UI: Allow recent game selection screen to display 4 or 9 titles based on window size

This commit is contained in:
Sour 2019-10-24 18:09:35 -04:00
parent 1d7f0596ce
commit 4f98329f33
7 changed files with 477 additions and 134 deletions

119
UI/Controls/ctrlRecentGame.Designer.cs generated Normal file
View file

@ -0,0 +1,119 @@
namespace Mesen.GUI.Controls
{
partial class ctrlRecentGame
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if(disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.tableLayoutPanel1 = new System.Windows.Forms.TableLayoutPanel();
this.lblGameName = new System.Windows.Forms.Label();
this.lblSaveDate = new System.Windows.Forms.Label();
this.picPreviousState = new Mesen.GUI.Controls.GamePreviewBox();
this.tableLayoutPanel1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.picPreviousState)).BeginInit();
this.SuspendLayout();
//
// tableLayoutPanel1
//
this.tableLayoutPanel1.ColumnCount = 1;
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tableLayoutPanel1.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tableLayoutPanel1.Controls.Add(this.picPreviousState, 0, 0);
this.tableLayoutPanel1.Controls.Add(this.lblGameName, 0, 1);
this.tableLayoutPanel1.Controls.Add(this.lblSaveDate, 0, 2);
this.tableLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;
this.tableLayoutPanel1.Location = new System.Drawing.Point(0, 0);
this.tableLayoutPanel1.Name = "tableLayoutPanel1";
this.tableLayoutPanel1.RowCount = 3;
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tableLayoutPanel1.Size = new System.Drawing.Size(158, 93);
this.tableLayoutPanel1.TabIndex = 0;
//
// lblGameName
//
this.lblGameName.AutoEllipsis = true;
this.lblGameName.BackColor = System.Drawing.Color.Transparent;
this.lblGameName.Dock = System.Windows.Forms.DockStyle.Fill;
this.lblGameName.ForeColor = System.Drawing.Color.White;
this.lblGameName.Location = new System.Drawing.Point(3, 64);
this.lblGameName.Name = "lblGameName";
this.lblGameName.Size = new System.Drawing.Size(152, 16);
this.lblGameName.TabIndex = 12;
this.lblGameName.Text = "Game Name";
this.lblGameName.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// lblSaveDate
//
this.lblSaveDate.Anchor = System.Windows.Forms.AnchorStyles.Top;
this.lblSaveDate.AutoSize = true;
this.lblSaveDate.BackColor = System.Drawing.Color.Transparent;
this.lblSaveDate.ForeColor = System.Drawing.Color.White;
this.lblSaveDate.Location = new System.Drawing.Point(64, 80);
this.lblSaveDate.Name = "lblSaveDate";
this.lblSaveDate.Size = new System.Drawing.Size(30, 13);
this.lblSaveDate.TabIndex = 13;
this.lblSaveDate.Text = "Date";
//
// picPreviousState
//
this.picPreviousState.BackColor = System.Drawing.Color.Black;
this.picPreviousState.Cursor = System.Windows.Forms.Cursors.Hand;
this.picPreviousState.Dock = System.Windows.Forms.DockStyle.Fill;
this.picPreviousState.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
this.picPreviousState.Location = new System.Drawing.Point(0, 0);
this.picPreviousState.Margin = new System.Windows.Forms.Padding(0);
this.picPreviousState.Name = "picPreviousState";
this.picPreviousState.Size = new System.Drawing.Size(158, 64);
this.picPreviousState.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.picPreviousState.TabIndex = 11;
this.picPreviousState.TabStop = false;
this.picPreviousState.Visible = false;
this.picPreviousState.Click += new System.EventHandler(this.picPreviousState_Click);
//
// ctrlRecentGame
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.Black;
this.Controls.Add(this.tableLayoutPanel1);
this.Name = "ctrlRecentGame";
this.Size = new System.Drawing.Size(158, 93);
this.tableLayoutPanel1.ResumeLayout(false);
this.tableLayoutPanel1.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.picPreviousState)).EndInit();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.TableLayoutPanel tableLayoutPanel1;
private GamePreviewBox picPreviousState;
private System.Windows.Forms.Label lblGameName;
private System.Windows.Forms.Label lblSaveDate;
}
}

