Port Watch Window from Mesen

This commit is contained in:
NovaSquirrel 2020-10-10 02:52:36 -04:00
parent e25c69e54b
commit 242dd77365
12 changed files with 495 additions and 168 deletions

View file

@ -32,6 +32,7 @@ namespace Mesen.GUI.Config
public bool NeedInputReinit2 = true; public bool NeedInputReinit2 = true;
public DefaultKeyMappingType DefaultKeyMappings = DefaultKeyMappingType.Xbox | DefaultKeyMappingType.ArrowKeys; public DefaultKeyMappingType DefaultKeyMappings = DefaultKeyMappingType.Xbox | DefaultKeyMappingType.ArrowKeys;
public HistoryViewerConfig HistoryViewer; public HistoryViewerConfig HistoryViewer;
public WatchWindowConfig WatchWindow;
public Configuration() public Configuration()
{ {
@ -48,6 +49,7 @@ namespace Mesen.GUI.Config
Cheats = new CheatWindowConfig(); Cheats = new CheatWindowConfig();
Netplay = new NetplayConfig(); Netplay = new NetplayConfig();
HistoryViewer = new HistoryViewerConfig(); HistoryViewer = new HistoryViewerConfig();
WatchWindow = new WatchWindowConfig();
} }
~Configuration() ~Configuration()

View file

@ -0,0 +1,15 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Mesen.GUI.Config
{
public class WatchWindowConfig
{
public Size WindowSize;
public Point WindowLocation;
}
}

View file

@ -30,6 +30,7 @@ namespace Mesen.GUI.Config
public ProfilerConfig Profiler = new ProfilerConfig(); public ProfilerConfig Profiler = new ProfilerConfig();
public AssemblerConfig Assembler = new AssemblerConfig(); public AssemblerConfig Assembler = new AssemblerConfig();
public DebugLogConfig DebugLog = new DebugLogConfig(); public DebugLogConfig DebugLog = new DebugLogConfig();
public WatchWindowConfig WatchWindow = new WatchWindowConfig();
public DebugInfo() public DebugInfo()
{ {

View file

@ -97,6 +97,8 @@ namespace Mesen.GUI.Config
public XmlKeys OpenRegisterViewer = Keys.Control | Keys.K; public XmlKeys OpenRegisterViewer = Keys.Control | Keys.K;
[ShortcutName("Open Debug Log")] [ShortcutName("Open Debug Log")]
public XmlKeys OpenDebugLog = Keys.Control | Keys.B; public XmlKeys OpenDebugLog = Keys.Control | Keys.B;
[ShortcutName("Open Watch Window")]
public XmlKeys OpenWatchWindow = Keys.Control | Keys.W;
[ShortcutName("Open Tilemap Viewer")] [ShortcutName("Open Tilemap Viewer")]
public XmlKeys OpenTilemapViewer = Keys.Control | Keys.D1; public XmlKeys OpenTilemapViewer = Keys.Control | Keys.D1;

