Commit graph

387 commits

Author SHA1 Message Date
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bbb6be6a9f Added S-DD1 support 2019-07-31 23:04:30 -04:00
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dffce96ed8 PPU: Don't change the OAM eval index when writing to OAMADDR (this causes glitches in Star Ocean) 2019-07-31 21:22:41 -04:00
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33cee67e61 Added GSU (Super FX) support 2019-07-30 22:43:32 -04:00
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468921eabb Debugger: Fixed CPU/SA1 debugger truncating the address value 2019-07-29 16:47:14 -04:00
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5e70221aa8 Rewind: Fixed crash/corrupted video when rewinding in games that switch between regular & high res modes 2019-07-25 23:10:42 -04:00
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0e7dd11cf2 PPU: Switch to interlaced mode even outside mode 5/6 when flag is enabled 2019-07-25 22:52:34 -04:00
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fe470dd87a SA-1 support (still missing a few rarely used features) 2019-07-25 22:22:09 -04:00
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4173822349 SRAM: Fixed sram not being saved/loaded when loading rom from a zip/7z file 2019-07-20 23:14:16 -04:00
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49df8ab7d0 Libretro: Added overclocking options 2019-07-19 19:59:09 -04:00
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c880c55d53 Added support for overclocking (by adding extra scanlines before/after NMI) 2019-07-19 19:39:38 -04:00
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cf33b464d8 Version Update: 0.2.0 2019-07-18 21:26:21 -04:00
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3992486fa1 Video: Added an option to disable frame skipping 2019-07-18 19:33:37 -04:00
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b3c609a494 Linux: Fixed some crashes and layout issues 2019-07-18 19:09:57 -04:00
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395a5f84e0 Debugger: Simplified/fixed step logic 2019-07-18 19:09:28 -04:00
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d4b2245ff8 GCC: Fixed freeze when compiling TraceLogger.cpp 2019-07-18 17:24:32 -04:00
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f720c39215 Fixed some clang/gcc warnings 2019-07-18 16:54:24 -04:00
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3d79d84437 Debugger: Tilemap viewer - Ensure the PPU's state at the selected scanline+cycle is used 2019-07-18 16:21:41 -04:00
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60067db242 Debugger: Fixed crash in disassembly, slightly improved search performance 2019-07-18 16:14:32 -04:00
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71ddf2bf1c Refactoring: Renamed "bios" to "firmware" 2019-07-17 22:14:13 -04:00
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aa5e26855c UI: Added prompt for firmware files when loading a game that requires one 2019-07-17 22:08:41 -04:00
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1ea156ee36 UI: Added pause/background/volume related options 2019-07-17 20:31:29 -04:00
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4c98f8cefc ST010: Fixed ram access mask 2019-07-16 23:32:08 -04:00
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09024c8be8 Debugger: Break on next PPU cycle when trying to break on CPU event after STP was executed 2019-07-16 22:54:38 -04:00
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d31336f291 Debugger: Added break on uninitialized memory read option (only active when debugger is opened at power cycle/reset) 2019-07-16 22:48:57 -04:00
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1ad1cb8d73 Debugger: Suspend debugger on reset/power cycle to avoid hitting breakpoints while waiting for reset/power cycle 2019-07-16 22:38:39 -04:00
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fad563694a Settings: Default to randomized RAM instead of all 0s 2019-07-16 21:31:30 -04:00
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cd5792ebf5 Debugger: Tilemap Viewer - Fixed scroll overlay size (large tiles vs large screen bug) 2019-07-16 21:21:10 -04:00
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904d514cf1 UI: Fixed "Run single frame" shortcut not having any effect 2019-07-16 21:02:56 -04:00
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778da40740 Debugger: Added missing effective addresses on some instructions 2019-07-16 20:38:19 -04:00
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c96e37145f UI: Fixed rendering issues on startup
+ Improved load-up for recent games to not appear glitched for a split second
2019-07-16 19:08:16 -04:00
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38e4403b79 Added ST010/ST011 support 2019-07-16 00:34:44 -04:00
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eaef224217 DSP: Fixed mappings for Super Bases Loaded 2 2019-07-15 18:30:37 -04:00
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add1523e31 Refactor code for memory mappings 2019-07-15 18:30:13 -04:00
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c9405d7ba3 DSP: Added support for DSP-1/2/3/4 games (LLE - requires bios file) 2019-07-14 21:45:12 -04:00
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521df256fa PPU: Added mosaic support for mode 7 2019-07-13 15:40:00 -04:00
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0341dd12b2 PPU: Fixed mode7 regressions (horizontal mirroring and sprite priority) 2019-07-13 14:16:50 -04:00
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95d0c5a910 Fixed some uninitialized variables
+ Fixed rare crash when calling Stop()
2019-07-13 13:43:56 -04:00
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4aea512397 Rewind: Tweak rewind to make it less cpu/memory intensive 2019-07-13 10:02:23 -04:00
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bc7550fc43 Rewind: Fixed issues with frame skipping 2019-07-13 08:55:13 -04:00
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c8cba7a0b8 PPU: Fixed mosaic in high resolution modes 2019-07-13 08:25:28 -04:00
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27dbf9655d PPU: Fixed sprite rendering regression 2019-07-13 01:07:54 -04:00
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1f18728acb Fixed console components leaking when power cycling 2019-07-13 00:02:51 -04:00
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ae20428bdd PPU: Minor mode 7 optimization 2019-07-13 00:02:36 -04:00
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e09b7a05fa PPU: Minor color math optimization 2019-07-13 00:02:00 -04:00
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d46c8c3fa4 Refactored master clock code to improve performance 2019-07-12 23:55:18 -04:00
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667aed6f7b PPU: Refactoring and optimizations 2019-07-12 23:53:47 -04:00
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f68aa2a8f9 PPU: Skip high priority tile processing if scanline contains no high priority tiles (optimization) 2019-07-12 08:33:09 -04:00
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48a7cdc252 Apply power on ram state setting to SPC RAM 2019-07-12 08:02:07 -04:00
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f5bb073b9d PPU: Improved frame skipping logic 2019-07-11 23:30:40 -04:00
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81d373b99b PPU: Convert VRAM to uint16_t array (cleaner code) 2019-07-11 23:03:02 -04:00