Debugger: Lua - Add option to auto-restart scripts after power cycling or reloading the rom
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3 changed files with 18 additions and 2 deletions
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@ -26,6 +26,7 @@ namespace Mesen.GUI.Config
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public ScriptStartupBehavior ScriptStartupBehavior = ScriptStartupBehavior.ShowTutorial;
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public bool SaveScriptBeforeRun = true;
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public bool AutoLoadLastScript = true;
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public bool AutoRestartScript = true;
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public UInt32 ScriptTimeout = 1000;
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public void AddRecentScript(string scriptFile)
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13
UI/Debugger/Scripts/frmScript.Designer.cs
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13
UI/Debugger/Scripts/frmScript.Designer.cs
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@ -59,6 +59,7 @@
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this.mnuSetScriptTimeout = new System.Windows.Forms.ToolStripMenuItem();
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this.toolStripMenuItem3 = new System.Windows.Forms.ToolStripSeparator();
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this.mnuSaveBeforeRun = new System.Windows.Forms.ToolStripMenuItem();
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this.mnuAutoRestart = new System.Windows.Forms.ToolStripMenuItem();
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this.mnuAutoReload = new System.Windows.Forms.ToolStripMenuItem();
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this.onStartupToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.mnuBlankWindow = new System.Windows.Forms.ToolStripMenuItem();
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@ -263,6 +264,7 @@
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this.mnuSetScriptTimeout,
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this.toolStripMenuItem3,
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this.mnuSaveBeforeRun,
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this.mnuAutoRestart,
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this.mnuAutoReload,
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this.onStartupToolStripMenuItem});
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this.scriptToolStripMenuItem.Name = "scriptToolStripMenuItem";
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@ -313,6 +315,13 @@
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this.mnuSaveBeforeRun.Size = new System.Drawing.Size(258, 22);
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this.mnuSaveBeforeRun.Text = "Auto-save before running";
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//
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// mnuAutoRestart
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//
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this.mnuAutoRestart.CheckOnClick = true;
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this.mnuAutoRestart.Name = "mnuAutoRestart";
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this.mnuAutoRestart.Size = new System.Drawing.Size(258, 22);
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this.mnuAutoRestart.Text = "Auto-restart after reload";
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//
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// mnuAutoReload
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//
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this.mnuAutoReload.CheckOnClick = true;
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@ -404,7 +413,6 @@
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this.txtScriptContent.Cursor = System.Windows.Forms.Cursors.IBeam;
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this.txtScriptContent.DisabledColor = System.Drawing.Color.FromArgb(((int)(((byte)(100)))), ((int)(((byte)(180)))), ((int)(((byte)(180)))), ((int)(((byte)(180)))));
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this.txtScriptContent.Dock = System.Windows.Forms.DockStyle.Fill;
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this.txtScriptContent.Font = new System.Drawing.Font("Courier New", 9.75F);
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this.txtScriptContent.IsReplaceMode = false;
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this.txtScriptContent.Language = FastColoredTextBoxNS.Language.Lua;
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this.txtScriptContent.LeftBracket = '(';
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@ -619,5 +627,6 @@
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private System.Windows.Forms.ToolStripMenuItem mnuApiReference;
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private System.Windows.Forms.ToolStripSeparator toolStripMenuItem7;
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private System.Windows.Forms.ToolStripMenuItem mnuSetScriptTimeout;
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}
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private System.Windows.Forms.ToolStripMenuItem mnuAutoRestart;
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}
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}
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@ -101,6 +101,7 @@ namespace Mesen.GUI.Debugger
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RestoreLocation(cfg.WindowLocation, cfg.WindowSize);
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mnuSaveBeforeRun.Checked = cfg.SaveScriptBeforeRun;
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mnuAutoRestart.Checked = cfg.AutoRestartScript;
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if(cfg.CodeWindowHeight >= ctrlSplit.Panel1MinSize) {
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if(cfg.CodeWindowHeight == Int32.MaxValue) {
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@ -147,9 +148,13 @@ namespace Mesen.GUI.Debugger
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switch(e.NotificationType) {
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case ConsoleNotificationType.BeforeGameUnload:
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case ConsoleNotificationType.GameLoaded:
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bool wasRunning = this._scriptId >= 0;
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this._scriptId = -1;
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this.BeginInvoke((Action)(() => {
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lblScriptActive.Visible = false;
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if(e.NotificationType == ConsoleNotificationType.GameLoaded && wasRunning && mnuAutoRestart.Checked) {
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RunScript();
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}
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}));
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break;
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}
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@ -183,6 +188,7 @@ namespace Mesen.GUI.Debugger
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cfg.FontStyle = txtScriptContent.OriginalFont.Style;
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cfg.FontSize = txtScriptContent.OriginalFont.Size;
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cfg.AutoLoadLastScript = mnuAutoLoadLastScript.Checked;
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cfg.AutoRestartScript = mnuAutoRestart.Checked;
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ConfigManager.ApplyChanges();
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base.OnClosing(e);
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