tableLayoutPanel7.ResumeLayout(false);
|
||||
this.tableLayoutPanel7.PerformLayout();
|
||||
this.tableLayoutPanel8.ResumeLayout(false);
|
||||
this.tableLayoutPanel8.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbBgPal0)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbBgPal1)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbBgPal2)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbBgPal3)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj0Pal0)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj0Pal1)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj0Pal2)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj0Pal3)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj1Pal0)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj1Pal1)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj1Pal2)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.picGbObj1Pal3)).EndInit();
|
||||
this.ctxGbColorPresets.ResumeLayout(false);
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.TabControl tabMain;
|
||||
private System.Windows.Forms.TabPage tpgGeneral;
|
||||
private System.Windows.Forms.TabPage tpgVideo;
|
||||
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel7;
|
||||
private System.Windows.Forms.Label lblModel;
|
||||
private System.Windows.Forms.ComboBox cboGameboyModel;
|
||||
private System.Windows.Forms.CheckBox chkUseSgb2;
|
||||
private System.Windows.Forms.CheckBox chkGbBlendFrames;
|
||||
private System.Windows.Forms.CheckBox chkGbcAdjustColors;
|
||||
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel8;
|
||||
private Debugger.ctrlColorPicker picGbBgPal1;
|
||||
private Debugger.ctrlColorPicker picGbBgPal0;
|
||||
private Debugger.ctrlColorPicker picGbBgPal2;
|
||||
private Debugger.ctrlColorPicker picGbBgPal3;
|
||||
private System.Windows.Forms.Button btnSelectPreset;
|
||||
private System.Windows.Forms.ContextMenuStrip ctxGbColorPresets;
|
||||
private System.Windows.Forms.ToolStripMenuItem mnuGbColorPresetGreen;
|
||||
private System.Windows.Forms.ToolStripMenuItem mnuGbColorPresetGrayscale;
|
||||
private System.Windows.Forms.ToolStripMenuItem mnuGbColorPresetBrown;
|
||||
private System.Windows.Forms.Label lblGbObj0;
|
||||
private Debugger.ctrlColorPicker picGbObj0Pal0;
|
||||
private Debugger.ctrlColorPicker picGbObj0Pal1;
|
||||
private Debugger.ctrlColorPicker picGbObj0Pal2;
|
||||
private Debugger.ctrlColorPicker picGbObj0Pal3;
|
||||
private Debugger.ctrlColorPicker picGbObj1Pal0;
|
||||
private Debugger.ctrlColorPicker picGbObj1Pal1;
|
||||
private Debugger.ctrlColorPicker picGbObj1Pal2;
|
||||
private Debugger.ctrlColorPicker picGbObj1Pal3;
|
||||
private System.Windows.Forms.Label lblGbBackground;
|
||||
private System.Windows.Forms.Label lblGbObj1;
|
||||
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
|
||||
private System.Windows.Forms.Label lblGameboyPalette;
|
||||
private System.Windows.Forms.Label lblLcdSettings;
|
||||
private System.Windows.Forms.ToolStripMenuItem mnuGbColorPresetGrayscaleConstrast;
|
||||
}
|
||||
}
|
95
UI/Forms/Config/frmGameboyConfig.cs
Normal file
95
UI/Forms/Config/frmGameboyConfig.cs
Normal file
|
@ -0,0 +1,95 @@
