GB: Improved PPU LCD timings

This commit is contained in:
Sour 2020-05-24 20:54:21 -04:00
parent bcf36df5f2
commit 18c96c8402
4 changed files with 381 additions and 235 deletions

View file

@ -234,14 +234,10 @@ void GbEventManager::GetDisplayBuffer(uint32_t* buffer, uint32_t bufferSize, Eve
}
}
constexpr uint32_t vblankScanlineColor = 0xFF55FFFF;
constexpr uint32_t currentScanlineColor = 0xFFFFFF55;
int vblankScanline = GbEventManager::VBlankScanline * 2 * GbEventManager::ScanlineWidth;
uint32_t scanlineOffset = _snapshotScanline * 2 * GbEventManager::ScanlineWidth;
for(int i = 0; i < GbEventManager::ScanlineWidth; i++) {
buffer[vblankScanline + i] = vblankScanlineColor;
buffer[vblankScanline + GbEventManager::ScanlineWidth + i] = vblankScanlineColor;
if(_snapshotScanline != 0) {
if(_snapshotScanline != 0) {
for(int i = 0; i < GbEventManager::ScanlineWidth; i++) {
buffer[scanlineOffset + i] = currentScanlineColor;
buffer[scanlineOffset + GbEventManager::ScanlineWidth + i] = currentScanlineColor;
}

View file

@ -12,6 +12,9 @@
#include "../Utilities/HexUtilities.h"
#include "../Utilities/Serializer.h"
constexpr uint16_t bwRgbPalette[4] = { 0x7FFF, 0x6318, 0x318C, 0x0000 };
constexpr uint16_t evtColors[6] = { 0x18C6, 0x294A, 0x108C, 0x4210, 0x3084, 0x1184 };
void GbPpu::Init(Console* console, Gameboy* gameboy, GbMemoryManager* memoryManager, uint8_t* vram, uint8_t* oam)
{
_console = console;
@ -81,10 +84,8 @@ void GbPpu::Exec()
return;
}
ExecCycle();
ExecCycle();
if(!_memoryManager->IsHighSpeed()) {
ExecCycle();
uint8_t cyclesToRun = _memoryManager->IsHighSpeed() ? 2 : 4;
for(int i = 0; i < cyclesToRun; i++) {
ExecCycle();
}
}
@ -93,109 +94,157 @@ void GbPpu::ExecCycle()
{
_state.Cycle++;
PpuMode mode = _state.Mode;
bool lyCoincidenceFlag = _state.LyCoincidenceFlag;
_state.LyCoincidenceFlag = (_state.LyCompare == _state.Scanline);
PpuMode oldMode = _state.Mode;
bool oldCoincidenceFlag = _state.LyCoincidenceFlag;
if(_state.Cycle == 456) {
_state.Cycle = 0;
switch(_state.Cycle) {
case 4: {
if(_state.Scanline < 144) {
_spriteCount = 0;
_prevSprite = 0;
ChangeMode(PpuMode::OamEvaluation);
} else if(_state.Scanline == 144) {
ChangeMode(PpuMode::VBlank);
_memoryManager->RequestIrq(GbIrqSource::VerticalBlank);
SendFrame();
}
break;
}
_state.Scanline++;
_spriteCount = 0;
case 84: {
if(_state.Scanline < 144) {
std::sort(_spriteIndexes, _spriteIndexes + _spriteCount, [=](uint8_t a, uint8_t b) {
if(_oam[a + 1] == _oam[b + 1]) {
return a < b;
} else {
return _oam[a + 1] < _oam[b + 1];
}
});
std::sort(_spriteX, _spriteX + _spriteCount);
ChangeMode(PpuMode::Drawing);
ResetRenderer();
}
break;
}
if(_state.Scanline < 144) {
ChangeMode(PpuMode::OamEvaluation);
} else if(_state.Scanline == 144) {
ChangeMode(PpuMode::VBlank);
_memoryManager->RequestIrq(GbIrqSource::VerticalBlank);
case 456: {
_state.Cycle = 0;
_state.Scanline++;
