Sour
203b861641
Debugger: Event Viewer - Avoid potential crash when opening window
2020-01-24 22:58:05 -05:00
Sour
7dd408f4bd
Debugger: Source view integration refactoring
2020-01-21 18:22:27 -05:00
Sour
6d9fb65ffd
Debugger: SPC - Option to select disassembly format (6502-like vs original)
2020-01-20 23:24:59 -05:00
Sour
6e37291061
Libretro: Read firmware files from the "system" folder rather than the "system\Firmware" folder
2020-01-19 14:53:29 -05:00
Sour
cf532e59c5
Debugger: Event Viewer - Make it easier to view an event's tooltip
2020-01-18 15:31:06 -05:00
Sour
def9413929
Debugger: Event Viewer - Fixed tooltips sometimes not being shown at the correct position
2020-01-18 14:51:38 -05:00
Sour
0ed96a0432
IRQ: Tweaked IRQ/WAI timings
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+ Check enabled hdma channels on dot 276 (rather than the CPU cycle following dot 276)
Fixes Full Throttle & ASP graphical issues
Also gets hdmaen_latch tests closer to what they should be
(Unsure if this is accurate or not, though)
2020-01-18 13:12:15 -05:00
Sour
0ab9a0f0d1
Debugger: Event Viewer - Use hclock values to display events, instead of PPU cycles
2020-01-17 21:17:56 -05:00
Sour
bb03856475
Debugger: Register Viewer - Fixed inverted values for H/V IRQs
2020-01-14 20:04:33 -05:00
Sour
523e143ba5
PPU: Fixed mosaic effect when enabling it mid-frame (i.e after scanline 0)
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Fixes FF6 mosaic effect only working horizontally (all blocks were 1 pixel high) on some screens (e.g rescue sequence)
2020-01-11 20:55:42 -05:00
Sour
fac4b3c4e7
PPU: Fixed mosaic bug with high priority tiles
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Refactored code to process both normal and high priority tiles on the same pass
Fixes FF6 mosaic bugs when battle starts inside caves
2020-01-11 17:55:24 -05:00
Sour
ee809db9ca
Debugger: Register Viewer - Fixed typos in register names
2020-01-10 00:01:07 -05:00
Twinaphex
1040ded723
Libretro: MSVC 2017 Buildfix ( #86 )
2020-01-07 22:33:29 +00:00
Sour
24beded73d
NMI: Prevent NMI being skipped when $4210 is read during the first dot of the NMI scanline (fixes issues in Terranigma)
2020-01-06 19:01:27 -05:00
Sour
4602ae331f
Debugger: Lua - Fixed draw commands not being permanent when frame count is set to 0
2020-01-05 15:31:46 -05:00
Sour
065a09c532
Debugger: Writes done via the debugger shouldn't increase the cycle counters, or trigger breakpoints
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Also fixes deadlock when writing to cpu memory while the emulator is paused
2020-01-02 19:27:50 -05:00
Sour
9581fdf51b
Linux: Fixed black screen when loading a game with nvidia drivers
2019-12-28 20:54:25 +00:00
Sour
5e900992d0
Video: Option to select exclusive fullscreen resolution
2019-12-28 10:44:13 -05:00
Sour
fde27d6115
Cart: Region code 0x12 is PAL
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Fixes Tintin in Tibet loading up as NTSC
2019-12-28 09:18:40 -05:00
Sour
c30123ba9a
Debugger: Lua - Fixed getState returning the wrong value for the ppu.scanline field
2019-12-27 18:12:19 -05:00
Sour
2b5bac1a16
UI: Added resources for about acknowledgements
2019-12-26 18:25:52 -05:00
Sour
25714137f5
Cheats: Updated cheat DB
2019-12-26 15:49:20 -05:00
Sour
20a2bd7874
UI: Added shortcuts to select a specific save slot
2019-12-26 14:11:33 -05:00
Sour
857caa3e20
Input: Turn off hot plugging for directinput devices
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Loading a game or opening input config will still check for new DInput controllers
