Commit graph

18 commits

Author SHA1 Message Date
Vladimir Kononovich
f514335bde Registers change APIs. 2020-10-11 13:57:01 +03:00
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084bb70402 GB: Make invalid op codes freeze cpu 2020-06-20 21:37:26 -04:00
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d204485153 Added Super Game Boy support
Missing support for SGB2's timings and still needs a few tweaks and more testing
2020-06-18 00:58:39 -04:00
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8d43594d7c GB: Pause OAM DMA when CPU is halted + return $FF during sprite evaluation while OAM DMA is active
Both of these together make the naughtyemu test display a blank screen as expected
2020-06-09 22:40:35 -04:00
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f75ca7c5d0 GB: Halt bug emulation 2020-06-09 22:17:52 -04:00
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8a37a7ed76 Debugger: GB Event Viewer - Fixed tooltip display for DMA reads/writes 2020-06-02 20:42:58 -04:00
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2ccef88375 GB: PPU accuracy improvements
Passes all moooneye-gb tests
2020-05-31 17:19:53 -04:00
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06376f8ca9 GB: Improved DMA support for GBC (timing + bug fixes)
Fixes issues in Star Wars Racer
2020-05-27 22:50:27 -04:00
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4b86601faf GB: Improved serial link emulation stub 2020-05-27 19:54:12 -04:00
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faf4d62ef4 GB: Allow picking GB model (original vs color) and using a boot rom
+Adds boot rom/sprite ram in hex editor
+Allow colorized GB games in GBC mode
2020-05-26 00:05:35 -04:00
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4274c481d7 GB: Added missing variables in save states 2020-05-24 22:04:47 -04:00
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bc90c489c1 GB: Improved EI and IRQ behavior
Passes ei_sequence, ei_timing, ie_push, rapid_di_ei, reti_intr_timing
2020-05-24 21:57:38 -04:00
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32db3f9d15 GB: Fixed idle cycle timing for CALL 2020-05-24 21:57:38 -04:00
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c33f1d99ea GB: Fixed RST/PUSH idle cycle timing 2020-05-24 21:57:38 -04:00
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10be89012c GB: Various emulation improvements
-Better OAM DMA emulation
-Better STAT IRQ  emulation
-Better LCD power on state
-Moved DMA logic to GbDmaController
2020-05-24 21:57:38 -04:00
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134c28ed9f GB: Replace scanline renderer with pixel renderer
Probably still not very accurate
2020-05-21 20:57:00 -04:00
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371a7a1ac8 Added basic support for GBC games 2020-05-19 21:31:33 -04:00
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5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00