SendFrame();
} else if(_state.Scanline == 154) {
_state.Scanline = 0;
_console->ProcessEvent(EventType::StartFrame);
if(_console->IsDebugging()) {
_currentEventViewerBuffer = _currentEventViewerBuffer == _eventViewerBuffers[0] ? _eventViewerBuffers[1] : _eventViewerBuffers[0];
for(int i = 0; i < 456 * 154; i++) {
_currentEventViewerBuffer[i] = 0x18C6;
if(_state.Scanline < 144) {
ChangeMode(PpuMode::HBlank);
} else if(_state.Scanline == 154) {
_state.Scanline = 0;
ChangeMode(PpuMode::HBlank);
_console->ProcessEvent(EventType::StartFrame);
if(_console->IsDebugging()) {
_currentEventViewerBuffer = _currentEventViewerBuffer == _eventViewerBuffers[0] ? _eventViewerBuffers[1] : _eventViewerBuffers[0];
}
}
break;
}
}
if(_state.Mode == PpuMode::Drawing) {
if(_drawnPixels < 160) {
RunDrawCycle();
} else {
ChangeMode(PpuMode::HBlank);
}
} else if(_state.Mode == PpuMode::OamEvaluation) {
RunSpriteEvaluation();
}
if(mode != _state.Mode || _state.LyCoincidenceFlag != lyCoincidenceFlag) {
UpdateLyCoincidenceFlag();
if(_state.Mode != oldMode || _state.LyCoincidenceFlag != oldCoincidenceFlag) {
UpdateStatIrq();
}
_console->ProcessPpuCycle(_state.Scanline, _state.Cycle);
ProcessPpuCycle();
}
//TODO: Dot-based renderer, currently draws at the end of the scanline
if(_state.Scanline < 144) {
if(_state.Mode == PpuMode::Drawing) {
bool fetchWindow = _state.WindowEnabled && _shiftedPixels >= _state.WindowX - 7 && _state.Scanline >= _state.WindowY;
if(_fetchWindow != fetchWindow) {
//Switched between window & background, reset fetcher & pixel FIFO
_fetchWindow = fetchWindow;
_fetchColumn = 0;
_fetcherStep = 0;
_fifoPosition = 0;
_fifoSize = 0;
void GbPpu::ProcessPpuCycle()
{
if(_console->IsDebugging()) {
_console->ProcessPpuCycle(_state.Scanline, _state.Cycle);
if(_state.Mode <= PpuMode::OamEvaluation) {
_currentEventViewerBuffer[456 * _state.Scanline + _state.Cycle] = evtColors[(int)_state.Mode];
} else if(_prevDrawnPixels != _drawnPixels && _drawnPixels > 0) {
uint16_t color = _currentBuffer[_state.Scanline * 256 + (_drawnPixels - 1)];
_currentEventViewerBuffer[456 * _state.Scanline + _state.Cycle] = color;
} else {
_currentEventViewerBuffer[456 * _state.Scanline + _state.Cycle] = evtColors[(int)_evtColor];
}
_prevDrawnPixels = _drawnPixels;
}
}
void GbPpu::RunDrawCycle()
{
if(_state.Cycle < 89) {
//Idle cycles
_evtColor = EvtColor::RenderingIdle;
return;
}
bool fetchWindow = _state.WindowEnabled && _drawnPixels >= _state.WindowX - 7 && _state.Scanline >= _state.WindowY;
if(_fetchWindow != fetchWindow) {
//Switched between window & background, reset fetcher & pixel FIFO
_fetchWindow = fetchWindow;
_fetchColumn = 0;
_bgFetcher.Step = 0;
_bgFifo.Reset();
//Idle cycle when switching to window
_evtColor = EvtColor::RenderingIdle;
return;
}
if(_fetchSprite == -1 && _bgFifo.Size > 0) {
if(_drawnPixels >= 0) {
uint16_t outOffset = _state.Scanline * 256 + _drawnPixels;