|
|||
using Mesen.GUI.Config;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Mesen.GUI.Forms.Config
|
||||
{
|
||||
public partial class frmGameboyConfig : BaseConfigForm
|
||||
{
|
||||
public frmGameboyConfig()
|
||||
{
|
||||
InitializeComponent();
|
||||
if(DesignMode) {
|
||||
return;
|
||||
}
|
||||
|
||||
Entity = ConfigManager.Config.Gameboy.Clone();
|
||||
|
||||
AddBinding(nameof(GameboyConfig.Model), cboGameboyModel);
|
||||
AddBinding(nameof(GameboyConfig.UseSgb2), chkUseSgb2);
|
||||
AddBinding(nameof(GameboyConfig.BlendFrames), chkGbBlendFrames);
|
||||
AddBinding(nameof(GameboyConfig.GbcAdjustColors), chkGbcAdjustColors);
|
||||
|
||||
AddBinding(nameof(GameboyConfig.BgColor0), picGbBgPal0);
|
||||
AddBinding(nameof(GameboyConfig.BgColor1), picGbBgPal1);
|
||||
AddBinding(nameof(GameboyConfig.BgColor2), picGbBgPal2);
|
||||
AddBinding(nameof(GameboyConfig.BgColor3), picGbBgPal3);
|
||||
|
||||
AddBinding(nameof(GameboyConfig.Obj0Color0), picGbObj0Pal0);
|
||||
AddBinding(nameof(GameboyConfig.Obj0Color1), picGbObj0Pal1);
|
||||
AddBinding(nameof(GameboyConfig.Obj0Color2), picGbObj0Pal2);
|
||||
AddBinding(nameof(GameboyConfig.Obj0Color3), picGbObj0Pal3);
|
||||
|
||||
AddBinding(nameof(GameboyConfig.Obj1Color0), picGbObj1Pal0);
|
||||
AddBinding(nameof(GameboyConfig.Obj1Color1), picGbObj1Pal1);
|
||||
AddBinding(nameof(GameboyConfig.Obj1Color2), picGbObj1Pal2);
|
||||
AddBinding(nameof(GameboyConfig.Obj1Color3), picGbObj1Pal3);
|
||||
}
|
||||
|
||||
protected override void OnApply()
|
||||
{
|
||||
ConfigManager.Config.Gameboy = (GameboyConfig)this.Entity;
|
||||
ConfigManager.ApplyChanges();
|
||||
}
|
||||
|
||||
private void btnSelectPreset_Click(object sender, EventArgs e)
|
||||
{
|
||||
ctxGbColorPresets.Show(btnSelectPreset.PointToScreen(new Point(0, btnSelectPreset.Height - 1)));
|
||||
}
|
||||
|
||||
private void mnuGbColorPresetGrayscale_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetPalette(Color.FromArgb(232, 232, 232), Color.FromArgb(160, 160, 160), Color.FromArgb(88, 88, 88), Color.FromArgb(16, 16, 16));
|
||||
}
|
||||
|
||||
private void mnuGbColorPresetGrayscaleConstrast_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetPalette(Color.FromArgb(255, 255, 255), Color.FromArgb(176, 176, 176), Color.FromArgb(104, 104, 104), Color.FromArgb(0, 0, 0));
|
||||
}
|
||||
|
||||
private void mnuGbColorPresetGreen_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetPalette(Color.FromArgb(224, 248, 208), Color.FromArgb(136, 192, 112), Color.FromArgb(52, 104, 86), Color.FromArgb(8, 24, 32));
|
||||
}
|
||||
|
||||
private void mnuGbColorPresetBrown_Click(object sender, EventArgs e)
|
||||
{
|
||||
SetPalette(Color.FromArgb(248, 224, 136), Color.FromArgb(216, 176, 88), Color.FromArgb(152, 120, 56), Color.FromArgb(72, 56, 24));
|
||||
}
|
||||
|
||||
private void SetPalette(Color color0, Color color1, Color color2, Color color3)
|
||||
{
|
||||
picGbBgPal0.BackColor = color0;
|
||||
picGbBgPal1.BackColor = color1;
|
||||
picGbBgPal2.BackColor = color2;
|
||||
picGbBgPal3.BackColor = color3;
|
||||
|
||||
picGbObj0Pal0.BackColor = color0;
|
||||
picGbObj0Pal1.BackColor = color1;