2019-12-26 13:57:05 -05:00
Sour
bf76bb3579
Debugger: Fixed crash due to uninit variable after calling GetAbsoluteAddress on BW-RAM
2019-12-26 13:19:30 -05:00
Sour
b5876ab8b1
Debugger: Fixed edit breakpoint in SPC memory opening the wrong breakpoint window
2019-12-26 13:18:46 -05:00
Sour
ffcbef8e84
Debugger: Event Viewer - Fixed event viewer being blank on opening if paused
2019-12-26 12:20:41 -05:00
Sour
5f2c502be9
Run ahead support (+ improved save/load state performance)
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Note: Run ahead currently doesn't work well with netplay, movies and rewind
2019-12-26 12:03:38 -05:00
Sour
30c7eea6fa
Debugger: Lua - Fixed incorrect path for getScriptDataFolder for built-in scripts
2019-12-25 16:21:17 -05:00
Sour
5336450ebf
Screenshots: Create 24-bit PNG files instead of 32-bit files to save some space
2019-12-25 16:21:17 -05:00
Sour
7921370937
UI: Hide mouse cursor after exiting pause
2019-12-24 15:22:55 -05:00
Sour
cdd5edba38
Fixed SRAM always being initialized to 0
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+ Added an override for Super Keiba 2 to ensure it doesn't run with sram filled with 0s (which causes issues)
2019-12-22 16:18:57 -05:00
Sour
7df9cc8a20
Upgrade to VS2019 and C++17
2019-12-22 14:51:05 -05:00
newsie-oss
e745388206
Libretro: Static link runtime and fixed some mingw compilation issues
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* [libretro] use audio_batch_cb
* [libretro] mingw static libs
* [libretro] mingw xp support
2019-12-20 11:40:42 -05:00
Sour
76d5f2a5b3
CX4: Allow bigger cartridges (allows MMX3 Zero project to run) + added option to enable stricter board mapping rules (for homebrew dev/etc.)
2019-12-19 20:08:25 -05:00
Sour
4b185ded68
Debugger: Script Window - Fixed errors/typos in help tooltips
2019-12-18 21:34:15 -05:00
Sour
976d3dfa16
Debugger: Register Viewer - Fixed inverted labels for H/V IRQ
2019-12-12 22:15:18 -05:00
Sour
0214a4e25f
Added power on RAM state overrides for problematic games
2019-12-12 22:14:55 -05:00
Sour
b94ca9b728
Emulation: Added option to randomize power on state for the PPU (for homebrew/romhacking purposes)
2019-12-11 21:44:42 -05:00
Sour
0eb5264da3
Debugger: Event Viewer - Add filter options for PPU writes
2019-12-10 20:51:51 -05:00
Sour
a1853f15bc
Debugger: Event Viewer - Add list view (+ misc event viewer bug fixes)
2019-12-10 19:13:30 -05:00
Sour
ac7c2e9953
DMA: Fixed regression when trying to DMA to B bus registers using A bus address
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Fixes regression with Krusty
2019-12-10 17:51:35 -05:00
Sour
665d6e8a3d
Debugger: Tile Viewer - Fixed bg/oam presets
2019-12-08 13:06:13 -05:00
Sour
234c494c3e
Debugger: SA1 - Fixed display for BWRAM
2019-12-08 13:05:59 -05:00
Sour
4a7e6df39b
SA-1: Implemented bitmap mode for BWRAM
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Fixes SMRPG's level up screen
2019-12-08 11:28:38 -05:00
Sour
20fb875280
UI: Shortcuts - Fixed incorrect message when toggling sprite layer
2019-12-07 12:47:48 -05:00
Sour
890ae9b4a6
Debugger: Tile Viewer - Allow displaying more types of memory and UI improvements
2019-12-07 12:47:24 -05:00
Sour
c433b3fe33
Debugger: Fixed CPU read/write breakpoints breaking on PPU memory read/writes (e.g vram, cgram, oam)
2019-12-05 23:36:00 -05:00
Sour
7afc52dc4b
UI: Fixed crash in recent games initialization code (caused by previous commit)
2019-12-05 23:35:08 -05:00
Sour
63b23a7b22
Recent games: Improve UI responsiveness when disk is slow
2019-12-05 22:21:34 -05:00