Debugger: Fixed deadlock when using power off while script window is active
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commit
d2463c6c2f
4 changed files with 10 additions and 9 deletions
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@ -194,6 +194,8 @@ void Console::Stop(bool sendNotification)
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{
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_stopFlag = true;
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_notificationManager->SendNotification(ConsoleNotificationType::BeforeGameUnload);
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shared_ptr<Debugger> debugger = _debugger;
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if(debugger) {
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debugger->SuspendDebugger(false);
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@ -212,8 +214,6 @@ void Console::Stop(bool sendNotification)
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_saveStateManager->SaveRecentGame(romInfo.RomFile.GetFileName(), romInfo.RomFile, romInfo.PatchFile);
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}
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_notificationManager->SendNotification(ConsoleNotificationType::BeforeGameUnload);
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if(sendNotification) {
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_notificationManager->SendNotification(ConsoleNotificationType::BeforeEmulationStop);
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}
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@ -8,7 +8,6 @@ enum class ConsoleNotificationType
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GameReset = 2,
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GamePaused = 3,
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GameResumed = 4,
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GameStopped = 5,
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CodeBreak = 6,
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PpuFrameDone = 7,
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ResolutionChanged = 8,
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@ -143,11 +143,14 @@ namespace Mesen.GUI.Debugger
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private void _notifListener_OnNotification(NotificationEventArgs e)
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{
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if(e.NotificationType == ConsoleNotificationType.GameStopped) {
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this._scriptId = -1;
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this.BeginInvoke((Action)(() => {
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lblScriptActive.Visible = false;
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}));
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switch(e.NotificationType) {
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case ConsoleNotificationType.BeforeGameUnload:
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case ConsoleNotificationType.GameLoaded:
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this._scriptId = -1;
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this.BeginInvoke((Action)(() => {
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lblScriptActive.Visible = false;
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}));
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break;
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}
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}
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@ -52,7 +52,6 @@ namespace Mesen.GUI
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GameReset = 2,
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GamePaused = 3,
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GameResumed = 4,
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GameStopped = 5,
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CodeBreak = 6,
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PpuFrameDone = 7,
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ResolutionChanged = 8,
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