|
||||
picGbObj0Pal2.BackColor = color2;
|
||||
picGbObj0Pal3.BackColor = color3;
|
||||
|
||||
picGbObj1Pal0.BackColor = color0;
|
||||
picGbObj1Pal1.BackColor = color1;
|
||||
picGbObj1Pal2.BackColor = color2;
|
||||
picGbObj1Pal3.BackColor = color3;
|
||||
}
|
||||
}
|
||||
}
|
126
UI/Forms/Config/frmGameboyConfig.resx
Normal file
126
UI/Forms/Config/frmGameboyConfig.resx
Normal file
|
@ -0,0 +1,126 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="toolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
<metadata name="ctxGbColorPresets.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>107, 17</value>
|
||||
</metadata>
|
||||
</root>
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
|
@ -87,7 +88,11 @@ namespace Mesen.GUI.Forms
|
|||
} else if(kvp.Value is RadioButton) {
|
||||
((RadioButton)kvp.Value).Checked = (bool)value;
|
||||
} else if(kvp.Value is PictureBox) {
|
||||
((PictureBox)kvp.Value).BackColor = (XmlColor)value;
|
||||
if(value is UInt32) {
|
||||
((PictureBox)kvp.Value).BackColor = Color.FromArgb((int)(0xFF000000 | (UInt32)value));
|
||||
} else {
|
||||
((PictureBox)kvp.Value).BackColor = (XmlColor)value;
|
||||
}
|
||||
} else if(kvp.Value is Panel) {
|
||||
RadioButton radio = ((Panel)kvp.Value).Controls.OfType<RadioButton>().FirstOrDefault(r => r.Tag.Equals(value));
|
||||
if(radio != null) {
|
||||
|
@ -234,7 +239,11 @@ namespace Mesen.GUI.Forms
|
|||
} else if(kvp.Value is RadioButton) {
|
||||
field.SetValue(Entity, ((RadioButton)kvp.Value).Checked);
|
||||
} else if(kvp.Value is PictureBox) {
|
||||
field.SetValue(Entity, (XmlColor)((PictureBox)kvp.Value).BackColor);
|
||||
if(field.FieldType == typeof(UInt32)) {
|
||||
field.SetValue(Entity, (UInt32)((PictureBox)kvp.Value).BackColor.ToArgb() & 0xFFFFFF);
|
||||
} else {
|
||||
field.SetValue(Entity, (XmlColor)((PictureBox)kvp.Value).BackColor);
|
||||
}
|
||||
} else if(kvp.Value is Panel) {
|
||||
field.SetValue(Entity, ((Panel)kvp.Value).Controls.OfType<RadioButton>().FirstOrDefault(r => r.Checked).Tag);
|
||||
} else if(kvp.Value is ctrlTrackbar) {
|
||||
|
|
41
UI/Forms/frmMain.Designer.cs
generated
41
UI/Forms/frmMain.Designer.cs
generated
|
@ -110,6 +110,8 @@
|
|||
this.mnuInputConfig = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.mnuVideoConfig = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.mnuEmulationConfig = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem22 = new System.Windows.Forms.ToolStripSeparator();
|
||||
this.mnuGameboyConfig = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.toolStripMenuItem3 = new System.Windows.Forms.ToolStripSeparator();
|
||||
this.mnuPreferences = new System.Windows.Forms.ToolStripMenuItem();
|
||||
this.mnuTools = new System.Windows.Forms.ToolStripMenuItem();
|
||||
|
@ -347,6 +349,8 @@
|
|||
this.mnuInputConfig,
|
||||
this.mnuVideoConfig,
|
||||
this.mnuEmulationConfig,
|
||||
this.toolStripMenuItem22,
|
||||
this.mnuGameboyConfig,
|
||||
this.toolStripMenuItem3,
|
||||
this.mnuPreferences});
|
||||
this.mnuOptions.Name = "mnuOptions";
|
||||
|
@ -372,7 +376,7 @@
|
|||
this.mnuShowFPS});
|
||||
this.mnuEmulationSpeed.Image = global::Mesen.GUI.Properties.Resources.Speed;
