Sour
|
4aea512397
|
Rewind: Tweak rewind to make it less cpu/memory intensive
|
2019-07-13 10:02:23 -04:00 |
|
Sour
|
bc7550fc43
|
Rewind: Fixed issues with frame skipping
|
2019-07-13 08:55:13 -04:00 |
|
Sour
|
c8cba7a0b8
|
PPU: Fixed mosaic in high resolution modes
|
2019-07-13 08:25:28 -04:00 |
|
Sour
|
27dbf9655d
|
PPU: Fixed sprite rendering regression
|
2019-07-13 01:07:54 -04:00 |
|
Sour
|
1f18728acb
|
Fixed console components leaking when power cycling
|
2019-07-13 00:02:51 -04:00 |
|
Sour
|
ae20428bdd
|
PPU: Minor mode 7 optimization
|
2019-07-13 00:02:36 -04:00 |
|
Sour
|
e09b7a05fa
|
PPU: Minor color math optimization
|
2019-07-13 00:02:00 -04:00 |
|
Sour
|
d46c8c3fa4
|
Refactored master clock code to improve performance
|
2019-07-12 23:55:18 -04:00 |
|
Sour
|
667aed6f7b
|
PPU: Refactoring and optimizations
|
2019-07-12 23:53:47 -04:00 |
|
Sour
|
f68aa2a8f9
|
PPU: Skip high priority tile processing if scanline contains no high priority tiles (optimization)
|
2019-07-12 08:33:09 -04:00 |
|
Sour
|
48a7cdc252
|
Apply power on ram state setting to SPC RAM
|
2019-07-12 08:02:07 -04:00 |
|
Sour
|
f5bb073b9d
|
PPU: Improved frame skipping logic
|
2019-07-11 23:30:40 -04:00 |
|
Sour
|
81d373b99b
|
PPU: Convert VRAM to uint16_t array (cleaner code)
|
2019-07-11 23:03:02 -04:00 |
|
Sour
|
6ba622df9f
|
PPU: Minor refactoring/optimizations
|
2019-07-11 21:45:56 -04:00 |
|
Sour
|
aa9f7b3f23
|
PPU: Convert CGRAM to uint16_t array (performance + code simplicity)
|
2019-07-11 20:03:57 -04:00 |
|
Sour
|
f40b9527af
|
PPU: Mosaic "start" scanline should not be reset when writing to the mosaic register while mosaic is already enabled
(Fixes FF3 battle mosaic)
|
2019-07-10 23:13:06 -04:00 |
|
Sour
|
26bf239cee
|
PPU: Cycle-by-cycle sprite evaluation & fetching
Not 100% accurate, but much better than doing it all at once
|
2019-07-10 22:50:12 -04:00 |
|
Sour
|
9996d569d4
|
PPU: Fixed mosaic issues (was disabled on subscreens and palette wasn't properly kept for the entire block)
|
2019-07-08 23:46:31 -04:00 |
|
Sour
|
31fa31dc3d
|
SPC: Implemented SLEEP/STOP behavior to avoid lock up when a crashed SPC program calls them
|
2019-07-08 22:06:12 -04:00 |
|
Sour
|
3f4a72a338
|
CPU: Reset D & DBR to 0 on reset (fixes SG&G freeze on reset)
+ Generally fix reset behavior for the 65816 based on available info
|
2019-07-08 22:03:58 -04:00 |
|
Sour
|
f963a6562e
|
PPU: Mode 7 - Latch scroll values at the start of a scanline and keep them for the whole scanline (fixes NHL 94 intro)
|
2019-07-08 19:25:53 -04:00 |
|
Sour
|
353a13963b
|
PPU: Fetch sprites tile data from H=272 to 339
|
2019-07-08 15:24:43 -04:00 |
|
Sour
|
d2ee975c65
|
PPU: Moved bg tile prefetch to H=0
|
2019-07-08 09:18:38 -04:00 |
|
Sour
|
40a165d07c
|
PPU: Improved mosaic effect (still wrong in high res)
|
2019-07-08 09:13:08 -04:00 |
|
Sour
|
173350b860
|
Input: Reduced input lag by 1 frame by moving the polling to be after the emulation sleeps, rather than before.
