PPU: Fixed issue with rendering when register write was on cycle 278 (caused a flickering scanline in Wild Guns)
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@ -1370,7 +1370,7 @@ uint8_t Ppu::Read(uint16_t addr)
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void Ppu::Write(uint32_t addr, uint8_t value)
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{
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if(_scanline <= (_overscanMode ? 239 : 224) && _scanline > 0 && _hClock >= 22*4 && _hClock <= 277*4) {
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if(_scanline < _vblankStart && _scanline > 0 && _hClock >= 22*4 && _hClock <= 278*4) {
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RenderScanline();
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}
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