Debugger: Lua - Fixed draw commands not being permanent when frame count is set to 0
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065a09c532
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4602ae331f
1 changed files with 2 additions and 2 deletions
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@ -66,7 +66,7 @@ protected:
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public:
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public:
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DrawCommand(int startFrame, int frameCount, bool useIntegerScaling = false)
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DrawCommand(int startFrame, int frameCount, bool useIntegerScaling = false)
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{
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{
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_frameCount = frameCount > 0 ? frameCount : 1;
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_frameCount = frameCount > 0 ? frameCount : -1;
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_startFrame = startFrame;
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_startFrame = startFrame;
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_useIntegerScaling = useIntegerScaling;
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_useIntegerScaling = useIntegerScaling;
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}
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}
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@ -92,6 +92,6 @@ public:
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bool Expired()
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bool Expired()
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{
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{
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return _frameCount <= 0;
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return _frameCount == 0;
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}
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}
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};
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};
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