|
||||
this.mnuEmulationSpeed.Name = "mnuEmulationSpeed";
|
||||
this.mnuEmulationSpeed.Size = new System.Drawing.Size(135, 22);
|
||||
this.mnuEmulationSpeed.Size = new System.Drawing.Size(180, 22);
|
||||
this.mnuEmulationSpeed.Text = "Speed";
|
||||
this.mnuEmulationSpeed.DropDownOpening += new System.EventHandler(this.mnuEmulationSpeed_DropDownOpening);
|
||||
//
|
||||
|
@ -459,7 +463,7 @@
|
|||
this.mnuFullscreen});
|
||||
this.mnuVideoScale.Image = global::Mesen.GUI.Properties.Resources.Fullscreen;
|
||||
this.mnuVideoScale.Name = "mnuVideoScale";
|
||||
this.mnuVideoScale.Size = new System.Drawing.Size(135, 22);
|
||||
this.mnuVideoScale.Size = new System.Drawing.Size(180, 22);
|
||||
this.mnuVideoScale.Text = "Video Size";
|
||||
this.mnuVideoScale.DropDownOpening += new System.EventHandler(this.mnuVideoScale_DropDownOpening);
|
||||
//
|
||||
|
@ -546,7 +550,7 @@
|
|||
this.mnuBlendHighResolutionModes});
|
||||
this.mnuVideoFilter.Image = global::Mesen.GUI.Properties.Resources.VideoFilter;
|
||||
this.mnuVideoFilter.Name = "mnuVideoFilter";
|
||||
this.mnuVideoFilter.Size = new System.Drawing.Size(135, 22);
|
||||
this.mnuVideoFilter.Size = new System.Drawing.Size(180, 22);
|
||||
this.mnuVideoFilter.Text = "Video Filter";
|
||||
this.mnuVideoFilter.DropDownOpening += new System.EventHandler(this.mnuVideoFilter_DropDownOpening);
|
||||
//
|
||||
|
@ -740,7 +744,7 @@
|
|||
this.mnuRegionPal});
|
||||
this.mnuRegion.Image = global::Mesen.GUI.Properties.Resources.WebBrowser;
|
||||
this.mnuRegion.Name = "mnuRegion";
|
||||
this.mnuRegion.Size = new System.Drawing.Size(135, 22);
|
||||
this.mnuRegion.Size = new System.Drawing.Size(180, 22);
|
||||
this.mnuRegion.Text = "Region";
|
||||
this.mnuRegion.DropDownOpening += new System.EventHandler(this.mnuRegion_DropDownOpening);
|
||||
//
|
||||
|
@ -770,13 +774,13 @@
|
|||
// toolStripMenuItem4
|
||||
//
|
||||
this.toolStripMenuItem4.Name = "toolStripMenuItem4";
|
||||
this.toolStripMenuItem4.Size = new System.Drawing.Size(132, 6);
|
||||
this.toolStripMenuItem4.Size = new System.Drawing.Size(177, 6);
|
||||
//
|
||||
// mnuAudioConfig
|
||||
//
|
||||
this.mnuAudioConfig.Image = global::Mesen.GUI.Properties.Resources.Audio;
|
||||
this.mnuAudioConfig.Name = "mnuAudioConfig";
|
||||
this.mnuAudioConfig.Size = new System.Drawing.Size(135, 22);
|
||||
this.mnuAudioConfig.Size = new System.Drawing.Size(180, 22);
|
||||
this.mnuAudioConfig.Text = "Audio";
|
||||
this.mnuAudioConfig.Click += new System.EventHandler(this.mnuAudioConfig_Click);
|
||||
//
|
||||
|
@ -784,7 +788,7 @@
|
|||
//
|
||||
this.mnuInputConfig.Image = global::Mesen.GUI.Properties.Resources.Controller;
|
||||
this.mnuInputConfig.Name = "mnuInputConfig";
|
||||
this.mnuInputConfig.Size = new System.Drawing.Size(135, 22);
|
||||
this.mnuInputConfig.Size = new System.Drawing.Size(180, 22);
|
||||
this.mnuInputConfig.Text = "Input";
|
||||
this.mnuInputConfig.Click += new System.EventHandler(this.mnuInputConfig_Click);
|
||||
//
|
||||
|
@ -792,7 +796,7 @@
|
|||
//
|
||||
this.mnuVideoConfig.Image = global::Mesen.GUI.Properties.Resources.VideoOptions;
|
||||
