Save states: Remove hash check when a loading a state (for now)
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@ -139,7 +139,7 @@ bool SaveStateManager::LoadState(istream &stream, bool hashCheckRequired)
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string romName(nameBuffer.data(), nameLength);
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shared_ptr<BaseCartridge> cartridge = _console->GetCartridge();
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if(!cartridge || cartridge->GetSha1Hash() != string(hash)) {
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if(!cartridge /*|| cartridge->GetSha1Hash() != string(hash)*/) {
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//Game isn't loaded, or CRC doesn't match
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//TODO: Try to find and load the game
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return false;
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