PPU: Fixed sprite draw order/priority and implemented priority activation bit
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parent
b46ef705f8
commit
37c9996e7b
2 changed files with 60 additions and 44 deletions
103
Core/Ppu.cpp
103
Core/Ppu.cpp
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@ -131,14 +131,15 @@ void Ppu::EvaluateNextLineSprites()
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memset(_spritePixels, 0xFF, sizeof(_spritePixels));
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memset(_spritePalette, 0, sizeof(_spritePalette));
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_spriteCount = 0;
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uint16_t totalWidth = 0;
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uint16_t screenY = _objInterlace ? ((_frameCount & 0x01) ? ((_scanline << 1) + 1) : (_scanline << 1)) : _scanline;
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uint16_t baseAddr = _enableOamPriority ? (_internalOamAddress & 0x1FC) : 0;
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for(int i = 0; i < 512; i += 4) {
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uint8_t y = _oamRam[i + 1];
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uint16_t addr = (baseAddr + i) & 0x1FF;
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uint8_t y = _oamRam[addr + 1];
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uint8_t highTableOffset = i >> 4;
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uint8_t shift = ((i >> 2) & 0x03) << 1;
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uint8_t highTableOffset = addr >> 4;
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uint8_t shift = ((addr >> 2) & 0x03) << 1;
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uint8_t highTableValue = _oamRam[0x200 | highTableOffset] >> shift;
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uint8_t largeSprite = (highTableValue & 0x02) >> 1;
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uint8_t height = _oamSizes[_oamMode][largeSprite][1] << 3;
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@ -152,73 +153,87 @@ void Ppu::EvaluateNextLineSprites()
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info.LargeSprite = largeSprite;
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uint8_t width = _oamSizes[_oamMode][info.LargeSprite][0] << 3;
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uint16_t sign = (highTableValue & 0x01) << 8;
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info.X = (int16_t)((sign | _oamRam[i]) << 7) >> 7;
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if(info.X != -256 && info.X + width <= 0 || info.X > 255) {
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info.X = (int16_t)((sign | _oamRam[addr]) << 7) >> 7;
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info.Y = y;
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if(info.X != -256 && (info.X + width <= 0 || info.X > 255)) {
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//Sprite is not visible (and must be ignored for time/range flag calculations)
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//Sprites at X=-256 are always used when considering Time/Range flag calculations, but not actually drawn.
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continue;
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}
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info.TileRow = (_oamRam[i + 2] & 0xF0) >> 4;
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info.TileColumn = _oamRam[i + 2] & 0x0F;
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info.TileRow = (_oamRam[addr + 2] & 0xF0) >> 4;
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info.TileColumn = _oamRam[addr + 2] & 0x0F;
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uint8_t flags = _oamRam[i + 3];
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uint8_t flags = _oamRam[addr + 3];
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info.UseSecondTable = (flags & 0x01) != 0;
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info.Palette = (flags >> 1) & 0x07;
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info.Priority = (flags >> 4) & 0x03;
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info.HorizontalMirror = (flags & 0x40) != 0;
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info.VerticalMirror = (flags & 0x80) != 0;
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if(_spriteCount < 32) {
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_spriteCount++;
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} else {
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_rangeOver = true;
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break;
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}
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}
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uint16_t spriteTileCount = 0;
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for(int i = (int16_t)_spriteCount - 1; i >= 0; i--) {
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SpriteInfo &info = _sprites[i];
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uint8_t height = _oamSizes[_oamMode][info.LargeSprite][1] << 3;
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uint8_t width = _oamSizes[_oamMode][info.LargeSprite][0] << 3;
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uint8_t yOffset;
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int rowOffset;
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if(info.VerticalMirror) {
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yOffset = (height - 1 - (screenY - y)) & 0x07;
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rowOffset = (height - 1 - (screenY - y)) >> 3;
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yOffset = (height - 1 - (screenY - info.Y)) & 0x07;
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rowOffset = (height - 1 - (screenY - info.Y)) >> 3;
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} else {
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yOffset = (screenY - y) & 0x07;
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rowOffset = (screenY - y) >> 3;
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yOffset = (screenY - info.Y) & 0x07;
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rowOffset = (screenY - info.Y) >> 3;
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}
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uint8_t row = (info.TileRow + rowOffset) & 0x0F;
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int prevColumnOffset = -1;
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for(int x = std::max<int16_t>(info.X, 0); x < info.X + width && x < 256; x++) {
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if(_spritePixels[x] == 0xFFFF) {
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uint8_t xOffset;
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int columnOffset;
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if(info.HorizontalMirror) {
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xOffset = (width - (x - info.X) - 1) & 0x07;
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columnOffset = (width - (x - info.X) - 1) >> 3;
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} else {
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xOffset = (x - info.X) & 0x07;
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columnOffset = (x - info.X) >> 3;
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uint8_t xOffset;
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int columnOffset;
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if(info.HorizontalMirror) {
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xOffset = (width - (x - info.X) - 1) & 0x07;
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columnOffset = (width - (x - info.X) - 1) >> 3;
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} else {
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xOffset = (x - info.X) & 0x07;
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columnOffset = (x - info.X) >> 3;
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}
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if(prevColumnOffset != columnOffset) {
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spriteTileCount++;
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if(spriteTileCount > 34) {
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_timeOver = true;
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return;
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}
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prevColumnOffset = columnOffset;
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}
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uint8_t column = (info.TileColumn + columnOffset) & 0x0F;
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uint8_t tileIndex = (row << 4) | column;
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uint16_t tileStart = ((_oamBaseAddress + (tileIndex << 4) + (info.UseSecondTable ? _oamAddressOffset : 0)) & 0x7FFF) << 1;
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uint8_t column = (info.TileColumn + columnOffset) & 0x0F;
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uint8_t tileIndex = (row << 4) | column;
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uint16_t tileStart = ((_oamBaseAddress + (tileIndex << 4) + (info.UseSecondTable ? _oamAddressOffset : 0)) & 0x7FFF) << 1;
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uint16_t color = GetTilePixelColor<4>(tileStart + yOffset * 2, 7 - xOffset);
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uint16_t color = GetTilePixelColor<4>(tileStart + yOffset * 2, 7 - xOffset);
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if(color != 0) {
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uint16_t paletteRamOffset = 256 + (((info.Palette << 4) + color) << 1);
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_spritePixels[x] = _cgram[paletteRamOffset] | (_cgram[paletteRamOffset + 1] << 8);
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_spritePriority[x] = info.Priority;
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_spritePalette[x] = info.Palette;
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}
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if(color != 0) {
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uint16_t paletteRamOffset = 256 + (((info.Palette << 4) + color) << 1);
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_spritePixels[x] = _cgram[paletteRamOffset] | (_cgram[paletteRamOffset + 1] << 8);
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_spritePriority[x] = info.Priority;
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_spritePalette[x] = info.Palette;
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}
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}
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totalWidth += width;
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if(totalWidth > 34 * 8) {
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_timeOver = true;
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}
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_spriteCount++;
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if(_spriteCount > 32) {
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_rangeOver = true;
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}
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if(_timeOver || _rangeOver) {
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if(_timeOver) {
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break;
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}
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}
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@ -8,6 +8,7 @@ class InternalRegisters;
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struct SpriteInfo
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{
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int16_t X;
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uint8_t Y;
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bool HorizontalMirror;
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bool VerticalMirror;
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uint8_t Priority;
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