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@ -0,0 +1,77 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.IO.Compression;
using Mesen.GUI.Emulation;
namespace Mesen.GUI.Controls
{
public partial class ctrlRecentGame : UserControl
{
private RecentGameInfo _recentGame;
public ctrlRecentGame()
{
InitializeComponent();
}
public RecentGameInfo RecentGame
{
get { return _recentGame; }
set
{
if(_recentGame == value) {
return;
}
_recentGame = value;
lblSaveDate.Visible = false;
if(value == null) {
picPreviousState.Visible = false;
lblGameName.Visible = false;
return;
}
lblGameName.Text = Path.GetFileNameWithoutExtension(_recentGame.RomName);
lblSaveDate.Text = _recentGame.Timestamp.ToString();
try {
ZipArchive zip = new ZipArchive(new MemoryStream(File.ReadAllBytes(_recentGame.FileName)));
ZipArchiveEntry entry = zip.GetEntry("Screenshot.png");
if(entry != null) {
using(Stream stream = entry.Open()) {
picPreviousState.Image = Image.FromStream(stream);
}
} else {
picPreviousState.Image = null;
}
} catch {
picPreviousState.Image = null;
}
lblGameName.Visible = true;
lblSaveDate.Visible = true;
picPreviousState.Visible = true;
}
}
public bool Highlight
{
set { picPreviousState.Highlight = value; }
}
private void picPreviousState_Click(object sender, EventArgs e)
{
EmuRunner.LoadRecentGame(_recentGame.FileName);
}
}
}