bool isSprite = false;
GbFifoEntry entry = _bgFifo.Content[_bgFifo.Position];
if(_oamFifo.Size > 0 && _oamFifo.Content[_oamFifo.Position].Color != 0 && (entry.Color == 0 || !(_oamFifo.Content[_oamFifo.Position].Attributes & 0x80))) {
entry = _oamFifo.Content[_oamFifo.Position];
isSprite = true;
}
ClockTileFetcher();
if(_fetchSprite == -1 && _fifoSize > 8) {
if(!fetchWindow && _shiftedPixels < (_state.ScrollX & 0x07)) {
//Throw away pixels that are outside the screen due to the ScrollX value
_fifoPosition = (_fifoPosition + 1) & 0x0F;
uint16_t rgbColor;
if(_gameboy->IsCgb()) {
if(isSprite) {
rgbColor = _state.CgbObjPalettes[entry.Color | ((entry.Attributes & 0x07) << 2)];
} else {
uint16_t outOffset = _state.Scanline * 256 + _drawnPixels;
FifoEntry& entry = _fifoContent[_fifoPosition];
uint16_t rgbColor;
if(_gameboy->IsCgb()) {
if(entry.Attributes & 0x40) {
rgbColor = _state.CgbObjPalettes[entry.Color | ((entry.Attributes & 0x07) << 2)];
} else {
rgbColor = _state.CgbBgPalettes[entry.Color | ((entry.Attributes & 0x07) << 2)];
}
} else {
uint16_t palette[4];
if(entry.Attributes & 0x40) {
GetPalette(palette, (entry.Attributes & 0x10) ? _state.ObjPalette1 : _state.ObjPalette0);
} else {
GetPalette(palette, _state.BgPalette);
}
rgbColor = palette[entry.Color];
}
_currentBuffer[outOffset] = rgbColor;
_fifoPosition = (_fifoPosition + 1) & 0x0F;
if(_console->IsDebugging()) {
_currentEventViewerBuffer[456 * _state.Scanline + _state.Cycle] = rgbColor;
}
_drawnPixels++;
rgbColor = _state.CgbBgPalettes[entry.Color | ((entry.Attributes & 0x07) << 2)];
}
} else {
if(isSprite) {
rgbColor = bwRgbPalette[(((entry.Attributes & 0x10) ? _state.ObjPalette1 : _state.ObjPalette0) >> (entry.Color * 2)) & 0x03];
} else {
rgbColor = bwRgbPalette[(_state.BgPalette >> (entry.Color * 2)) & 0x03];
}
_fifoSize--;
_shiftedPixels++;
}
_currentBuffer[outOffset] = rgbColor;
}
if(_drawnPixels >= 160) {
ChangeMode(PpuMode::HBlank);
}
} else if(_state.Cycle < 80) {
RunSpriteEvaluation();
_bgFifo.Pop();
_drawnPixels++;
if(_oamFifo.Size > 0) {
_oamFifo.Pop();
}
}
ClockTileFetcher();
}
void GbPpu::RunSpriteEvaluation()
{
if(_state.Cycle & 0x01) {
if(_spriteCount < 10) {
uint8_t spriteIndex = (_state.Cycle >> 1) * 4;
uint8_t spriteIndex = ((_state.Cycle - 4) >> 1) * 4;
int16_t sprY = (int16_t)_oam[spriteIndex] - 16;
if(_state.Scanline >= sprY && _state.Scanline < sprY + (_state.LargeSprites ? 16 : 8)) {
_spriteX[_spriteCount] = _oam[spriteIndex + 1];
@ -203,159 +252,183 @@ void GbPpu::RunSpriteEvaluation()
_spriteCount++;
}
}
if(_state.Cycle == 79) {
ChangeMode(PpuMode::Drawing);
ResetRenderer();
}
} else {
//Hardware probably reads sprite Y and loads the X counter with the value on the next cycle
//TODO check proper timing for even&odd cycles
}
}
void GbPpu::ResetRenderer()
{
//Reset fetcher & pixel FIFO
_fetcherStep = 0;
