PPU: Minor refactoring
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parent
f028518664
commit
4b2697612e
2 changed files with 110 additions and 102 deletions
197
Core/Ppu.cpp
197
Core/Ppu.cpp
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@ -123,6 +123,105 @@ void Ppu::Exec()
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}
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}
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void Ppu::EvaluateNextLineSprites()
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{
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memset(_spritePriority, 0xFF, sizeof(_spritePriority));
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memset(_spritePixels, 0xFF, sizeof(_spritePixels));
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memset(_spritePalette, 0, sizeof(_spritePalette));
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_spriteCount = 0;
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uint16_t totalWidth = 0;
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for(int i = 0; i < 512; i += 4) {
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uint8_t y = _oamRam[i + 1];
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uint8_t highTableOffset = i >> 4;
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uint8_t shift = ((i >> 2) & 0x03) << 1;
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uint8_t highTableValue = _oamRam[0x200 | highTableOffset] >> shift;
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uint8_t largeSprite = (highTableValue & 0x02) >> 1;
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uint8_t height = _oamSizes[_oamMode][largeSprite][1] << 3;
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if(y > _scanline + 1 || y + height <= _scanline + 1) {
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//Not visible on this scanline
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continue;
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}
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SpriteInfo &info = _sprites[_spriteCount];
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info.LargeSprite = largeSprite;
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uint8_t width = _oamSizes[_oamMode][info.LargeSprite][0] << 3;
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bool negativeX = (highTableValue & 0x01) != 0;
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info.X = negativeX ? -_oamRam[i] : _oamRam[i];
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info.TileRow = (_oamRam[i + 2] & 0xF0) >> 4;
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info.TileColumn = _oamRam[i + 2] & 0x0F;
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uint8_t flags = _oamRam[i + 3];
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info.UseSecondTable = (flags & 0x01) != 0;
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info.Palette = (flags >> 1) & 0x07;
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info.Priority = (flags >> 4) & 0x03;
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info.HorizontalMirror = (flags & 0x40) != 0;
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info.VerticalMirror = (flags & 0x80) != 0;
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uint8_t yOffset;
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int rowOffset;
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if(info.VerticalMirror) {
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yOffset = (height - (_scanline + 1 - y)) & 0x07;
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rowOffset = (height - (_scanline + 1 - y)) >> 3;
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} else {
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yOffset = (_scanline + 1 - y) & 0x07;
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rowOffset = (_scanline + 1 - y) >> 3;
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}
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uint8_t row = (info.TileRow + rowOffset) & 0x0F;
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constexpr uint16_t bpp = 4;
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for(int x = info.X; x > 0 && x < info.X + width && x < 256; x++) {
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if(_spritePixels[x] == 0xFFFF) {
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uint8_t xOffset;
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int columnOffset;
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if(info.HorizontalMirror) {
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xOffset = (width - (x - info.X) - 1) & 0x07;
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columnOffset = (width - (x - info.X) - 1) >> 3;
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} else {
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xOffset = (x - info.X) & 0x07;
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columnOffset = (x - info.X) >> 3;
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}
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uint8_t column = (info.TileColumn + columnOffset) & 0x0F;
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uint8_t tileIndex = (row << 4) | column;
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uint16_t tileStart = ((_oamBaseAddress + (tileIndex << 4) + (info.UseSecondTable ? _oamAddressOffset : 0)) & 0x7FFF) << 1;
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uint16_t color = 0;
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for(int plane = 0; plane < bpp; plane++) {
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uint8_t offset = (plane >> 1) * 16;
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uint8_t tileData = _vram[tileStart + yOffset * 2 + offset + (plane & 0x01)];
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color |= ((tileData >> (7 - xOffset)) & 0x01) << plane;
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}
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if(color != 0) {
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uint16_t paletteRamOffset = 256 + ((info.Palette * (1 << bpp) + color) * 2);
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_spritePixels[x] = _cgram[paletteRamOffset] | (_cgram[paletteRamOffset + 1] << 8);
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_spritePriority[x] = info.Priority;
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_spritePalette[x] = info.Palette;
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}
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}
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}
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totalWidth += width;
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if(totalWidth >= 34 * 8) {
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_timeOver = true;
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}
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_spriteCount++;
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if(_spriteCount == 32) {
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_rangeOver = true;
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}
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if(_timeOver || _rangeOver) {
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break;
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}
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}
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}
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template<uint8_t priority, bool forMainScreen>
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void Ppu::RenderSprites()
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{
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@ -317,107 +416,13 @@ void Ppu::RenderScanline()
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ApplyBrightness();
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//Process sprites for next scanline
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memset(_spritePriority, 0xFF, sizeof(_spritePriority));
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memset(_spritePixels, 0xFF, sizeof(_spritePixels));
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memset(_spritePalette, 0, sizeof(_spritePalette));
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_spriteCount = 0;
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uint16_t totalWidth = 0;
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for(int i = 0; i < 512; i += 4) {
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uint8_t y = _oamRam[i + 1];
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uint8_t highTableOffset = i >> 4;