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -29,14 +29,11 @@
{
this.components = new System.ComponentModel.Container();
this.tlpPreviousState = new Mesen.GUI.Controls.DBTableLayoutPanel();
this.picPreviousState = new Mesen.GUI.Controls.GamePreviewBox();
this.lblGameName = new System.Windows.Forms.Label();
this.lblSaveDate = new System.Windows.Forms.Label();
this.picNextGame = new System.Windows.Forms.PictureBox();
this.picPrevGame = new System.Windows.Forms.PictureBox();
this.tmrInput = new System.Windows.Forms.Timer(this.components);
this.tlpGrid = new DBTableLayoutPanel();
this.tlpPreviousState.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.picPreviousState)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.picNextGame)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.picPrevGame)).BeginInit();
this.SuspendLayout();
@ -48,65 +45,21 @@
this.tlpPreviousState.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tlpPreviousState.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tlpPreviousState.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle());
this.tlpPreviousState.Controls.Add(this.picPreviousState, 1, 1);
this.tlpPreviousState.Controls.Add(this.lblGameName, 1, 2);
this.tlpPreviousState.Controls.Add(this.lblSaveDate, 1, 3);
this.tlpPreviousState.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tlpPreviousState.Controls.Add(this.picNextGame, 2, 1);
this.tlpPreviousState.Controls.Add(this.picPrevGame, 0, 1);
this.tlpPreviousState.Controls.Add(this.tlpGrid, 1, 1);
this.tlpPreviousState.Dock = System.Windows.Forms.DockStyle.Fill;
this.tlpPreviousState.Location = new System.Drawing.Point(0, 0);
this.tlpPreviousState.Name = "tlpPreviousState";
this.tlpPreviousState.RowCount = 6;
this.tlpPreviousState.RowCount = 3;
this.tlpPreviousState.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 10F));
this.tlpPreviousState.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tlpPreviousState.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tlpPreviousState.RowStyles.Add(new System.Windows.Forms.RowStyle());
this.tlpPreviousState.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 5F));
this.tlpPreviousState.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 100F));
this.tlpPreviousState.Size = new System.Drawing.Size(272, 107);
this.tlpPreviousState.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tlpPreviousState.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Absolute, 20F));
this.tlpPreviousState.Size = new System.Drawing.Size(272, 236);
this.tlpPreviousState.TabIndex = 9;
//
// picPreviousState
//
this.picPreviousState.Anchor = System.Windows.Forms.AnchorStyles.Top;
this.picPreviousState.BackColor = System.Drawing.Color.Black;
this.picPreviousState.Cursor = System.Windows.Forms.Cursors.Hand;
this.picPreviousState.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
this.picPreviousState.Location = new System.Drawing.Point(115, 10);
this.picPreviousState.Margin = new System.Windows.Forms.Padding(0);
this.picPreviousState.Name = "picPreviousState";
this.picPreviousState.Size = new System.Drawing.Size(42, 42);
this.picPreviousState.SizeMode = System.Windows.Forms.PictureBoxSizeMode.Zoom;
this.picPreviousState.TabIndex = 7;
this.picPreviousState.TabStop = false;
this.picPreviousState.Visible = false;
this.picPreviousState.Click += new System.EventHandler(this.picPreviousState_Click);
//
// lblGameName
//
this.lblGameName.AutoEllipsis = true;
this.lblGameName.BackColor = System.Drawing.Color.Transparent;
this.lblGameName.Dock = System.Windows.Forms.DockStyle.Fill;
this.lblGameName.ForeColor = System.Drawing.Color.White;