_fifoPosition = 0;
_fifoSize = 0;
_shiftedPixels = 0;
_drawnPixels = 0;
_oamFifo.Reset();
_oamFetcher.Step = 0;
_bgFifo.Reset();
_bgFifo.Size = 8;
_bgFetcher.Step = 0;
_drawnPixels = -8 - (_state.ScrollX & 0x07);
_fetchSprite = -1;
_fetchWindow = false;
_fetchColumn = _state.ScrollX / 8;
}
void GbPpu::ClockTileFetcher()
void GbPpu::ClockSpriteFetcher()
{
if(_fetchSprite < 0 && _fifoSize >= 8) {
for(int i = 0; i < _spriteCount; i++) {
if((int)_spriteX[i] - 8 <= _drawnPixels) {
switch(_oamFetcher.Step++) {
case 1: {
//Fetch tile index
int16_t sprY = (int16_t)_oam[_fetchSprite] - 16;
uint8_t sprTile = _oam[_fetchSprite + 2];
uint8_t sprAttr = _oam[_fetchSprite + 3];
bool vMirror = (sprAttr & 0x40) != 0;
uint16_t tileBank = _gameboy->IsCgb() ? ((sprAttr & 0x08) ? 0x2000 : 0x0000) : 0;
uint8_t sprOffsetY = vMirror ? (_state.LargeSprites ? 15 : 7) - (_state.Scanline - sprY) : (_state.Scanline - sprY);
if(_state.LargeSprites) {
sprTile &= 0xFE;
}
uint16_t sprTileAddr = (sprTile * 16 + sprOffsetY * 2) | tileBank;
_oamFetcher.Addr = sprTileAddr;
_oamFetcher.Attributes = sprAttr;
break;
}
case 3: _oamFetcher.LowByte = _vram[_oamFetcher.Addr]; break;
case 5: {
//Fetch sprite data (high byte)
_oamFetcher.HighByte = _vram[_oamFetcher.Addr + 1];
PushSpriteToPixelFifo();
break;
}
}
}
void GbPpu::FindNextSprite()
{
if(_prevSprite < _spriteCount && _fetchSprite < 0 && (_state.SpritesEnabled || _gameboy->IsCgb())) {
for(int i = _prevSprite; i < _spriteCount; i++) {
if((int)_spriteX[i] - 8 == _drawnPixels) {
_fetchSprite = _spriteIndexes[i];
_fetchSpriteOffset = _spriteX[i] < 8 ? (8 - _spriteX[i]) : 0;
_spriteX[i] = 0xFF; //prevent processing this sprite again
_fetcherStep = 0;
_prevSprite++;
_oamFetcher.Step = 0;
break;
}
}
}
}
switch(_fetcherStep++) {
case 0: {
//Fetch tile index
if(_fetchSprite >= 0) {
int16_t sprY = (int16_t)_oam[_fetchSprite] - 16;
uint8_t sprTile = _oam[_fetchSprite + 2];
uint8_t sprAttr = _oam[_fetchSprite + 3];
bool vMirror = (sprAttr & 0x40) != 0;
uint16_t tileBank = _gameboy->IsCgb() ? ((sprAttr & 0x08) ? 0x2000 : 0x0000) : 0;
uint8_t sprOffsetY = vMirror ? (_state.LargeSprites ? 15 : 7) - (_state.Scanline - sprY) : (_state.Scanline - sprY);
if(_state.LargeSprites) {
sprTile &= 0xFE;
}
uint16_t sprTileAddr = (sprTile * 16 + sprOffsetY * 2) | tileBank;
_fetcherTileAddr = sprTileAddr;
_fetcherAttributes = (sprAttr & 0xBF) | 0x40; //Use 0x40 as a marker to designate this pixel as a sprite pixel
} else {
uint16_t tilemapAddr;
uint8_t yOffset;
if(_fetchWindow) {
tilemapAddr = _state.WindowTilemapSelect ? 0x1C00 : 0x1800;
yOffset = _state.Scanline - _state.WindowY;
} else {
tilemapAddr = _state.BgTilemapSelect ? 0x1C00 : 0x1800;
yOffset = _state.ScrollY + _state.Scanline;
}
uint8_t row = yOffset >> 3;
uint16_t tileAddr = tilemapAddr + _fetchColumn + row * 32;
uint8_t tileIndex = _vram[tileAddr];