|
2019-07-07 19:55:08 -04:00 |
|
Sour
|
9415a939e1
|
Save states: Fixed PPU state code to avoid breaking compatibility
|
2019-07-07 19:27:39 -04:00 |
|
Sour
|
e3730a90c0
|
Fixed missing break statement that caused games that use h-irqs to break
|
2019-07-07 18:57:04 -04:00 |
|
Sour
|
5c17890142
|
PPU: Implemented cycle-by-cycle fetches for tilemap/tile data (for modes 0-6)
|
2019-07-07 18:22:20 -04:00 |
|
Sour
|
3e8abac530
|
DMA: Fixed HDMA not properly interrupting DMA (fixes Dekitate High School)
Also fixed timing inaccuracies and refactored a bit.
|
2019-07-06 18:07:09 -04:00 |
|
Sour
|
9ebf8a49c4
|
Debugger: Event Viewer - Fixed issues caused by output size changes
|
2019-07-06 14:58:09 -04:00 |
|
Sour
|
f282675003
|
Initialize all ram (vram, cgram, oam, work ram, save ram) based on ram power on state setting
|
2019-07-06 14:25:51 -04:00 |
|
Sour
|
f16970a2fd
|
Video: Output standard resolution frames in 256x239 instead of always doubling resolution
|
2019-07-06 14:03:27 -04:00 |
|
Sour
|
5d79229f3a
|
CPU: Added cycle-by-cycle emulation for mul & div registers
|
2019-07-06 09:29:35 -04:00 |
|
Sour
|
6032728699
|
CPU: Reads should happen slightly earlier within a CPU cycle compared to writes
Fixes Rendering Ranger R2 freeze on stage start
|
2019-07-06 09:21:57 -04:00 |
|
Sour
|
03848580a5
|
Carts: Fixed Ongaku Tsukuru Kanadeeru using the wrong mappings due to it using an exception not meant for that cart
|
2019-07-05 21:27:45 -04:00 |
|
Sour
|
dd7144965c
|
Carts: Added exception for dezaemon
|
2019-07-05 21:16:06 -04:00 |
|
Sour
|
6e6751689c
|
Debugger: Fixed crash in label manager
|
2019-07-05 19:19:38 -04:00 |
|
Sour
|
2927939a56
|
DMA: Implemented cpu cycle that skips the IRQ/NMI check after DMA
|
2019-07-05 19:18:30 -04:00 |
|
Sour
|
731f86e846
|
MSVC: Fix for compiler bug in x86 (did not generate valid assembly)
|
2019-07-04 21:06:23 -04:00 |
|
Sour
|
f3a0eb9c5c
|
ExHiRom: Fixed save ram mappings
|
2019-07-04 20:33:27 -04:00 |
|
Sour
|
5a298154f7
|
Libretro: Fixed error message when unloading game/core
|
2019-07-03 19:12:07 -04:00 |
|
Sour
|
103541a2a6
|
Fixed compilation warnings
|
2019-07-03 19:12:01 -04:00 |
|
Sour
|
a70a746df1
|
MinGW: Fixed compilation errors/warnings
|
2019-07-03 00:44:45 -04:00 |
|
Sour
|
88f66a8b59
|
Fixed compilation warnings
|
2019-07-02 20:18:57 -04:00 |
|
Sour
|
b5847a3d1f
|
Libretro: Added libretro core
|
2019-07-02 19:56:00 -04:00 |
|
Sour
|
f9e08d2c24
|
Fixed some compilation warnings
|
2019-07-02 19:13:11 -04:00 |
|
Sour
|
da031ab697
|
Debugger: Fixed out-of-bounds memory access in disassembler
|
2019-07-01 18:35:21 -04:00 |
|
Sour
|
cbeaa18c7d
|
SPC: Allow SPC core to run a single cycle at a time (fixes several spc related lockups)
|
2019-07-01 18:34:39 -04:00 |
|
Sour
|
937f927850
|
Cart: Change SRAM mappings for lorom depending on cart size
(Fixes Wanderers from Ys)
|
2019-06-30 20:17:29 -04:00 |
|
Sour
|
57c31ad354
|
PPU: Reading $2137 should only latch h/v when bit 7 of $4201 is set
|
2019-06-30 19:51:52 -04:00 |
|