this.lblGameName.Location = new System.Drawing.Point(36, 62);
this.lblGameName.Name = "lblGameName";
this.lblGameName.Size = new System.Drawing.Size(200, 16);
this.lblGameName.TabIndex = 9;
this.lblGameName.Text = "Game Name";
this.lblGameName.TextAlign = System.Drawing.ContentAlignment.TopCenter;
//
// lblSaveDate
//
this.lblSaveDate.Anchor = System.Windows.Forms.AnchorStyles.Top;
this.lblSaveDate.AutoSize = true;
this.lblSaveDate.BackColor = System.Drawing.Color.Transparent;
this.lblSaveDate.ForeColor = System.Drawing.Color.White;
this.lblSaveDate.Location = new System.Drawing.Point(121, 78);
this.lblSaveDate.Name = "lblSaveDate";
this.lblSaveDate.Size = new System.Drawing.Size(30, 13);
this.lblSaveDate.TabIndex = 10;
this.lblSaveDate.Text = "Date";
//
// picNextGame
//
this.picNextGame.Cursor = System.Windows.Forms.Cursors.Hand;
@ -114,7 +67,7 @@
this.picNextGame.Image = global::Mesen.GUI.Properties.Resources.MediaPlay;
this.picNextGame.Location = new System.Drawing.Point(242, 13);
this.picNextGame.Name = "picNextGame";
this.picNextGame.Size = new System.Drawing.Size(27, 46);
this.picNextGame.Size = new System.Drawing.Size(27, 200);
this.picNextGame.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
this.picNextGame.TabIndex = 11;
this.picNextGame.TabStop = false;
@ -127,7 +80,7 @@
this.picPrevGame.Image = global::Mesen.GUI.Properties.Resources.MediaPlay;
this.picPrevGame.Location = new System.Drawing.Point(3, 13);
this.picPrevGame.Name = "picPrevGame";
this.picPrevGame.Size = new System.Drawing.Size(27, 46);
this.picPrevGame.Size = new System.Drawing.Size(27, 200);
this.picPrevGame.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
this.picPrevGame.TabIndex = 12;
this.picPrevGame.TabStop = false;
@ -138,6 +91,21 @@
this.tmrInput.Interval = 50;
this.tmrInput.Tick += new System.EventHandler(this.tmrInput_Tick);
//
// tlpGrid
//
this.tlpGrid.ColumnCount = 2;
this.tlpGrid.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
this.tlpGrid.ColumnStyles.Add(new System.Windows.Forms.ColumnStyle(System.Windows.Forms.SizeType.Percent, 50F));
this.tlpGrid.Dock = System.Windows.Forms.DockStyle.Fill;
this.tlpGrid.Location = new System.Drawing.Point(33, 10);
this.tlpGrid.Margin = new System.Windows.Forms.Padding(0, 0, 0, 0);
this.tlpGrid.Name = "tlpGrid";
this.tlpGrid.RowCount = 2;
this.tlpGrid.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
this.tlpGrid.RowStyles.Add(new System.Windows.Forms.RowStyle(System.Windows.Forms.SizeType.Percent, 50F));
this.tlpGrid.Size = new System.Drawing.Size(206, 206);
this.tlpGrid.TabIndex = 13;
//
// ctrlRecentGames
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
@ -145,10 +113,8 @@
this.BackColor = System.Drawing.Color.Transparent;
this.Controls.Add(this.tlpPreviousState);
this.Name = "ctrlRecentGames";
this.Size = new System.Drawing.Size(272, 107);
this.Size = new System.Drawing.Size(272, 236);
this.tlpPreviousState.ResumeLayout(false);
this.tlpPreviousState.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.picPreviousState)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.picNextGame)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.picPrevGame)).EndInit();
this.ResumeLayout(false);
@ -158,11 +124,9 @@
#endregion
private DBTableLayoutPanel tlpPreviousState;
private GamePreviewBox picPreviousState;
private System.Windows.Forms.Label lblGameName;
private System.Windows.Forms.Label lblSaveDate;
private System.Windows.Forms.PictureBox picNextGame;
private System.Windows.Forms.PictureBox picPrevGame;
private System.Windows.Forms.Timer tmrInput;
private DBTableLayoutPanel tlpGrid;
}
}