uint8_t attributes = _gameboy->IsCgb() ? _vram[tileAddr | 0x2000] : 0;
bool vMirror = (attributes & 0x40) != 0;
uint16_t tileBank = (attributes & 0x08) ? 0x2000 : 0x0000;
uint16_t baseTile = _state.BgTileSelect ? 0 : 0x1000;
uint8_t tileY = vMirror ? (7 - (yOffset & 0x07)) : (yOffset & 0x07);
uint16_t tileRowAddr = baseTile + (baseTile ? (int8_t)tileIndex * 16 : tileIndex * 16) + tileY * 2;
tileRowAddr |= tileBank;
_fetcherTileAddr = tileRowAddr;
_fetcherAttributes = (attributes & 0xBF);
}
break;
}
case 2: {
//Fetch tile data (low byte)
_fetcherTileLowByte = _vram[_fetcherTileAddr];
break;
}
case 4: {
//Fetch tile data (high byte)
_fetcherTileHighByte = _vram[_fetcherTileAddr + 1];
break;
}
void GbPpu::ClockTileFetcher()
{
FindNextSprite();
if(_fetchSprite >= 0 && _bgFetcher.Step >= 5 && _bgFifo.Size > 0) {
_evtColor = EvtColor::RenderingOamLoad;
ClockSpriteFetcher();
FindNextSprite();
return;
}
if(_fetcherStep > 4) {
if(_fetchSprite >= 0) {
PushSpriteToPixelFifo();
} else if(_fifoSize <= 8) {
PushTileToPixelFifo();
_evtColor = EvtColor::RenderingBgLoad;
switch(_bgFetcher.Step++) {
case 1: {
//Fetch tile index
uint16_t tilemapAddr;
uint8_t yOffset;
if(_fetchWindow) {
tilemapAddr = _state.WindowTilemapSelect ? 0x1C00 : 0x1800;
yOffset = _state.Scanline - _state.WindowY;
} else {
tilemapAddr = _state.BgTilemapSelect ? 0x1C00 : 0x1800;
yOffset = _state.ScrollY + _state.Scanline;
}
uint8_t row = yOffset >> 3;
uint16_t tileAddr = tilemapAddr + _fetchColumn + row * 32;
uint8_t tileIndex = _vram[tileAddr];
uint8_t attributes = _gameboy->IsCgb() ? _vram[tileAddr | 0x2000] : 0;
bool vMirror = (attributes & 0x40) != 0;
uint16_t tileBank = (attributes & 0x08) ? 0x2000 : 0x0000;
uint16_t baseTile = _state.BgTileSelect ? 0 : 0x1000;
uint8_t tileY = vMirror ? (7 - (yOffset & 0x07)) : (yOffset & 0x07);
uint16_t tileRowAddr = baseTile + (baseTile ? (int8_t)tileIndex * 16 : tileIndex * 16) + tileY * 2;
tileRowAddr |= tileBank;
_bgFetcher.Addr = tileRowAddr;
_bgFetcher.Attributes = (attributes & 0xBF);
break;
}
case 3: {
//Fetch tile data (low byte)
_bgFetcher.LowByte = _vram[_bgFetcher.Addr];
break;
}
case 5: {
//Fetch tile data (high byte)
_bgFetcher.HighByte = _vram[_bgFetcher.Addr + 1];
//Fallthrough
}
case 6:
case 7:
if(_bgFifo.Size == 0) {
PushTileToPixelFifo();
} else if(_bgFetcher.Step == 8) {
//Wait until fifo is empty to push pixels
_bgFetcher.Step = 7;
}
break;
}
}
void GbPpu::PushSpriteToPixelFifo()
{
_fetchSprite = -1;
_fetcherStep = 0;
_oamFetcher.Step = 0;
if(!_state.SpritesEnabled) {
return;
}
uint8_t pos = _fifoPosition;
uint8_t pos = _oamFifo.Position;
//Overlap sprite
for(int i = _fetchSpriteOffset; i < 8; i++) {
uint8_t shift = (_fetcherAttributes & 0x20) ? i : (7 - i);
uint8_t bits = ((_fetcherTileLowByte >> shift) & 0x01);
bits |= ((_fetcherTileHighByte >> shift) & 0x01) << 1;
for(int i = 0; i < 8; i++) {
