Commit graph

971 commits

Author SHA1 Message Date
Sour
203b861641 Debugger: Event Viewer - Avoid potential crash when opening window 2020-01-24 22:58:05 -05:00
Sour
7dd408f4bd Debugger: Source view integration refactoring 2020-01-21 18:22:27 -05:00
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6d9fb65ffd Debugger: SPC - Option to select disassembly format (6502-like vs original) 2020-01-20 23:24:59 -05:00
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6e37291061 Libretro: Read firmware files from the "system" folder rather than the "system\Firmware" folder 2020-01-19 14:53:29 -05:00
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cf532e59c5 Debugger: Event Viewer - Make it easier to view an event's tooltip 2020-01-18 15:31:06 -05:00
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def9413929 Debugger: Event Viewer - Fixed tooltips sometimes not being shown at the correct position 2020-01-18 14:51:38 -05:00
Sour
0ed96a0432 IRQ: Tweaked IRQ/WAI timings
+ Check enabled hdma channels on dot 276 (rather than the CPU cycle following dot 276)
Fixes Full Throttle & ASP graphical issues
Also gets hdmaen_latch tests closer to what they should be
(Unsure if this is accurate or not, though)
2020-01-18 13:12:15 -05:00
Sour
0ab9a0f0d1 Debugger: Event Viewer - Use hclock values to display events, instead of PPU cycles 2020-01-17 21:17:56 -05:00
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bb03856475 Debugger: Register Viewer - Fixed inverted values for H/V IRQs 2020-01-14 20:04:33 -05:00
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523e143ba5 PPU: Fixed mosaic effect when enabling it mid-frame (i.e after scanline 0)
Fixes FF6 mosaic effect only working horizontally (all blocks were 1 pixel high) on some screens (e.g rescue sequence)
2020-01-11 20:55:42 -05:00
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fac4b3c4e7 PPU: Fixed mosaic bug with high priority tiles
Refactored code to process both normal and high priority tiles on the same pass
Fixes FF6 mosaic bugs when battle starts inside caves
2020-01-11 17:55:24 -05:00
Sour
ee809db9ca Debugger: Register Viewer - Fixed typos in register names 2020-01-10 00:01:07 -05:00
Twinaphex
1040ded723 Libretro: MSVC 2017 Buildfix (#86) 2020-01-07 22:33:29 +00:00
Sour
24beded73d NMI: Prevent NMI being skipped when $4210 is read during the first dot of the NMI scanline (fixes issues in Terranigma) 2020-01-06 19:01:27 -05:00
Sour
4602ae331f Debugger: Lua - Fixed draw commands not being permanent when frame count is set to 0 2020-01-05 15:31:46 -05:00
Sour
065a09c532 Debugger: Writes done via the debugger shouldn't increase the cycle counters, or trigger breakpoints
Also fixes deadlock when writing to cpu memory while the emulator is paused
2020-01-02 19:27:50 -05:00
Sour
9581fdf51b Linux: Fixed black screen when loading a game with nvidia drivers 2019-12-28 20:54:25 +00:00
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5e900992d0 Video: Option to select exclusive fullscreen resolution 2019-12-28 10:44:13 -05:00
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fde27d6115 Cart: Region code 0x12 is PAL
Fixes Tintin in Tibet loading up as NTSC
2019-12-28 09:18:40 -05:00
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c30123ba9a Debugger: Lua - Fixed getState returning the wrong value for the ppu.scanline field 2019-12-27 18:12:19 -05:00
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2b5bac1a16 UI: Added resources for about acknowledgements 2019-12-26 18:25:52 -05:00
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25714137f5 Cheats: Updated cheat DB 2019-12-26 15:49:20 -05:00
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20a2bd7874 UI: Added shortcuts to select a specific save slot 2019-12-26 14:11:33 -05:00
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857caa3e20 Input: Turn off hot plugging for directinput devices
Loading a game or opening input config will still check for new DInput controllers
2019-12-26 13:57:05 -05:00
Sour