View file

@ -51,6 +51,7 @@ namespace Mesen.GUI.Debugger
case DebugWindow.GbPaletteViewer: frm = new frmPaletteViewer(CpuType.Gameboy); frm.Icon = Properties.Resources.VideoFilter; break; case DebugWindow.GbPaletteViewer: frm = new frmPaletteViewer(CpuType.Gameboy); frm.Icon = Properties.Resources.VideoFilter; break;
case DebugWindow.GbSpriteViewer: frm = new frmSpriteViewer(CpuType.Gameboy); frm.Icon = Properties.Resources.PerfTracker; break; case DebugWindow.GbSpriteViewer: frm = new frmSpriteViewer(CpuType.Gameboy); frm.Icon = Properties.Resources.PerfTracker; break;
case DebugWindow.GbEventViewer: frm = new frmEventViewer(CpuType.Gameboy); frm.Icon = Properties.Resources.NesEventViewer; break; case DebugWindow.GbEventViewer: frm = new frmEventViewer(CpuType.Gameboy); frm.Icon = Properties.Resources.NesEventViewer; break;
case DebugWindow.WatchWindow: frm = new frmWatchWindow(); frm.Icon = Properties.Resources.Find; break;
} }
if(_openedWindows.Count == 0) { if(_openedWindows.Count == 0) {
@ -203,6 +204,7 @@ namespace Mesen.GUI.Debugger
case DebugWindow.GbEventViewer: return _openedWindows.ToList().Find((form) => form.GetType() == typeof(frmEventViewer) && ((frmEventViewer)form).CpuType == CpuType.Gameboy); case DebugWindow.GbEventViewer: return _openedWindows.ToList().Find((form) => form.GetType() == typeof(frmEventViewer) && ((frmEventViewer)form).CpuType == CpuType.Gameboy);
case DebugWindow.Profiler: return _openedWindows.ToList().Find((form) => form.GetType() == typeof(frmProfiler)); case DebugWindow.Profiler: return _openedWindows.ToList().Find((form) => form.GetType() == typeof(frmProfiler));
case DebugWindow.DebugLog: return _openedWindows.ToList().Find((form) => form.GetType() == typeof(frmDebugLog)); case DebugWindow.DebugLog: return _openedWindows.ToList().Find((form) => form.GetType() == typeof(frmDebugLog));
case DebugWindow.WatchWindow: return _openedWindows.ToList().Find((form) => form.GetType() == typeof(frmWatchWindow));
} }
return null; return null;
@ -261,6 +263,7 @@ namespace Mesen.GUI.Debugger
Profiler, Profiler,
Assembler, Assembler,
DebugLog, DebugLog,
WatchWindow,
GbTileViewer, GbTileViewer,
GbTilemapViewer, GbTilemapViewer,

74
UI/Debugger/frmWatchWindow.Designer.cs generated Normal file
View file

@ -0,0 +1,74 @@
namespace Mesen.GUI.Debugger
{
partial class frmWatchWindow
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.ctrlWatch = new Mesen.GUI.Debugger.ctrlWatch();
this.picWatchHelp = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.picWatchHelp)).BeginInit();
this.SuspendLayout();
//
// ctrlWatch
//
this.ctrlWatch.Dock = System.Windows.Forms.DockStyle.Fill;
this.ctrlWatch.Location = new System.Drawing.Point(0, 0);
this.ctrlWatch.Name = "ctrlWatch";
this.ctrlWatch.Size = new System.Drawing.Size(317, 322);
this.ctrlWatch.TabIndex = 0;
//
// picWatchHelp
//
this.picWatchHelp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
this.picWatchHelp.Image = global::Mesen.GUI.Properties.Resources.Help;
this.picWatchHelp.Location = new System.Drawing.Point(297, 4);
this.picWatchHelp.Name = "picWatchHelp";
this.picWatchHelp.Size = new System.Drawing.Size(16, 16);
this.picWatchHelp.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
this.picWatchHelp.TabIndex = 2;
this.picWatchHelp.TabStop = false;
//
// frmWatchWindow
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(317, 322);
this.Controls.Add(this.picWatchHelp);
this.Controls.Add(this.ctrlWatch);
this.MinimumSize = new System.Drawing.Size(248, 137);
this.Name = "frmWatchWindow";
this.Text = "Watch Window";
((System.ComponentModel.ISupportInitialize)(this.picWatchHelp)).EndInit();
this.ResumeLayout(false);
}
#endregion
private ctrlWatch ctrlWatch;
private System.Windows.Forms.PictureBox picWatchHelp;
}
}