uint8_t shift = (_oamFetcher.Attributes & 0x20) ? i : (7 - i);
uint8_t bits = ((_oamFetcher.LowByte >> shift) & 0x01);
bits |= ((_oamFetcher.HighByte >> shift) & 0x01) << 1;
if(bits > 0) {
if(!(_fifoContent[pos].Attributes & 0x40) && !(_fifoContent[pos].Attributes & 0x80) && (_fifoContent[pos].Color == 0 || !(_fetcherAttributes & 0x80))) {
//Draw pixel if the current pixel:
// -Is a BG pixel, and
// -Does not have the BG priority flag turned on (CGB only)
// -Is color 0, or the sprite is NOT background priority
_fifoContent[pos].Color = bits;
_fifoContent[pos].Attributes = _fetcherAttributes;
}
if(bits > 0 && _oamFifo.Content[pos].Color == 0) {
_oamFifo.Content[pos].Color = bits;
_oamFifo.Content[pos].Attributes = _oamFetcher.Attributes;
}
pos = (pos + 1) & 0x0F;
pos = (pos + 1) & 0x07;
}
_oamFifo.Size = 8;
}
void GbPpu::PushTileToPixelFifo()
{
//Add new tile to fifo
for(int i = 0; i < 8; i++) {
uint8_t shift = (_fetcherAttributes & 0x20) ? i : (7 - i);
uint8_t bits = ((_fetcherTileLowByte >> shift) & 0x01);
bits |= ((_fetcherTileHighByte >> shift) & 0x01) << 1;
uint8_t shift = (_bgFetcher.Attributes & 0x20) ? i : (7 - i);
uint8_t bits = ((_bgFetcher.LowByte >> shift) & 0x01);
bits |= ((_bgFetcher.HighByte >> shift) & 0x01) << 1;
uint8_t pos = (_fifoPosition + _fifoSize + i) & 0x0F;
_fifoContent[pos].Color = _state.BgEnabled ? bits : 0;
_fifoContent[pos].Attributes = _fetcherAttributes;
_bgFifo.Content[i].Color = _state.BgEnabled ? bits : 0;
_bgFifo.Content[i].Attributes = _bgFetcher.Attributes;
}
_fetchColumn = (_fetchColumn + 1) & 0x1F;
_fifoSize += 8;
_fetcherStep = 0;
_bgFifo.Position = 0;
_bgFifo.Size = 8;
_bgFetcher.Step = 0;
}
void GbPpu::ChangeMode(PpuMode mode)
@ -363,11 +436,24 @@ void GbPpu::ChangeMode(PpuMode mode)
_state.Mode = mode;
}
void GbPpu::UpdateLyCoincidenceFlag()
{
if(_state.Scanline < 153) {
_state.LyCoincidenceFlag = (_state.LyCompare == _state.Scanline) && (_state.Cycle >= 4 || _state.Scanline == 0);
} else {
if(_state.LyCompare == 153) {
_state.LyCoincidenceFlag = (_state.LyCompare == _state.Scanline) && _state.Cycle >= 4 && _state.Cycle < 8;
} else {
_state.LyCoincidenceFlag = (_state.LyCompare == 0) && _state.Cycle >= 12;
}
}
}
void GbPpu::UpdateStatIrq()
{
bool irqFlag = (
_state.LcdEnabled &&
((_state.Scanline == _state.LyCompare && (_state.Status & GbPpuStatusFlags::CoincidenceIrq)) ||
((_state.LyCoincidenceFlag && (_state.Status & GbPpuStatusFlags::CoincidenceIrq)) ||
(_state.Mode == PpuMode::HBlank && (_state.Status & GbPpuStatusFlags::HBlankIrq)) ||
(_state.Mode == PpuMode::OamEvaluation && (_state.Status & GbPpuStatusFlags::OamIrq)) ||
(_state.Mode == PpuMode::VBlank && ((_state.Status & GbPpuStatusFlags::VBlankIrq) || (_state.Status & GbPpuStatusFlags::OamIrq))))
@ -381,11 +467,10 @@ void GbPpu::UpdateStatIrq()
void GbPpu::GetPalette(uint16_t out[4], uint8_t palCfg)
{
