Commit graph

15 commits

Author SHA1 Message Date
Sour
d204485153 Added Super Game Boy support
Missing support for SGB2's timings and still needs a few tweaks and more testing
2020-06-18 00:58:39 -04:00
Sour
5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00
Sour
206214ce2b Audio: Replace blip_buf usage with a hermite interpolation resampler
Improves sound - blip_buf was altering the audio output quite a bit compared to the DSP's raw output
2020-02-29 15:58:11 -05:00
Sour
bc6067707c SPC: Use 32040hz output rate for SPC (same as bsnes/snes9x) - fixes Fievel Goes West 2020-02-27 21:34:04 -05:00
Sour
5f2c502be9 Run ahead support (+ improved save/load state performance)
Note: Run ahead currently doesn't work well with netplay, movies and rewind
2019-12-26 12:03:38 -05:00
Sour
6b85b6a579 MSU1 support 2019-11-01 21:15:11 -04:00
Sour
df79dc9cc1 SPC: Added support for SPC file playback 2019-10-19 15:38:34 -04:00
Sour
1ea156ee36 UI: Added pause/background/volume related options 2019-07-17 20:31:29 -04:00
Sour
d519c5bb86 Audio: Make default volume 100, and changed volume scale so that 100 is identical to the SPC's output. 2019-05-20 14:41:24 -04:00
Sour
92d915b585 Audio: Added sound recorder 2019-03-15 12:58:30 -04:00
Sour
033469ff01 Video: AVI recording 2019-03-15 12:48:34 -04:00
Sour
7d068963a4 Added rewind + fast forward support 2019-03-12 12:06:42 -04:00
Sour
2893664d0f UI: Added audio options (sample rate, volume, latency, equalizer) 2019-03-10 17:56:54 -04:00
Sour
a71de2a7bf SPC: Run SPC 1 frame per frame, rather than 60 frames per frame.
+ Fixed warnings in SPC code in 64-bit mode
2019-02-21 16:49:19 -05:00
Sour
bdc57286e7 SPC: Integrate blargg's SPC emulation library
Sound still doesn't work, however.
2019-02-16 11:23:01 -05:00