View file

@ -0,0 +1,78 @@
using Mesen.GUI.Config;
using Mesen.GUI.Forms;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Mesen.GUI.Debugger
{
public partial class frmWatchWindow : BaseForm
{
private NotificationListener _notifListener;
public frmWatchWindow()
{
InitializeComponent();
if(!DesignMode) {
this.toolTip.SetToolTip(picWatchHelp, ctrlWatch.GetTooltipText());
}
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
// Allow more CPU types later
ctrlWatch.CpuType = EmuApi.GetRomInfo().CoprocessorType == CoprocessorType.Gameboy ? CpuType.Gameboy : CpuType.Cpu;
if(!DesignMode) {
RestoreLocation(ConfigManager.Config.WatchWindow.WindowLocation, ConfigManager.Config.WatchWindow.WindowSize);
_notifListener = new NotificationListener();
_notifListener.OnNotification += _notifListener_OnNotification;
ctrlWatch.UpdateWatch(true);
}
}
protected override void OnFormClosing(FormClosingEventArgs e)
{
base.OnFormClosing(e);
ConfigManager.Config.WatchWindow.WindowSize = this.WindowState != FormWindowState.Normal ? this.RestoreBounds.Size : this.Size;
ConfigManager.Config.WatchWindow.WindowLocation = this.WindowState != FormWindowState.Normal ? this.RestoreBounds.Location : this.Location;
ConfigManager.ApplyChanges();
}
protected override void OnFormClosed(FormClosedEventArgs e)
{
base.OnFormClosed(e);
if(_notifListener != null) {
_notifListener.Dispose();
_notifListener = null;
}
}
private void _notifListener_OnNotification(NotificationEventArgs e)
{
switch(e.NotificationType) {
case ConsoleNotificationType.PpuFrameDone:
this.BeginInvoke((MethodInvoker)(() => {
ctrlWatch.UpdateWatch(false);
}));
break;
case ConsoleNotificationType.CodeBreak:
this.BeginInvoke((MethodInvoker)(() => {
ctrlWatch.UpdateWatch(false);
}));
break;
}
}
}
}

View file

@ -0,0 +1,123 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="toolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

File diff suppressed because it is too large Load diff

View file

@ -302,6 +302,7 @@ namespace Mesen.GUI.Forms
mnuProfiler.InitShortcut(this, nameof(DebuggerShortcutsConfig.OpenProfiler)); mnuProfiler.InitShortcut(this, nameof(DebuggerShortcutsConfig.OpenProfiler));
mnuAssembler.InitShortcut(this, nameof(DebuggerShortcutsConfig.OpenAssembler)); mnuAssembler.InitShortcut(this, nameof(DebuggerShortcutsConfig.OpenAssembler));
mnuDebugLog.InitShortcut(this, nameof(DebuggerShortcutsConfig.OpenDebugLog)); mnuDebugLog.InitShortcut(this, nameof(DebuggerShortcutsConfig.OpenDebugLog));
mnuWatchWindow.InitShortcut(this, nameof(DebuggerShortcutsConfig.OpenWatchWindow));
mnuNoneFilter.Click += (s, e) => { _shortcuts.SetVideoFilter(VideoFilterType.None); }; mnuNoneFilter.Click += (s, e) => { _shortcuts.SetVideoFilter(VideoFilterType.None); };
mnuNtscFilter.Click += (s, e) => { _shortcuts.SetVideoFilter(VideoFilterType.NTSC); }; mnuNtscFilter.Click += (s, e) => { _shortcuts.SetVideoFilter(VideoFilterType.NTSC); };
@ -369,6 +370,7 @@ namespace Mesen.GUI.Forms
mnuProfiler.Click += (s, e) => { DebugWindowManager.OpenDebugWindow(DebugWindow.Profiler); }; mnuProfiler.Click += (s, e) => { DebugWindowManager.OpenDebugWindow(DebugWindow.Profiler); };
mnuAssembler.Click += (s, e) => { DebugWindowManager.OpenDebugWindow(DebugWindow.Assembler); }; mnuAssembler.Click += (s, e) => { DebugWindowManager.OpenDebugWindow(DebugWindow.Assembler); };
mnuDebugLog.Click += (s, e) => { DebugWindowManager.OpenDebugWindow(DebugWindow.DebugLog); }; mnuDebugLog.Click += (s, e) => { DebugWindowManager.OpenDebugWindow(DebugWindow.DebugLog); };
mnuWatchWindow.Click += (s, e) => { DebugWindowManager.OpenDebugWindow(DebugWindow.WatchWindow); };
mnuGbTilemapViewer.Click += (s, e) => { DebugWindowManager.OpenDebugWindow(DebugWindow.GbTilemapViewer); }; mnuGbTilemapViewer.Click += (s, e) => { DebugWindowManager.OpenDebugWindow(DebugWindow.GbTilemapViewer); };
mnuGbTileViewer.Click += (s, e) => { DebugWindowManager.OpenDebugWindow(DebugWindow.GbTileViewer); }; mnuGbTileViewer.Click += (s, e) => { DebugWindowManager.OpenDebugWindow(DebugWindow.GbTileViewer); };
@ -486,6 +488,7 @@ namespace Mesen.GUI.Forms
mnuProfiler.Enabled = running; mnuProfiler.Enabled = running;
mnuAssembler.Enabled = running; mnuAssembler.Enabled = running;
mnuDebugLog.Enabled = running; mnuDebugLog.Enabled = running;
mnuWatchWindow.Enabled = running;
bool isGameboyMode = coprocessor == CoprocessorType.Gameboy; bool isGameboyMode = coprocessor == CoprocessorType.Gameboy;
bool isSuperGameboy = coprocessor == CoprocessorType.SGB; bool isSuperGameboy = coprocessor == CoprocessorType.SGB;
@ -827,5 +830,6 @@ namespace Mesen.GUI.Forms
_historyViewerWindow.Focus(); _historyViewerWindow.Focus();
} }
} }
} }
} }