constexpr uint16_t rgbPalette[4] = { 0x7FFF, 0x6318, 0x318C, 0x0000 };
out[0] = rgbPalette[palCfg & 0x03];
out[1] = rgbPalette[(palCfg >> 2) & 0x03];
out[2] = rgbPalette[(palCfg >> 4) & 0x03];
out[3] = rgbPalette[(palCfg >> 6) & 0x03];
out[0] = bwRgbPalette[palCfg & 0x03];
out[1] = bwRgbPalette[(palCfg >> 2) & 0x03];
out[2] = bwRgbPalette[(palCfg >> 4) & 0x03];
out[3] = bwRgbPalette[(palCfg >> 6) & 0x03];
}
void GbPpu::SendFrame()
@ -463,9 +548,20 @@ void GbPpu::Write(uint16_t addr, uint8_t value)
std::fill(_outputBuffers[1], _outputBuffers[1] + 256 * 239, 0x7FFF);
SendFrame();
} else {
_state.Cycle = 6;
_state.Cycle = 4;
_state.Scanline = 0;
ChangeMode(PpuMode::Drawing);
ResetRenderer();
ChangeMode(PpuMode::HBlank);
UpdateLyCoincidenceFlag();
UpdateStatIrq();
_console->ProcessEvent(EventType::StartFrame);
if(_console->IsDebugging()) {
_currentEventViewerBuffer = _currentEventViewerBuffer == _eventViewerBuffers[0] ? _eventViewerBuffers[1] : _eventViewerBuffers[0];
for(int i = 0; i < 456 * 154; i++) {
_currentEventViewerBuffer[i] = 0x18C6;
}
}
}
}
_state.WindowTilemapSelect = (value & 0x40) != 0;
@ -477,7 +573,11 @@ void GbPpu::Write(uint16_t addr, uint8_t value)
_state.BgEnabled = (value & 0x01) != 0;
break;
case 0xFF41: _state.Status = value & 0xF8; break;
case 0xFF41:
_state.Status = value & 0xF8;
UpdateStatIrq();
break;
case 0xFF42: _state.ScrollY = value; break;
case 0xFF43: _state.ScrollX = value; break;
case 0xFF45: _state.LyCompare = value; break;
@ -524,8 +624,12 @@ uint8_t GbPpu::ReadOam(uint8_t addr)
void GbPpu::WriteOam(uint8_t addr, uint8_t value, bool forDma)
{
//During DMA or rendering/oam evaluation, ignore writes to OAM
if(addr < 0xA0 && (forDma || ((int)_state.Mode <= (int)PpuMode::VBlank && !_memoryManager->IsOamDmaRunning()))) {
_oam[addr] = value;
//The DMA controller is always allowed to write to OAM (presumably the PPU can't read OAM during that time? TODO implement)
//On the DMG, there is apparently a ~4 clock gap (80 to 84) between OAM evaluation & rendering where writing is allowed?
if(addr < 0xA0) {
if(forDma || ((int)_state.Mode <= (int)PpuMode::VBlank && !_memoryManager->IsOamDmaRunning()) || (_state.Cycle >= 80 && _state.Cycle < 84)) {
_oam[addr] = value;
}
}
}
@ -606,16 +710,17 @@ void GbPpu::Serialize(Serializer& s)
s.StreamArray(_state.CgbObjPalettes, 4 * 8);
s.Stream(
_fifoPosition, _fifoSize, _shiftedPixels, _drawnPixels,
_fetcherAttributes, _fetcherStep, _fetchColumn, _fetcherTileAddr,
_fetcherTileLowByte, _fetcherTileHighByte, _fetchWindow, _fetchSprite,
_spriteCount, _fetchSpriteOffset
_bgFetcher.Attributes, _bgFetcher.Step, _bgFetcher.Addr, _bgFetcher.LowByte, _bgFetcher.HighByte,
_oamFetcher.Attributes, _oamFetcher.Step, _oamFetcher.Addr, _oamFetcher.LowByte, _oamFetcher.HighByte,
_drawnPixels, _fetchColumn, _fetchWindow, _fetchSprite, _spriteCount, _prevSprite,
_bgFifo.Position, _bgFifo.Size, _oamFifo.Position, _oamFifo.Size