View file

@ -19,6 +19,9 @@ namespace Mesen.GUI.Controls
{
public partial class ctrlRecentGames : BaseControl
{
private int _elementsPerRow = 0;
private int _elementsPerPage = 0;
public delegate void RecentGameLoadedHandler(RecentGameInfo gameInfo);
public new event MouseEventHandler MouseMove
@ -36,7 +39,7 @@ namespace Mesen.GUI.Controls
private bool _initialized = false;
private int _currentIndex = 0;
private List<RecentGameInfo> _recentGames = new List<RecentGameInfo>();
private PrivateFontCollection _fonts = new PrivateFontCollection();
private List<ctrlRecentGame> _controls = new List<ctrlRecentGame>();
public ctrlRecentGames()
{
@ -47,13 +50,51 @@ namespace Mesen.GUI.Controls
DoubleBuffered = true;
_fonts.AddFontFile(Path.Combine(ConfigManager.HomeFolder, "Resources", "PixelFont.ttf"));
lblGameName.Font = new Font(_fonts.Families[0], 10);
lblSaveDate.Font = new Font(_fonts.Families[0], 10);
picPrevGame.Image.RotateFlip(RotateFlipType.RotateNoneFlipX);
}
private void InitGrid()
{
int elementsPerRow = 1;
if(ClientSize.Width > 850 && ClientSize.Height > 850) {
elementsPerRow = 3;
} else if(ClientSize.Width > 450 && ClientSize.Height > 450) {
elementsPerRow = 2;
}
if(_recentGames.Count <= 1) {
elementsPerRow = 1;
} else if(_recentGames.Count <= 4) {
elementsPerRow = Math.Min(2, elementsPerRow);
}
if(_elementsPerRow == elementsPerRow) {
return;
}
_elementsPerRow = elementsPerRow;
_elementsPerPage = elementsPerRow * elementsPerRow;
_controls = new List<ctrlRecentGame>();
tlpGrid.ColumnCount = _elementsPerRow;
tlpGrid.RowCount = _elementsPerRow;
tlpGrid.ColumnStyles.Clear();
tlpGrid.RowStyles.Clear();
tlpGrid.Controls.Clear();
for(int j = 0; j < _elementsPerRow; j++) {
tlpGrid.RowStyles.Add(new RowStyle(SizeType.Percent, 100F / _elementsPerRow));
for(int i = 0; i < _elementsPerRow; i++) {
tlpGrid.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F / _elementsPerRow));
ctrlRecentGame ctrl = new ctrlRecentGame();
ctrl.Dock = DockStyle.Fill;
ctrl.Margin = new Padding(2);
tlpGrid.Controls.Add(ctrl, i, j);
_controls.Add(ctrl);
}
}
UpdateGameInfo();
}
public new bool Visible
{
get { return base.Visible; }
@ -68,7 +109,7 @@ namespace Mesen.GUI.Controls
//We just re-enabled the screen, initialize it
Initialize();
}
InitGrid();
base.Visible = value;
tmrInput.Enabled = value;
}
@ -82,6 +123,8 @@ namespace Mesen.GUI.Controls
public void Initialize()
{
InitGrid();
_initialized = true;
_recentGames = new List<RecentGameInfo>();
_currentIndex = 0;
@ -107,8 +150,8 @@ namespace Mesen.GUI.Controls
_recentGames = _recentGames.OrderBy((info) => info.Timestamp).Reverse().ToList();
if(_recentGames.Count > 5) {
_recentGames.RemoveRange(5, _recentGames.Count - 5);
if(_recentGames.Count > 20) {
_recentGames.RemoveRange(36, _recentGames.Count - 36);
}
if(_recentGames.Count == 0) {
@ -119,33 +162,19 @@ namespace Mesen.GUI.Controls
tmrInput.Enabled = true;
}
picPreviousState.Visible = _recentGames.Count > 0;
picPrevGame.Visible = _recentGames.Count > 1;
picNextGame.Visible = _recentGames.Count > 1;
picPrevGame.Visible = true;
picNextGame.Visible = true;
}
public void UpdateGameInfo()
{
if(_currentIndex < _recentGames.Count) {
lblGameName.Text = Path.GetFileNameWithoutExtension(_recentGames[_currentIndex].RomName);
lblSaveDate.Text = _recentGames[_currentIndex].Timestamp.ToString();
int count = _recentGames.Count;
int pageStart = _currentIndex / _elementsPerPage * _elementsPerPage;
try {
ZipArchive zip = new ZipArchive(new MemoryStream(File.ReadAllBytes(_recentGames[_currentIndex].FileName)));
ZipArchiveEntry entry = zip.GetEntry("Screenshot.png");
if(entry != null) {
using(Stream stream = entry.Open()) {
picPreviousState.Image = Image.FromStream(stream);
}
} else {
picPreviousState.Image = null;
}
} catch {
picPreviousState.Image = null;
}
UpdateSize();
for(int i = 0; i < _elementsPerPage; i++) {
_controls[i].RecentGame = count > pageStart + i ? _recentGames[pageStart+i] : null;
_controls[i].Highlight = (_currentIndex % _elementsPerPage) == i;
}
picPreviousState.Visible = _recentGames.Count > 0;
}
float _xFactor = 1;
@ -157,22 +186,6 @@ namespace Mesen.GUI.Controls
base.ScaleControl(factor, specified);
}
private void UpdateSize()
{
tlpPreviousState.Visible = false;
Size maxSize = new Size(this.Size.Width - (int)(120 * _xFactor), this.Size.Height - (int)(50 * _yFactor));
if(picPreviousState.Image != null) {
double xRatio = (double)picPreviousState.Image.Width / maxSize.Width;
double yRatio = (double)picPreviousState.Image.Height / maxSize.Height;
double ratio = Math.Max(xRatio, yRatio);
Size newSize = new Size((int)(picPreviousState.Image.Width / ratio), (int)(picPreviousState.Image.Height / ratio));
picPreviousState.Size = newSize;
}
tlpPreviousState.Visible = true;
}
protected override void OnResize(EventArgs e)
{
if(Program.IsMono) {