this.mnuVideoConfig.Name = "mnuVideoConfig";
|
||||
this.mnuVideoConfig.Size = new System.Drawing.Size(135, 22);
|
||||
this.mnuVideoConfig.Size = new System.Drawing.Size(180, 22);
|
||||
this.mnuVideoConfig.Text = "Video";
|
||||
this.mnuVideoConfig.Click += new System.EventHandler(this.mnuVideoConfig_Click);
|
||||
//
|
||||
|
@ -800,20 +804,33 @@
|
|||
//
|
||||
this.mnuEmulationConfig.Image = global::Mesen.GUI.Properties.Resources.DipSwitches;
|
||||
this.mnuEmulationConfig.Name = "mnuEmulationConfig";
|
||||
this.mnuEmulationConfig.Size = new System.Drawing.Size(135, 22);
|
||||
this.mnuEmulationConfig.Size = new System.Drawing.Size(180, 22);
|
||||
this.mnuEmulationConfig.Text = "Emulation";
|
||||
this.mnuEmulationConfig.Click += new System.EventHandler(this.mnuEmulationConfig_Click);
|
||||
//
|
||||
// toolStripMenuItem22
|
||||
//
|
||||
this.toolStripMenuItem22.Name = "toolStripMenuItem22";
|
||||
this.toolStripMenuItem22.Size = new System.Drawing.Size(177, 6);
|
||||
//
|
||||
// mnuGameboyConfig
|
||||
//
|
||||
this.mnuGameboyConfig.Image = global::Mesen.GUI.Properties.Resources.GameboyIcon;
|
||||
this.mnuGameboyConfig.Name = "mnuGameboyConfig";
|
||||
this.mnuGameboyConfig.Size = new System.Drawing.Size(180, 22);
|
||||
this.mnuGameboyConfig.Text = "Game Boy";
|
||||
this.mnuGameboyConfig.Click += new System.EventHandler(this.mnuGameboyConfig_Click);
|
||||
//
|
||||
// toolStripMenuItem3
|
||||
//
|
||||
this.toolStripMenuItem3.Name = "toolStripMenuItem3";
|
||||
this.toolStripMenuItem3.Size = new System.Drawing.Size(132, 6);
|
||||
this.toolStripMenuItem3.Size = new System.Drawing.Size(177, 6);
|
||||
//
|
||||
// mnuPreferences
|
||||
//
|
||||
this.mnuPreferences.Image = global::Mesen.GUI.Properties.Resources.Settings;
|
||||
this.mnuPreferences.Name = "mnuPreferences";
|
||||
this.mnuPreferences.Size = new System.Drawing.Size(135, 22);
|
||||
this.mnuPreferences.Size = new System.Drawing.Size(180, 22);
|
||||
this.mnuPreferences.Text = "Preferences";
|
||||
this.mnuPreferences.Click += new System.EventHandler(this.mnuPreferences_Click);
|
||||
//
|
||||
|
@ -1563,5 +1580,7 @@
|
|||
private System.Windows.Forms.ToolStripMenuItem mnuGbSpriteViewer;
|
||||
private System.Windows.Forms.ToolStripMenuItem mnuGbPaletteViewer;
|
||||
private System.Windows.Forms.ToolStripMenuItem mnuGbEventViewer;
|
||||
private System.Windows.Forms.ToolStripSeparator toolStripMenuItem22;
|
||||
private System.Windows.Forms.ToolStripMenuItem mnuGameboyConfig;
|
||||
}
|
||||
}
|
|
@ -542,7 +542,15 @@ namespace Mesen.GUI.Forms
|
|||
}
|
||||
ConfigManager.Config.Emulation.ApplyConfig();
|
||||
}
|
||||
|
||||
|
||||
private void mnuGameboyConfig_Click(object sender, EventArgs e)
|
||||
{
|
||||
using(frmGameboyConfig frm = new frmGameboyConfig()) {
|
||||
frm.ShowDialog(sender, this);
|
||||
}
|
||||
ConfigManager.Config.Gameboy.ApplyConfig();
|
||||
}
|
||||
|
||||
private void mnuInputConfig_Click(object sender, EventArgs e)
|
||||
{
|
||||
using(frmInputConfig frm = new frmInputConfig()) {
|
||||
|
|
|
@ -21,6 +21,7 @@ namespace Mesen.GUI
|
|||
[DllImport(DllPath)] public static extern void SetAudioConfig(AudioConfig config);