bf76bb3579 Debugger: Fixed crash due to uninit variable after calling GetAbsoluteAddress on BW-RAM 2019-12-26 13:19:30 -05:00
Sour
b5876ab8b1 Debugger: Fixed edit breakpoint in SPC memory opening the wrong breakpoint window 2019-12-26 13:18:46 -05:00
Sour
ffcbef8e84 Debugger: Event Viewer - Fixed event viewer being blank on opening if paused 2019-12-26 12:20:41 -05:00
Sour
5f2c502be9 Run ahead support (+ improved save/load state performance)
Note: Run ahead currently doesn't work well with netplay, movies and rewind
2019-12-26 12:03:38 -05:00
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30c7eea6fa Debugger: Lua - Fixed incorrect path for getScriptDataFolder for built-in scripts 2019-12-25 16:21:17 -05:00
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5336450ebf Screenshots: Create 24-bit PNG files instead of 32-bit files to save some space 2019-12-25 16:21:17 -05:00
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7921370937 UI: Hide mouse cursor after exiting pause 2019-12-24 15:22:55 -05:00
Sour
cdd5edba38 Fixed SRAM always being initialized to 0
+ Added an override for Super Keiba 2 to ensure it doesn't run with sram filled with 0s (which causes issues)
2019-12-22 16:18:57 -05:00
Sour
7df9cc8a20 Upgrade to VS2019 and C++17 2019-12-22 14:51:05 -05:00
newsie-oss
e745388206 Libretro: Static link runtime and fixed some mingw compilation issues
* [libretro] use audio_batch_cb
* [libretro] mingw static libs
* [libretro] mingw xp support
2019-12-20 11:40:42 -05:00
Sour
76d5f2a5b3 CX4: Allow bigger cartridges (allows MMX3 Zero project to run) + added option to enable stricter board mapping rules (for homebrew dev/etc.) 2019-12-19 20:08:25 -05:00
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4b185ded68 Debugger: Script Window - Fixed errors/typos in help tooltips 2019-12-18 21:34:15 -05:00
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976d3dfa16 Debugger: Register Viewer - Fixed inverted labels for H/V IRQ 2019-12-12 22:15:18 -05:00
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0214a4e25f Added power on RAM state overrides for problematic games 2019-12-12 22:14:55 -05:00
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b94ca9b728 Emulation: Added option to randomize power on state for the PPU (for homebrew/romhacking purposes) 2019-12-11 21:44:42 -05:00
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0eb5264da3 Debugger: Event Viewer - Add filter options for PPU writes 2019-12-10 20:51:51 -05:00
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a1853f15bc Debugger: Event Viewer - Add list view (+ misc event viewer bug fixes) 2019-12-10 19:13:30 -05:00
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ac7c2e9953 DMA: Fixed regression when trying to DMA to B bus registers using A bus address
Fixes regression with Krusty
2019-12-10 17:51:35 -05:00
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665d6e8a3d Debugger: Tile Viewer - Fixed bg/oam presets 2019-12-08 13:06:13 -05:00
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234c494c3e Debugger: SA1 - Fixed display for BWRAM 2019-12-08 13:05:59 -05:00
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4a7e6df39b SA-1: Implemented bitmap mode for BWRAM
Fixes SMRPG's level up screen
2019-12-08 11:28:38 -05:00
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20fb875280 UI: Shortcuts - Fixed incorrect message when toggling sprite layer 2019-12-07 12:47:48 -05:00
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890ae9b4a6 Debugger: Tile Viewer - Allow displaying more types of memory and UI improvements 2019-12-07 12:47:24 -05:00
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c433b3fe33 Debugger: Fixed CPU read/write breakpoints breaking on PPU memory read/writes (e.g vram, cgram, oam) 2019-12-05 23:36:00 -05:00
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7afc52dc4b UI: Fixed crash in recent games initialization code (caused by previous commit) 2019-12-05 23:35:08 -05:00
Sour
63b23a7b22 Recent games: Improve UI responsiveness when disk is slow 2019-12-05 22:21:34 -05:00