);
for(int i = 0; i < 8; i++) {
s.Stream(_bgFifo.Content[i].Color, _bgFifo.Content[i].Attributes);
s.Stream(_oamFifo.Content[i].Color, _oamFifo.Content[i].Attributes);
}
s.StreamArray(_spriteX, 10);
s.StreamArray(_spriteIndexes, 10);
for(int i = 0; i < 16; i++) {
s.Stream(_fifoContent[i].Color, _fifoContent[i].Attributes);
}
}

View file

@ -7,12 +7,6 @@ class Console;
class Gameboy;
class GbMemoryManager;
struct FifoEntry
{
uint8_t Color;
uint8_t Attributes;
};
class GbPpu : public ISerializable
{
private:
@ -25,41 +19,45 @@ private:
uint16_t* _eventViewerBuffers[2] = {};
uint16_t* _currentEventViewerBuffer = nullptr;
EvtColor _evtColor = EvtColor::HBlank;
int16_t _prevDrawnPixels = 0;
uint8_t* _vram = nullptr;
uint8_t* _oam = nullptr;
uint64_t _lastFrameTime = 0;
uint8_t _fifoPosition = 0;
uint8_t _fifoSize = 0;
FifoEntry _fifoContent[16];
uint8_t _shiftedPixels = 0;
uint8_t _drawnPixels = 0;
GbPpuFifo _bgFifo;
GbPpuFetcher _bgFetcher;
uint8_t _fetcherAttributes = 0;
uint8_t _fetcherStep = 0;
GbPpuFifo _oamFifo;
GbPpuFetcher _oamFetcher;
int16_t _drawnPixels = 0;
uint8_t _fetchColumn = 0;
uint16_t _fetcherTileAddr = 0;
uint8_t _fetcherTileLowByte = 0;
uint8_t _fetcherTileHighByte = 0;
bool _fetchWindow = false;
int16_t _fetchSprite = -1;
int16_t _fetchSpriteOffset = -1;
uint8_t _prevSprite = 0;
uint8_t _spriteCount = 0;
uint8_t _spriteX[10] = {};
uint8_t _spriteIndexes[10] = {};
void ExecCycle();
void RunSpriteEvaluation();
void ResetRenderer();
void ClockTileFetcher();
void PushSpriteToPixelFifo();
void PushTileToPixelFifo();
__forceinline void ProcessPpuCycle();
void ChangeMode(PpuMode mode);
void UpdateStatIrq();
__forceinline void ExecCycle();
__forceinline void RunDrawCycle();
__forceinline void RunSpriteEvaluation();
void ResetRenderer();
void ClockSpriteFetcher();
void FindNextSprite();
__forceinline void ClockTileFetcher();
__forceinline void PushSpriteToPixelFifo();
__forceinline void PushTileToPixelFifo();
__forceinline void ChangeMode(PpuMode mode);
__forceinline void UpdateLyCoincidenceFlag();
__forceinline void UpdateStatIrq();
void WriteCgbPalette(uint8_t& pos, uint16_t* pal, bool autoInc, uint8_t value);

View file

@ -102,6 +102,53 @@ namespace GbPpuStatusFlags
};
}
enum class EvtColor
{
HBlank = 0,
VBlank = 1,
OamEvaluation = 2,
RenderingIdle = 3,
RenderingBgLoad = 4,
RenderingOamLoad = 5,
LcdColor = 6,
};
struct GbFifoEntry
{
uint8_t Color;
uint8_t Attributes;
};
struct GbPpuFifo
{
uint8_t Position = 0;
uint8_t Size = 0;
GbFifoEntry Content[8] = {};
void Reset()
{
Size = 0;
Position = 0;
memset(Content, 0, sizeof(Content));
}
void Pop()
{
Content[Position].Color = 0;
Position = (Position + 1) & 0x07;
Size--;
}
};
struct GbPpuFetcher
{
uint16_t Addr = 0;
uint8_t Attributes = 0;
uint8_t Step = 0;
uint8_t LowByte = 0;
uint8_t HighByte = 0;
};
struct GbPpuState
{
uint8_t Scanline;