|
||||
[DllImport(DllPath)] public static extern void SetInputConfig(InputConfig config);
|
||||
[DllImport(DllPath)] public static extern void SetEmulationConfig(EmulationConfig config);
|
||||
[DllImport(DllPath)] public static extern void SetGameboyConfig(GameboyConfig config);
|
||||
|
||||
[DllImport(DllPath)] public static extern void SetPreferences(InteropPreferencesConfig config);
|
||||
[DllImport(DllPath)] public static extern void SetShortcutKeys([MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 1)]ShortcutKeyInfo[] shortcuts, UInt32 count);
|
||||
|
|
10
UI/Properties/Resources.Designer.cs
generated
10
UI/Properties/Resources.Designer.cs
generated
|
@ -480,6 +480,16 @@ namespace Mesen.GUI.Properties {
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap GameboyIcon {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("GameboyIcon", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
|
|
|
@ -472,4 +472,7 @@
|
|||
<data name="GbDebugger" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\GbDebugger.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="GameboyIcon" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\GameboyIcon.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
UI/Resources/GameboyIcon.png
Normal file
BIN
UI/Resources/GameboyIcon.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 231 B |
11
UI/UI.csproj
11
UI/UI.csproj
|
@ -216,6 +216,7 @@
|
|||
<Compile Include="Config\Configuration.cs" />
|
||||
<Compile Include="Config\ConfigManager.cs" />
|
||||
<Compile Include="Config\CheatCodes.cs" />
|
||||
<Compile Include="Config\GameboyConfig.cs" />
|
||||
<Compile Include="Config\InputConfig.cs" />
|
||||
<Compile Include="Config\FileAssociationHelper.cs" />
|
||||
<Compile Include="Config\CheatWindowConfig.cs" />
|
||||
|
@ -839,6 +840,12 @@
|
|||
<Compile Include="Forms\Config\frmCopyFiles.Designer.cs">
|
||||
<DependentUpon>frmCopyFiles.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Forms\Config\frmGameboyConfig.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Forms\Config\frmGameboyConfig.Designer.cs">
|
||||
<DependentUpon>frmGameboyConfig.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Forms\Config\frmInputConfig.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
|
@ -1001,6 +1008,7 @@
|
|||
<Compile Include="Utilities\RandomGameHelper.cs" />
|
||||
<Compile Include="Utilities\RomTestHelper.cs" />
|
||||
<Compile Include="Utilities\XmlColor.cs" />
|
||||
<None Include="Resources\GameboyIcon.png" />
|
||||
<None Include="Resources\GbDebugger.png" />
|
||||
<None Include="Resources\Cx4Debugger.png" />
|
||||
<None Include="Resources\NecDspDebugger.png" />
|
||||
|
@ -1253,6 +1261,9 @@
|
|||
<EmbeddedResource Include="Forms\Config\frmCopyFiles.resx">
|
||||
<DependentUpon>frmCopyFiles.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Forms\Config\frmGameboyConfig.resx">
|
||||
<DependentUpon>frmGameboyConfig.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Forms\Config\frmInputConfig.resx">
|
||||
<DependentUpon>frmInputConfig.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
|
Loading…
Add table
Reference in a new issue