Commit graph

16 commits

Author SHA1 Message Date
Sour
d4f0b34605 Debugger: GB - Properly implemented vram/oam breakpoints
+ Fixed access counters in gameboy-only mode
2020-07-03 10:06:40 -04:00
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faf4d62ef4 GB: Allow picking GB model (original vs color) and using a boot rom
+Adds boot rom/sprite ram in hex editor
+Allow colorized GB games in GBC mode
2020-05-26 00:05:35 -04:00
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5f055110fa Added Game Boy support
CPU/APU are decent - PPU is still just a scanline renderer
No Super Game Boy support yet
2020-05-18 16:11:08 -04:00
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479e91c5f2 Debugger: Add support for assert expressions 2020-04-26 22:32:17 -04:00
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2e8a13e920 Debugger: Added DSP debugger 2020-02-23 22:24:58 -05:00
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71d0ac693a Debugger: Improved GSU disassembly/debugger 2020-02-23 15:58:14 -05:00
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cf909b56d8 Added BS-X support
WIP - Still some issues and missing some features (e.g date/time support)
2020-02-19 23:53:34 -05:00
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937b61f975 Debugger: Fixed UI crash when trying to put breakpoint on GSU memory 2019-08-06 21:22:59 -04:00
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33cee67e61 Added GSU (Super FX) support 2019-07-30 22:43:32 -04:00
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fe470dd87a SA-1 support (still missing a few rarely used features) 2019-07-25 22:22:09 -04:00
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148b1ed17f Debugger: Display labels in call stack/breakpoint list 2019-05-03 14:32:16 -04:00
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3e97d7a71d Debugger: Added support for code labels/comments 2019-04-29 20:12:39 -04:00
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c74253c01e Debugger: Breakpoint improvements/refactoring 2019-04-27 12:10:31 -04:00
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02cab97944 Debugger: Breakpoints - Only enable CPU/SPC breakpoints if the matching debugger window is opened (and fix breakpoints not being enabled after power cycle) 2019-04-21 20:37:05 -04:00
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d89f4ba0cb Debugger: SPC debugger/breakpoints/call stack 2019-04-07 12:25:14 -04:00
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8502581a1d Debugger: Breakpoint support 2019-03-01 20:27:49 -05:00