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uint8_t shift = ((i >> 2) & 0x03) << 1;
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uint8_t highTableValue = _oamRam[0x200 | highTableOffset] >> shift;
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uint8_t largeSprite = (highTableValue & 0x02) >> 1;
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uint8_t height = _oamSizes[_oamMode][largeSprite][1] << 3;
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if(y > _scanline + 1 || y + height <= _scanline + 1) {
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//Not visible on this scanline
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continue;
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}
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SpriteInfo &info = _sprites[_spriteCount];
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info.LargeSprite = largeSprite;
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uint8_t width = _oamSizes[_oamMode][info.LargeSprite][0] << 3;
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bool negativeX = (highTableValue & 0x01) != 0;
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info.X = negativeX ? -_oamRam[i] : _oamRam[i];
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info.TileRow = (_oamRam[i + 2] & 0xF0) >> 4;
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info.TileColumn = _oamRam[i + 2] & 0x0F;
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uint8_t flags = _oamRam[i + 3];
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info.UseSecondTable = (flags & 0x01) != 0;
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info.Palette = (flags >> 1) & 0x07;
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info.Priority = (flags >> 4) & 0x03;
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info.HorizontalMirror = (flags & 0x40) != 0;
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info.VerticalMirror = (flags & 0x80) != 0;
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uint8_t yOffset;
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int rowOffset;
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if(info.VerticalMirror) {
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yOffset = (height - (_scanline + 1 - y)) & 0x07;
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rowOffset = (height - (_scanline + 1 - y)) >> 3;
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} else {
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yOffset = (_scanline + 1 - y) & 0x07;
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rowOffset = (_scanline + 1 - y) >> 3;
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}
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uint8_t row = (info.TileRow + rowOffset) & 0x0F;
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constexpr uint16_t bpp = 4;
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for(int x = info.X; x > 0 && x < info.X + width && x < 256; x++) {
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if(_spritePixels[x] == 0xFFFF) {
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uint8_t xOffset;
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int columnOffset;
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if(info.HorizontalMirror) {
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xOffset = (width - (x - info.X) - 1) & 0x07;
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columnOffset = (width - (x - info.X) - 1) >> 3;
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} else {
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xOffset = (x - info.X) & 0x07;
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columnOffset = (x - info.X) >> 3;
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}
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uint8_t column = (info.TileColumn + columnOffset) & 0x0F;
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uint8_t tileIndex = (row << 4) | column;
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uint16_t tileStart = ((_oamBaseAddress + (tileIndex << 4) + (info.UseSecondTable ? _oamAddressOffset : 0)) & 0x7FFF) << 1;
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uint16_t color = 0;
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for(int plane = 0; plane < bpp; plane++) {
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uint8_t offset = (plane >> 1) * 16;
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uint8_t tileData = _vram[tileStart + yOffset * 2 + offset + (plane & 0x01)];
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color |= ((tileData >> (7 - xOffset)) & 0x01) << plane;
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}
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if(color != 0) {
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uint16_t paletteRamOffset = 256 + ((info.Palette * (1 << bpp) + color) * 2);
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_spritePixels[x] = _cgram[paletteRamOffset] | (_cgram[paletteRamOffset + 1] << 8);
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_spritePriority[x] = info.Priority;
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_spritePalette[x] = info.Palette;
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}
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}
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}
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totalWidth += width;
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if(totalWidth >= 34 * 8) {
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_timeOver = true;
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}
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_spriteCount++;
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if(_spriteCount == 32) {
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_rangeOver = true;
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}
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if(_timeOver || _rangeOver) {
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break;
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}
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}
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EvaluateNextLineSprites();
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}
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template<bool forMainScreen>
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void Ppu::RenderBgColor()
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{
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if((forMainScreen && _pixelsDrawn == 256) || (!forMainScreen && _subPixelsDrawn)) {
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if((forMainScreen && _pixelsDrawn == 256) || (!forMainScreen && _subPixelsDrawn == 256)) {
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return;
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}
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15
Core/Ppu.h
15
Core/Ppu.h
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@ -132,12 +132,8 @@ private:
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uint16_t _mode7MatrixB = 0;
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uint8_t _mode7Latch = 0;
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template<bool forMainScreen>
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void RenderBgColor();
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template<uint8_t layerIndex, uint8_t bpp, bool processHighPriority, bool forMainScreen, uint16_t basePaletteOffset = 0>
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void RenderTilemap();
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void EvaluateNextLineSprites();
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template<uint8_t priority, bool forMainScreen>
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void RenderSprites();
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@ -157,6 +153,13 @@ private:
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void RenderMode4();
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void RenderScanline();
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template<bool forMainScreen>
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void RenderBgColor();
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template<uint8_t layerIndex, uint8_t bpp, bool processHighPriority, bool forMainScreen, uint16_t basePaletteOffset = 0>
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void RenderTilemap();
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void ApplyColorMath();
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void ApplyBrightness();
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