View file

@ -121,6 +121,6 @@
<value>17, 17</value> <value>17, 17</value>
</metadata> </metadata>
<metadata name="mnuMain.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a"> <metadata name="mnuMain.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>107, 17</value> <value>122, 17</value>
</metadata> </metadata>
</root> </root>

View file

@ -229,6 +229,7 @@
<Compile Include="Config\EmulationConfig.cs" /> <Compile Include="Config\EmulationConfig.cs" />
<Compile Include="Config\NetplayConfig.cs" /> <Compile Include="Config\NetplayConfig.cs" />
<Compile Include="Config\VideoConfig.cs" /> <Compile Include="Config\VideoConfig.cs" />
<Compile Include="Config\WatchWindowConfig.cs" />
<Compile Include="Controls\ctrlLinkLabel.cs"> <Compile Include="Controls\ctrlLinkLabel.cs">
<SubType>Component</SubType> <SubType>Component</SubType>
</Compile> </Compile>
@ -318,6 +319,12 @@
<Compile Include="Debugger\frmDebugLog.Designer.cs"> <Compile Include="Debugger\frmDebugLog.Designer.cs">
<DependentUpon>frmDebugLog.cs</DependentUpon> <DependentUpon>frmDebugLog.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="Debugger\frmWatchWindow.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Debugger\frmWatchWindow.Designer.cs">
<DependentUpon>frmWatchWindow.cs</DependentUpon>
</Compile>
<Compile Include="Debugger\Integration\RgbdsSymbolFile.cs" /> <Compile Include="Debugger\Integration\RgbdsSymbolFile.cs" />
<Compile Include="Debugger\Integration\BassLabelFile.cs" /> <Compile Include="Debugger\Integration\BassLabelFile.cs" />
<Compile Include="Debugger\MemoryTools\ctrlMemoryAccessCounters.cs"> <Compile Include="Debugger\MemoryTools\ctrlMemoryAccessCounters.cs">
@ -1110,6 +1117,9 @@
<EmbeddedResource Include="Debugger\frmDebugLog.resx"> <EmbeddedResource Include="Debugger\frmDebugLog.resx">
<DependentUpon>frmDebugLog.cs</DependentUpon> <DependentUpon>frmDebugLog.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="Debugger\frmWatchWindow.resx">
<DependentUpon>frmWatchWindow.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Debugger\MemoryTools\ctrlMemoryAccessCounters.resx"> <EmbeddedResource Include="Debugger\MemoryTools\ctrlMemoryAccessCounters.resx">
<DependentUpon>ctrlMemoryAccessCounters.cs</DependentUpon> <DependentUpon>ctrlMemoryAccessCounters.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>