@ -183,48 +196,40 @@ namespace Mesen.GUI.Controls
picPrevGame.Dock = DockStyle.Fill;
}
if(picPreviousState.Image != null) {
UpdateSize();
}
InitGrid();
base.OnResize(e);
}
private void picPreviousState_Click(object sender, EventArgs e)
{
LoadSelectedGame();
}
private void picNextGame_MouseDown(object sender, MouseEventArgs e)
{
GoToNextGame();
GoToNextPage();
}
private void picPrevGame_MouseDown(object sender, MouseEventArgs e)
{
GoToPreviousGame();
GoToPreviousPage();
}
private void GoToPreviousGame()
private void GoToPreviousPage()
{
if(_currentIndex == 0) {
_currentIndex = _recentGames.Count - 1;
if(_currentIndex < _elementsPerPage) {
_currentIndex = _recentGames.Count - _elementsPerPage;
} else {
_currentIndex--;
_currentIndex -= _elementsPerPage;
}
UpdateGameInfo();
}
private void GoToNextGame()
private void GoToNextPage()
{
_currentIndex = (_currentIndex + 1) % _recentGames.Count;
if(_currentIndex + _elementsPerPage < _recentGames.Count) {
_currentIndex += _elementsPerPage;
} else {
_currentIndex = 0;
}
UpdateGameInfo();
}
private void LoadSelectedGame()
{
EmuRunner.LoadRecentGame(_recentGames[_currentIndex].FileName);
}
private bool _waitForRelease = false;
private void tmrInput_Tick(object sender, EventArgs e)
{
@ -244,13 +249,51 @@ namespace Mesen.GUI.Controls
foreach(KeyMapping mapping in mappings) {
if(mapping.Left == keyCode) {
_waitForRelease = true;
GoToPreviousGame();
if(_currentIndex == 0) {
_currentIndex = _recentGames.Count - 1;
} else {
_currentIndex--;
}
UpdateGameInfo();
} else if(mapping.Right == keyCode) {
_waitForRelease = true;
GoToNextGame();
} else if(mapping.A == keyCode || mapping.B == keyCode) {
_currentIndex = (_currentIndex + 1) % _recentGames.Count;
UpdateGameInfo();
} else if(mapping.Down == keyCode) {
_waitForRelease = true;
LoadSelectedGame();
if(_currentIndex + _elementsPerRow < _recentGames.Count) {
_currentIndex += _elementsPerRow;
} else {
_currentIndex = 0;
}
UpdateGameInfo();
} else if(mapping.Up == keyCode) {
_waitForRelease = true;
if(_currentIndex < _elementsPerRow) {
_currentIndex = _recentGames.Count - _elementsPerRow;
} else {
_currentIndex -= _elementsPerRow;
}
UpdateGameInfo();
} else if(mapping.L == keyCode) {
_waitForRelease = true;
if(_currentIndex < _elementsPerPage) {
_currentIndex = _recentGames.Count - _elementsPerPage;
} else {
_currentIndex -= _elementsPerPage;
}
UpdateGameInfo();
} else if(mapping.R == keyCode) {
_waitForRelease = true;
if(_currentIndex + _elementsPerPage < _recentGames.Count) {
_currentIndex += _elementsPerPage;
} else {
_currentIndex = 0; ;
}
UpdateGameInfo();
} else if(mapping.A == keyCode || mapping.B == keyCode || mapping.X == keyCode || mapping.Y == keyCode || mapping.Select == keyCode || mapping.Start == keyCode) {
_waitForRelease = true;
EmuRunner.LoadRecentGame(_recentGames[_currentIndex].FileName);
}
}
}
@ -273,6 +316,7 @@ namespace Mesen.GUI.Controls
{
public System.Drawing.Drawing2D.InterpolationMode InterpolationMode { get; set; }
private bool _hovered = false;
private bool _highlight = false;
public GamePreviewBox()
{
@ -280,6 +324,16 @@ namespace Mesen.GUI.Controls
InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Default;
}
public bool Highlight
{
get { return _highlight; }
set
{
_highlight = value;
this.Invalidate();
}
}
protected override void OnMouseEnter(EventArgs e)
{
base.OnMouseEnter(e);
@ -299,7 +353,7 @@ namespace Mesen.GUI.Controls
pe.Graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
base.OnPaint(pe);
using(Pen pen = new Pen(_hovered ? Color.LightBlue : Color.Gray, 2)) {
using(Pen pen = new Pen(_hovered ? Color.LightBlue : (_highlight ? Color.Orange : Color.Gray), 2)) {
pe.Graphics.DrawRectangle(pen, 1, 1, this.Width - 2, this.Height - 2);
}
}

View file

@ -432,7 +432,7 @@ namespace Mesen.GUI.Forms
private void ResizeRecentGames()
{
ctrlRecentGames.Height = this.ClientSize.Height - ctrlRecentGames.Top - 80;
ctrlRecentGames.Height = this.ClientSize.Height - ctrlRecentGames.Top - 5;
}
private void frmMain_Resize(object sender, EventArgs e)

View file

@ -230,6 +230,12 @@
<Compile Include="Controls\ctrlLinkLabel.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Controls\ctrlRecentGame.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Controls\ctrlRecentGame.Designer.cs">
<DependentUpon>ctrlRecentGame.cs</DependentUpon>
</Compile>
<Compile Include="Controls\ctrlRecentGames.cs">
<SubType>UserControl</SubType>
</Compile>
@ -920,6 +926,9 @@
<EmbeddedResource Include="Controls\ctrlPathSelection.resx">
<DependentUpon>ctrlPathSelection.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ctrlRecentGame.resx">
<DependentUpon>ctrlRecentGame.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Controls\ctrlRecentGames.resx">
<DependentUpon>ctrlRecentGames.cs</DependentUpon>
</EmbeddedResource>