Make history viewer sort of work
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c15ed1dee1
commit
f6bf4d6f2a
2 changed files with 29 additions and 7 deletions
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@ -50,6 +50,28 @@ struct InteropRomInfo
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static string _romPath;
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static string _patchPath;
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extern shared_ptr<Console> _historyConsole;
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enum class ConsoleId
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{
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Main = 0,
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HistoryViewer = 1
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};
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shared_ptr<Console> GetConsoleById(ConsoleId consoleId)
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{
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shared_ptr<Console> console;
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switch (consoleId) {
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case ConsoleId::Main: console = _console; break;
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case ConsoleId::HistoryViewer: console = _historyConsole; break;
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}
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if (!console) {
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//Otherwise return the main CPU
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console = _console;
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}
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return console;
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}
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extern "C" {
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DllExport bool __stdcall TestDll()
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@ -164,23 +186,23 @@ extern "C" {
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_console->Stop(true);
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}
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DllExport void __stdcall Pause()
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DllExport void __stdcall Pause(ConsoleId consoleId)
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{
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if(!GameClient::Connected()) {
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_console->Pause();
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GetConsoleById(consoleId)->Pause();
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}
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}
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DllExport void __stdcall Resume()
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DllExport void __stdcall Resume(ConsoleId consoleId)
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{
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if(!GameClient::Connected()) {
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_console->Resume();
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GetConsoleById(consoleId)->Resume();
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}
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}
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DllExport bool __stdcall IsPaused()
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DllExport bool __stdcall IsPaused(ConsoleId consoleId)
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{
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shared_ptr<Console> console = _console;
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shared_ptr<Console> console = GetConsoleById(consoleId);
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if(console) {
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return console->IsPaused();
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}
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@ -45,7 +45,7 @@ extern "C"
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#ifdef _WIN32
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_historyRenderer.reset(new Renderer(_historyConsole, (HWND)viewerHandle, false));
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_historySoundManager.reset(new SoundManager(_historyConsole, (HWND)windowHandle));
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// _historySoundManager.reset(new SoundManager(_historyConsole, (HWND)windowHandle));
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#else
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_historyRenderer.reset(new SdlRenderer(_historyConsole, viewerHandle, false));
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_historySoundManager.reset(new SdlSoundManager(_historyConsole));
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